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741. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
Well, you could always make it mandatory to restart 5-10 minutes before pc battle opens up to ensure performance for your team.
- by Musta Tornius - at 2013.05.29 11:26:00
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742. How far down the road is the Amarr Heavy Laser? - in General Discussions [original thread]
ChromeBreaker wrote: crazy space 1 wrote: ChromeBreaker wrote: Only makes sense to do it when we get racial suits, other wise... whats the point?? what?? Sentinal is the amarr racial suit, we've been told the others are coming "soon ...
- by Musta Tornius - at 2013.05.29 09:40:00
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743. Losing expensive gear to orbitals - in General Discussions [original thread]
You sound like a redline tank sniper.
- by Musta Tornius - at 2013.05.28 22:31:00
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744. Did the respec. (snipers/overwatches only) - in Rookie Training Grounds [original thread]
Module Stacking Penalties: 1st Module = 100.0000000000% effectiveness 2nd Module = 86.9119980805% effectiveness 3rd Module = 57.0583143503% effectiveness 4th Module = 28.2955154019% effectiveness 5th Module = 10.5992649743% effectiveness 5th o...
- by Musta Tornius - at 2013.05.28 18:17:00
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745. Tactical Advice needed - in Rookie Training Grounds [original thread]
3 free militia lavs, get out before you are in av throw range. Std lav for better survivability, lead with a couple of flux nades, depleting their shields makes them weary of engaging you and more defensive, not to mention the massive addvantage i...
- by Musta Tornius - at 2013.05.28 16:12:00
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746. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
JERRY-666 wrote: I got my respec today, and received 7,000,000 ISK and I'm missing SP. My lifetime skills are 1,268,997 and I'm showing I have 958,079 SP after the respec... Just out of interest, check your corp skills if any are still there.
- by Musta Tornius - at 2013.05.28 16:05:00
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747. WHAT IS THIS ****?! - in General Discussions [original thread]
CCP Eterne wrote: So guys, can you quickly confirm to me if you asked for a skill respec or not? We have reason to suspect they are linked. Edit: Wait, I see that the OP says no respec and no assets missing. Derp, lrn2read CCP. I can confir...
- by Musta Tornius - at 2013.05.28 12:41:00
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748. I am back - in General Discussions [original thread]
Cat Merc wrote: DeadlyAztec11 wrote: I didn't notice you left :P I used my alt, Kitten Empress. Oh no, ban evading! Ban him again CCP!
- by Musta Tornius - at 2013.05.28 10:38:00
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749. I am back - in General Discussions [original thread]
Quick, everbody hide your milk bottles!
- by Musta Tornius - at 2013.05.28 10:37:00
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750. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thanks for the info guys. I've added the forge guns, fixed typo with sniper, moved charge sniper, added the supplied smg data, added flaylock modifiers, removed a few obsolete weapons. Keep it coming guys it's starting to look a lot nicer now!
- by Musta Tornius - at 2013.05.28 09:49:00
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751. Covenant Sniper Rifle stats - in General Discussions [original thread]
I just checked my rifle, the correct stats are the ones you've got quoted.
- by Musta Tornius - at 2013.05.28 01:19:00
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752. omega passive booster - in General Discussions [original thread]
With omega you should be getting 500sp every 15 minutes or 500sp at every 900 seconds which is 0.555...556 sp / a sec
- by Musta Tornius - at 2013.05.27 20:19:00
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753. interesting chat this morning on 5/24/2013 - in General Discussions [original thread]
Thanks for sharing.
- by Musta Tornius - at 2013.05.24 11:42:00
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754. Placeholder models for missing racial varients. - in General Discussions [original thread]
Please do, this makes so much sense and would have tremendous impact on balancing the game.
- by Musta Tornius - at 2013.05.23 11:26:00
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755. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
The covenant sniper rifle checked out at the same old 599m range and the shield modifiers remain unchanged so I presume they haven't changed the sniper rifles ranges at all. I would have to verify all of them of course but for now it seems it's th...
- by Musta Tornius - at 2013.05.23 08:09:00
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756. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
hydraSlav's wrote: Musta Tornius wrote: We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne! Woohoo! Gotta say, this thread is invaluable as the only updated/current/accurate resource a...
- by Musta Tornius - at 2013.05.21 17:06:00
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757. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne!
- by Musta Tornius - at 2013.05.21 13:58:00
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758. sentinel heavy - in Rookie Training Grounds [original thread]
Tomorrow it will be down to having 8x skill though, and personally I think the sentinel is much stronger than basic with HMG but when it comes to AV the basic is a lot better because of the additional 10% complex mod it can fit.
- by Musta Tornius - at 2013.05.21 10:18:00
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759. Did anyone actually buy the 50 and 99 dollar packs? - in General Discussions [original thread]
I've spend 12 months on Dust now and dropped about -ú60 on it, hardly much now is it for all the fun I've had. The vet pack is actually really really good. I love my passive booster and my blood raider saga looks sexy and is so lethal I'm gonna ha...
- by Musta Tornius - at 2013.05.20 11:21:00
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760. [Feedback] Reduced unlock level of role suits from level 5 to level 3, great but - in Feedback/Requests [original thread]
well, av wise the proto basic is still superior to sentinel proto due to an additional high slot. dunno about the rest though.
- by Musta Tornius - at 2013.05.20 10:27:00
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