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Z3R0 GR4VITY
Red Star. EoN.
284
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Posted - 2013.09.16 07:35:00 -
[61] - Quote
Why the hell was draw distance even added in the first place? Was it meant to reduce the memory usage? Chromosome was one of the most solid builds and it didn't have the draw distance bullshit like we do now. I don't really see the performance cost from the build before to this one, besides the SSAO that was added in Uprising 1.2. This thread seriously needs a dev response. I'm pretty positive CCP has seen the thread, can we get a reply please? |
St Evilsbitch
HavoK Core RISE of LEGION
106
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Posted - 2013.09.16 07:52:00 -
[62] - Quote
The "draw distance [FIX]" should be removed immediately. Honestly it is serving no one and only lends to a poor game experience. I drive a tank daily, with the slightest elevation change people, turrets, ...everything disappears. This has been a problem since they were trying to fix the lag issues. After this fix we experienced the worst lag in this games history. Later we find out that the lag was a combination of memory leaks and shaders. Yet we are stuck with a game mechanic that is both unneeded and least desirable.
If this "FIX" was simply eliminated it would: 1. make sniper a viable role 2. balance different turrets on vehicles 3. make Dusties happy So why not swallow our pride, and try taking it out CCP. I know you can do it. After all it wasn't always there. And my clone should surly be able to see a red 30m in front of a gun built to kill him. |
Chances Ghost
Inf4m0us
856
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Posted - 2013.09.16 08:09:00 -
[63] - Quote
i think the problem is that they banked too much on improving the graphics, and the maps and art assets are now dependant on the limited draw distance to function.
so the only way to fix would be to scap all the graphics improvements AND new maps.
the problem is that the blues wont say anything on the matter. so we dont know how much of that is true. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
423
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Posted - 2013.09.16 18:49:00 -
[64] - Quote
Tankers are losing millions of isk every hour directly due to this problem. Please give us a reason why the draw distance is an issue in uprising compared to chromosome. |
Brock Samson12
Planetary Response Organization Test Friends Please Ignore
192
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Posted - 2013.09.16 19:59:00 -
[65] - Quote
signed
been using assault dropships on an alt for a while now and its hard to shoot or dodge what you can't see |
Xaviah Reaper
Savage Arms INC
14
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Posted - 2013.09.16 23:01:00 -
[66] - Quote
noooo my dropship is in enough crap as it is D: |
Seymor Krelborn
DUST University Ivy League
936
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Posted - 2013.09.17 00:48:00 -
[67] - Quote
/signed |
sixteensixty4
CAUSE 4 C0NCERN
84
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Posted - 2013.09.17 19:43:00 -
[68] - Quote
This is getting a bit stupid now, im not one to moan about tanks, i've just got on with it and generally run away from av, but its a bit hard running from something you cant see
Line harvest was ruined agess ago, so i dont tank on that map anymore, now all maps are ruined, how am i supposed to avoid swarms etc and reposition myself when they dont render and i have no fu,cking clue what direction they are coming from?
its simple, if you cant fix the rendering for whatever reason
Then if i cant see a turret, it shouldnt be able to see me, it should work both ways
same for swarms and forge gunners, if i cant see there projectiles, then they too far and shouldnt get a lock on \ red cursor at that distance
come on ccp, it doesnt take a genius |
Chances Ghost
Inf4m0us
913
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Posted - 2013.09.18 06:58:00 -
[69] - Quote
its page 4, about time we got a blue in here saying that they dont work in that department :P |
Musta Tornius
Cannonfodder PMC
593
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Posted - 2013.09.18 11:57:00 -
[70] - Quote
/signed |
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Aeladon Leiko
KNIGHTZ OF THE ROUND Public Disorder.
0
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Posted - 2013.09.18 15:02:00 -
[71] - Quote
signed. sniped by invisible people constantly. i end up moving the cross hairs around common areas, wait for them to turn orange, pray and fire.
which brings up another issue...the cross hairs turn red when ppl are behind walls and inside buildings when they are out of render range. |
Aeladon Leiko
KNIGHTZ OF THE ROUND Public Disorder.
0
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Posted - 2013.09.18 15:04:00 -
[72] - Quote
Chances Ghost wrote:its page 4, about time we got a blue in here saying that they dont work in that department :P
that or they won't say anything and "fix" it
the " " around fix are because they will probably make it worse along with anywhere from 3 to 20 other things they will mess up in the process. seriously.... do actual gamers test this crap? or do you hire drunken bums off the street? |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
979
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Posted - 2013.09.21 11:49:00 -
[73] - Quote
Aeladon Leiko wrote:Chances Ghost wrote:its page 4, about time we got a blue in here saying that they dont work in that department :P that or they won't say anything and "fix" it the " " around fix are because they will probably make it worse along with anywhere from 3 to 20 other things they will mess up in the process. seriously.... do actual gamers test this crap? or do you hire drunken bums off the street?
gamers testing thigns is a terrible idea.
i prefer that testers test things.
the problem most their testing is regulated to testing the core interaction with sony and its adherance to their contract.
they dont have a large in house testing devision for game mechanics. that part is pretty much left up to theory crafting and live testing/datamining |
Henchmen21
Planet Express LLC
266
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Posted - 2013.09.21 16:46:00 -
[74] - Quote
Must say I love losing tanks because I have no idea where it's safe to retreat to. |
TechMechMeds
Swamp Marines Kleenex Inc.
244
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Posted - 2013.09.21 18:34:00 -
[75] - Quote
Signed, along with pc lag this is also something that has been an issues long enough, seems to be swarmers and forgers specifically that dont render which is as bad as it gets for vehicle drivers. |
Shijima Kuraimaru
WarRavens League of Infamy
338
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Posted - 2013.09.22 04:29:00 -
[76] - Quote
TechMechMeds wrote:Signed, along with pc lag this is also something that has been an issues long enough, seems to be swarmers and forgers specifically that dont render which is as bad as it gets for vehicle drivers.
I agree. If I can see a HAV to forge it, then the HAV should be able to see me to fire back. It's the worst idea ever to have render range badly tied to the range of the weapon in hand.
IMO... Accurate rendering distance should be the range of the furthest reaching weapon in game plus 50 meters. That should be for everything, not just active battlefield assets. So no more shooting at a merc in one's crosshairs only to have the shots blocked because the merc is behind an obstacle that's not considered to be in render range.
And one more thing. Get rid of the "pop-up" vegetation. No-one can hide behind it as it doesn't render for anyone it might otherwise be used as visual cover from. This makes it an unnecessary drain on the resources you're trying to save with the so called rendering "fixes". |
nakaya indigene
0uter.Heaven
76
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Posted - 2013.09.22 10:10:00 -
[77] - Quote
Chances Ghost wrote:nakaya indigene wrote:we should just keep making this thread bigger and add more likes to the thread to MAKE the devs notice. cant tell if sarcasim
Its not. I really want the revs to notice the blaring problem with the lod |
843 nerfnut96
BurgezzE.T.F Public Disorder.
55
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Posted - 2013.09.22 12:14:00 -
[78] - Quote
Signed |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
991
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Posted - 2013.09.22 12:19:00 -
[79] - Quote
come on devs, dont ignore this just because its not your department, go find that guy in the depatment. |
Valerie Viever
Hellstorm Inc League of Infamy
10
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Posted - 2013.09.22 12:20:00 -
[80] - Quote
/signed
This is a huge problem for vehicles, as well as trying to locate snipers, or use the sniper rifle. Drop ships especially suffer from this. |
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TechMechMeds
Swamp Marines Kleenex Inc.
248
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Posted - 2013.09.24 12:29:00 -
[81] - Quote
Serious issue |
Atiim
Living Like Larry Schwag
23
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Posted - 2013.09.24 15:16:00 -
[82] - Quote
PADDEHATPIGEN wrote:HELL YEAH I hate fighting the invissible man, he damn hard to kill ;) Just wait till that invisible man is a scout with a bubble shield as well. Signed. |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
1023
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Posted - 2013.09.26 00:19:00 -
[83] - Quote
we wont go away CCP...
just give us some sort of acknowledgement of the problem |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
58
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Posted - 2013.09.26 18:46:00 -
[84] - Quote
Signed, I say do yourself a small favor and just make 1.5 a bug fix/ rendering fix release, just make what you have better before plowing ahead with new releases, content, and mechanics that may or may not work. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
58
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Posted - 2013.09.26 18:55:00 -
[85] - Quote
If the eve nerds that run cpm don't mention it they don't care, I'm telling yall we got to get fps gamers on that council and get these spaceship nerds back where they belong, they are a large part of the problem. |
TechMechMeds
Swamp Marines Kleenex Inc.
260
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Posted - 2013.09.26 22:11:00 -
[86] - Quote
INFINITE DIVERSITY IDIC wrote:If the eve nerds that run cpm don't mention it they don't care, I'm telling yall we got to get fps gamers on that council and get these spaceship nerds back where they belong, they are a large part of the problem.
I'd say get people who actively play both but your suggestion is better than current |
TechMechMeds
Swamp Marines Kleenex Inc.
260
|
Posted - 2013.09.26 22:13:00 -
[87] - Quote
I would like to note that Heinrich jagerblitzen is actually decent |
sixteensixty4
CAUSE 4 C0NCERN
130
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Posted - 2013.09.27 00:54:00 -
[88] - Quote
Still a issue
Although, i dunno, turrets do seem to be a distance thing, as do invisable dudes, end off
But the invisable swarms & fg shots (the invisable projectiles) im not sure it is distance related but more so just glitching for whatever reason
i was on the new map, at my spawn (just called tank), was guarding, getting some kills on our nearest letter that got turned red, and i started getting hit with swarms that i couldnt see
given it was at our 1st spawn it was obvious they wasnt coming from behind so i just start reversing down this long ass road, towards our redline, by the time id gone a good 20+ meters, low and behold the swarms started rendering..... even though i was at a further distance from when they didnt render...
id like to say it was todo with elevation, like they were at a higher spot than me, but then that doesnt hold true for other situations
i dunno, ive just thought this as im typing, but maybe if they (the projectiles) are so high and come down on the top of our tank, given our limited 3rd person view, maybe they are there, just we cant see them, due to the view?
which is still a bit ******, and needs a fix, but yeah, thats what i think may be happening
Still, even if im right, its still no excuse for invisable dudes or turrets that can shoot at me, but i cant see them, which is deffo distance related.....
needs a look into, whats the point fixing and rebalance tanks when you got shite like this going on |
Ripcord19981
KNIGHTZ OF THE ROUND Public Disorder.
60
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Posted - 2013.09.27 02:16:00 -
[89] - Quote
im a infantry and signed |
Sylwester Dziewiecki
Beyond Hypothetical Box
173
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Posted - 2013.09.27 12:38:00 -
[90] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=111605&find=unread |
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