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Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 00:54:00 -
[1] - Quote
Original Thread Here
Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons).
We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already).
Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. |
RuckingFetard
Better Hide R Die
488
|
Posted - 2013.08.19 00:56:00 -
[2] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. The combat and rail rifles say 'See ya soon (TM)' |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
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Posted - 2013.08.19 00:57:00 -
[3] - Quote
Then make shields take next to no DMG from explosions. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2809
|
Posted - 2013.08.19 00:59:00 -
[4] - Quote
So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. |
Cosgar
ParagonX
4296
|
Posted - 2013.08.19 01:02:00 -
[5] - Quote
Rowdy Railgunner wrote:Then make shields take next to no DMG from explosions. They already take reduced damage. (When the damage isn't bugged) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1010
|
Posted - 2013.08.19 01:03:00 -
[6] - Quote
Armour buff is fine, it's like an extra 20-30 armour a plate. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:16:00 -
[7] - Quote
TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home.
No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:18:00 -
[8] - Quote
N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate.
x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2812
|
Posted - 2013.08.19 01:19:00 -
[9] - Quote
Deluxe Edition wrote:TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. The game will always be in flux. Something wrong with stirring the pot a bit? |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:22:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Deluxe Edition wrote:TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. The game will always be in flux. Something wrong with stirring the pot a bit?
not at all, however CCP is struggling with finding balance, so far their body of Dust work is either nerfing an item into the ground or buffing it to the top. |
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We are 138
Subdreddit Test Alliance Please Ignore
256
|
Posted - 2013.08.19 01:27:00 -
[11] - Quote
People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them. |
Beren Hurin
The Vanguardians
1100
|
Posted - 2013.08.19 01:28:00 -
[12] - Quote
Having more speed as armor users will help significantly with avoiding explosives. Even if more people are going explosive, that won't be an end to armor. MD users with mostly shield will be just as vulnerable to scramblers/flux/lasers. |
Medic 1879
Forsaken Immortals Top Men.
905
|
Posted - 2013.08.19 01:36:00 -
[13] - Quote
Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff.
I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:38:00 -
[14] - Quote
We are 138 wrote:People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can't put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them.
Must be terrible heavies because the HMG way out DPS's the AR (with a far larger clip size). The only real way to kill a heavy quicly with an AR is with the scope up... which diminishes strafe speeds and against skilled opponents that means death. |
Spkr4theDead
Namtar Elite Gallente Federation
384
|
Posted - 2013.08.19 01:38:00 -
[15] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. Because explosive weaponry of all stripes is going to be removed. I don't see a problem. Shield modules suffer from stacking penalties. Armor modules suffer from stacking penalties, and movement penalties because it's armor, and armor is extra mass. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:39:00 -
[16] - Quote
Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's.
Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.08.19 01:41:00 -
[17] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
Uh, you do realize that the high CPU/PG costs of plates and reppers that you speak of are exactly why the Armor buff will not be over the top, don't you?
The vast majority of players use Basic Plates right now because they are easy enough to fit in conjunction with complex damage mods and prototype weapons (which is what armor tanking is all about) and the enhanced and complex plates don't offer enough benefit to justify their increased CPU/PG and movement penalty cost. You make it seem like all armor tankers are suddenly going to decide to (or be able to) fit complex plates because now that they've been buffed, they are worth it. Making that assumption shows no forethought or understanding of how or why people currently armor tank.
I would bet that most shield tankers who decide to try armor tanking are going to throw up in their mouth a little bit when they realize how slow those armor HP regenerate. Not to mention how noticeable the reduction in speed will be for those used to having no penalties, even with the speed penalties being made less harsh. Armor tanking does not lend itself to every playing style and I think many players are going to find that out the hard way after dumping a bunch of SP into armor thinking it will be an easy path to domination on the battlefield. |
We are 138
Subdreddit Test Alliance Please Ignore
256
|
Posted - 2013.08.19 01:45:00 -
[18] - Quote
Deluxe Edition wrote:We are 138 wrote:People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can't put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them. Must be terrible heavies because the HMG way out DPS's the AR (with a far larger clip size). The only real way to kill a heavy quicly with an AR is with the scope up... which diminishes strafe speeds and against skilled opponents that means death.
Unless I'm in your face I always ADS. But I will burstfire and move no one stands still when they shoot....do they? |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:46:00 -
[19] - Quote
BGoat wrote:Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. Uh, you do realize that the high CPU/PG costs of plates and reppers that you speak of are exactly why the Armor buff will not be over the top, don't you? The vast majority of players use Basic Plates right now because they are easy enough to fit in conjunction with complex damage mods and prototype weapons (which is what armor tanking is all about) and the enhanced and complex plates don't offer enough benefit to justify their increased CPU/PG and movement penalty cost. You make it seem like all armor tankers are suddenly going to decide to (or be able to) fit complex plates because now that they've been buffed, they are worth it. Making that assumption shows no forethought or understanding of how or why people currently armor tank. I would bet that most shield tankers who decide to try armor tanking are going to throw up in their mouth a little bit when they realize how slow those armor HP regenerate. Not to mention how noticeable the reduction in speed will be for those used to having no penalties, even with the speed penalties being made less harsh. Armor tanking does not lend itself to every playing style and I think many players are going to find that out the hard way after dumping a bunch of SP into armor thinking it will be an easy path to domination on the battlefield.
Most shield tankers already omni tank, so they are already aware. and the basic plate is getting a buff just like every other plate... For repping carry a triage nanohive or team with a logi... you will out rep ANY shield toon. |
TechMechMeds
Swamp Marines Kleenex Inc.
190
|
Posted - 2013.08.19 01:50:00 -
[20] - Quote
So being able to take roughly 4 extra bullets will make it op by your logic.
This will make armour more viable at what its good for generally, defensive play. |
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Medic 1879
Forsaken Immortals Top Men.
908
|
Posted - 2013.08.19 01:51:00 -
[21] - Quote
Deluxe Edition wrote:Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that.
Good points but the triage hive means your static and since explosives do extra damage to armour and destroy hives quite easily a static player against a good player with decent grenade skills is in trouble. The rep tool is a good point but we are supposedly getting a shield equivalent eventually (probably 6 years or so then.) I know about stacking penalties but I didn't think it worked on armour plates as well I just assumed it only worked on modules that mentioned a stacking penalty. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 01:53:00 -
[22] - Quote
I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 02:04:00 -
[23] - Quote
Medic 1879 wrote:Deluxe Edition wrote:Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that. Good points but the triage hive means your static and since explosives do extra damage to armour and destroy hives quite easily a static player against a good player with decent grenade skills is in trouble. The rep tool is a good point but we are supposedly getting a shield equivalent eventually (probably 6 years or so then.) I know about stacking penalties but I didn't think it worked on armour plates as well I just assumed it only worked on modules that mentioned a stacking penalty.
the wyrcomi triage nanohives have a fairly large radius, with smart placement magic can happen :D |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 02:05:00 -
[24] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
game... set... match point made |
BL4CKST4R
WarRavens League of Infamy
1121
|
Posted - 2013.08.19 02:11:00 -
[25] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
This is exactly why I think dual tanking shouldn't be viable. |
Thor McStrut
Reckoners
127
|
Posted - 2013.08.19 02:23:00 -
[26] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
While it's hard to argue with this fit ^^
I hope this post will come true and help balance the slot layout as the EWAR meta game becomes important.
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Alldin Kan
TeamPlayers EoN.
516
|
Posted - 2013.08.19 02:28:00 -
[27] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
An inferior heavy suit with no sidearm but has a nanohive...
Not sure what to say. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:35:00 -
[28] - Quote
Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say.
Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair.
Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build.
Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1347
|
Posted - 2013.08.19 02:39:00 -
[29] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
The war will be the won using the low slot, either for dampners, regulators, or armour reppers, or perhaps even the Kinetic Catalyser. |
BL4CKST4R
WarRavens League of Infamy
1128
|
Posted - 2013.08.19 02:40:00 -
[30] - Quote
ZDub 303 wrote:Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say. Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair. Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build. Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure.
Yep, I think I will be spending some time in the MCC or running with my free scout suit watching the kill feed to see how OP this update will make the dual tanked shield suits and how many Massholes will be running around. |
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