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501. can we get someone with video record and proto forge? - in General Discussions [original thread]
If you add me in game we can test it if you like, I've got prof V in forges. Only a samsung galaxy s2 phone for recording though but I can prop it up in front of the tv :P
- by Musta Tornius - at 2013.09.27 10:08:00
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502. Omegas are back - in General Discussions [original thread]
Had CCP released more content and improved the game I would have bought a handful of these. Now I'm just waiting to see if the game survives or not.
- by Musta Tornius - at 2013.09.26 21:07:00
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503. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
Forlorn Destrier wrote: CCP Logibro wrote: I solemnly swear that I will push for some more heavy rewards in the next event. As far as the current event, the reason we didn't go for a heavy reward is we couldn't fit a heavy weapon and a heav...
- by Musta Tornius - at 2013.09.25 22:48:00
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504. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: The Railgun range used to max at 599m, although with the latest solution it is difficult to determine the effective and maximum. The target disappears and fluctuates between being displayed or not, sometimes dependent on wh...
- by Musta Tornius - at 2013.09.25 10:36:00
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505. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
In before Chribba as usually, he's a little bit slow on these forums so it's not much of a challenge.
- by Musta Tornius - at 2013.09.24 17:04:00
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506. Suggestions for Amarr heavy weapons - in General Discussions [original thread]
Wolfman said the amarr heavy weapon is not purely AV indicating that it's mainly AV with AI capabilities like the forge is now.
- by Musta Tornius - at 2013.09.24 16:53:00
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507. How active is everyone? - in General Discussions [original thread]
CCP Mintchip wrote: What's hardest for me atm is I only play on a monitor so I don't hear any sounds :( I want to get a small TV or something for the office so I can hook up a headset (i'm not very technically savvy, not sure how to get sound...
- by Musta Tornius - at 2013.09.20 18:41:00
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508. [Request] Bleedout time on revive icons on minimap - in Feedback/Requests [original thread]
I was under the impression the blinking was directly tied to the call for help being done.
- by Musta Tornius - at 2013.09.19 14:05:00
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509. [Request] Bleedout time on revive icons on minimap - in Feedback/Requests [original thread]
Basically it would be nice to have different colours to show the urgency of getting to a downed team mate. If they just have been shot down they would have the current icon on the minimap but as they would get closer to bleeding out the icon would...
- by Musta Tornius - at 2013.09.19 11:04:00
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510. [Request] Changes to the revive system - in Feedback/Requests [original thread]
The only problem with this is that how do you show that the body has been injected already? You don't want to have multiple people with needles trying to res the same corpse or hover around it trying to hit 'O'. Maybe a more reasonable way would...
- by Musta Tornius - at 2013.09.19 10:27:00
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511. Need help with Skill Points ?! - in General Discussions [original thread]
You can always make a new character if it bothers you but it won't be a big deal if you stick with the game. Myself I have 17 million SP distributed mainly over weapons, dropsuit upgrades and some dropsuits (amarr heavy and sentinel and caldari as...
- by Musta Tornius - at 2013.09.18 18:57:00
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512. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Update: New weapons won't be in till 1.6 so no new updates for a while I'm afraid.
- by Musta Tornius - at 2013.09.18 15:13:00
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513. Petition: FIX large turret rendering - in General Discussions [original thread]
/signed
- by Musta Tornius - at 2013.09.18 11:57:00
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514. The real shotgun hit detection problem? - in General Discussions [original thread]
<[CCP]Logibro Looks like it's fixed client side in 1.5 <[CCP]Logibro So right now you're actually shooting the right spot but the VFX is going in the wrong direction client side. <[CCP]Logibro Should be fixed 1.5 Apparently this shouldn'...
- by Musta Tornius - at 2013.09.18 11:49:00
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515. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
a tiny update: New infantry weapons are definately not in this patch. Furthermore <[CCP]Logibro Kong is bringing more WP rewards. <[CCP]Logibro Including WP for dropship pilots that do transportation stuff.
- by Musta Tornius - at 2013.09.18 11:11:00
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516. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
Original message here: https://forums.dust514.com/default.aspx?g=posts&m=1311643#post1311643 Sucks to be tankers and dropship pilots, sucks for infantry wanting new weapons too :D haha, as a heavy I'm not getting new content till 2014 so sc...
- by Musta Tornius - at 2013.09.18 11:02:00
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517. To cap out or to not cap out... - in General Discussions [original thread]
I used to cap out every week till I hit 15 mill sp, currently 17 mill. Nowadays I just play when I want to have a little fun. Dust is no longer a chore for me.
- by Musta Tornius - at 2013.09.17 21:07:00
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518. Heavies need some lovin - in General Discussions [original thread]
Well... Forge gun heavies are doing as well as before. HMG heavies are beastly up close against any suit, it's just that 35m+ HMG is just meh and you're a sitting duck. Unless you got a LAV you just have to avoid open areas, the problem is that ev...
- by Musta Tornius - at 2013.09.17 17:05:00
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519. The real shotgun hit detection problem? - in General Discussions [original thread]
IgniteableAura wrote: CCP Logibro wrote: Let me get this one kicked up the line. (Also, moved to Technical Support/Bugs) Yea I donno what you guys did, played last night and it was pretty bad. Also not sure if you saw this but some a...
- by Musta Tornius - at 2013.09.17 17:00:00
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520. The real shotgun hit detection problem? - in General Discussions [original thread]
So after doing some testing this is what I found out: If you shoot in the air or so far from anything that the pellets expire then the followup shot will go completely where you aim next time so this bug doesn't kick in unless something gets hit....
- by Musta Tornius - at 2013.09.17 14:11:00
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