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1121. More incentive to play a support role. - in Feedback/Requests [original thread]
i feel like bringing this back
- by N1ck Comeau - at 2013.08.19 21:01:00
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1122. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Prangstar RND wrote: N1ck Comeau wrote: Ren Ratner wrote: No more pretending to be Snake. I don't get the joke lol, hiding in a box oh, haha
- by N1ck Comeau - at 2013.08.19 20:54:00
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1123. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Ren Ratner wrote: No more pretending to be Snake. I don't get the joke
- by N1ck Comeau - at 2013.08.19 20:49:00
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1124. [Request] You Get What You Pay For - in Feedback/Requests [original thread]
sure, but make sure new players are aware of the problems Militia gear has, so they don't think that there is some huge glitch breaking their weapons
- by N1ck Comeau - at 2013.08.19 20:48:00
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1125. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: There were a few more out there that I saw people post up, but you guys have to go dig for it. Come on Saber, can you just tell us a few things? Don't bother linking, i trust you
- by N1ck Comeau - at 2013.08.19 20:46:00
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1126. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Feel free to list your own. Please provide links if possible. Aiming improved greatly in 1.4 Vehicle burn damage, gone. Strafeing speed reduced, and armour getting buffed. Team Kong gives us a better laser sight. New scanne...
- by N1ck Comeau - at 2013.08.19 20:42:00
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1127. EMP grenade (Flashbang) - in Feedback/Requests [original thread]
So currently, everything about our suits is electronic, and therefore should be easily countered using an Electromagnetic pulse. Also know as an EMP. How i purpose these puppies work, all with the thought that i am talking about the standard vers...
- by N1ck Comeau - at 2013.08.19 16:54:00
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1128. Simple feature. Warpoints. - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Sign me up for that. Just don't have it display if you're on your own, or make it less prominent. Also, it would be nice if it was much larger font for the squad leader and tiny font for other members of the squad. I ...
- by N1ck Comeau - at 2013.08.19 15:18:00
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1129. Simple feature. Warpoints. - in Feedback/Requests [original thread]
anybody else? Thoughts?
- by N1ck Comeau - at 2013.08.19 15:12:00
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1130. Consequences of the Armor Buff - in General Discussions [original thread]
Armour buff is fine, it's like an extra 20-30 armour a plate.
- by N1ck Comeau - at 2013.08.19 01:03:00
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1131. Simple feature. Warpoints. - in Feedback/Requests [original thread]
Bad Heal wrote: Not bad I would like to see this good to know
- by N1ck Comeau - at 2013.08.18 17:42:00
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1132. Featured promotions - in Technical Support/Bugs [original thread]
Hopefully there to busy working on 1.4, and didn't have the time
- by N1ck Comeau - at 2013.08.18 16:25:00
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1133. Announcement:Community Spotlight: RND Jungian - in Announcement and Events [original thread]
Great player. Very high stream quality go check him out http://www.twitch.tv/rnd_jungian I had a blast playing with him last night.
- by N1ck Comeau - at 2013.08.18 15:42:00
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1134. Simple feature. Warpoints. - in Feedback/Requests [original thread]
So we have all had games where you're just waiting for that OB. Gotta clear them off Alpha on the the bridge map for example. A simple feature that could go in the top right, saying how many WP the squad has, and how many they need until an OB
- by N1ck Comeau - at 2013.08.18 15:39:00
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1135. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Your taking the two most similar classes and trying to make a huge distinction. Which there should be. They may be similar in a lot of areas, but they should still for the most part be different.
- by N1ck Comeau - at 2013.08.18 05:49:00
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1136. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Caldari Logi should get a buff to active and passive ECM which would affect an ECM module. We currently don't have access to electronic countermeasures, but when we do i could see that being great.
- by N1ck Comeau - at 2013.08.18 05:47:00
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1137. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Telleth wrote: What if assault suits gave damage and reload buffs, then logi suits were more defensive based? Gives a reason for assaults to not run a logi, and gives logi's the survivability they need. Though I do like the equipment skills id...
- by N1ck Comeau - at 2013.08.18 05:21:00
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1138. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: the amarr are the front line assault/logi we provide support after we kill the enemy assault can assault. Logis should give support. 2 different classes for 2 different roles
- by N1ck Comeau - at 2013.08.18 04:40:00
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1139. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
So lets be clear on one thing. Assault players are the frontline combat people. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient versatility for mission-specific a...
- by N1ck Comeau - at 2013.08.18 04:21:00
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1140. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
so is this fixed in 1.4?
- by N1ck Comeau - at 2013.08.17 17:58:00
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