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41. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 p...
- by Mr Gloo Gloo - at 2013.03.15 16:53:00
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42. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: CCP FoxFour wrote: ChromeBreaker wrote: trollsroyce wrote: Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community ...
- by Mr Gloo Gloo - at 2013.03.15 15:00:00
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43. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: ChromeBreaker wrote: Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub ...
- by Mr Gloo Gloo - at 2013.03.15 14:04:00
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44. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp...
- by Mr Gloo Gloo - at 2013.03.15 13:54:00
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45. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: HowDidThatTaste wrote: And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do ...
- by Mr Gloo Gloo - at 2013.03.15 12:54:00
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46. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: You are missing the obvious scenario of taking a 10x lead start in clone production by splitting into 10 corps, as opposed to slowly growing. This is a massive advantage, and there is no reason to start...
- by Mr Gloo Gloo - at 2013.03.15 12:52:00
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47. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Django Quik wrote: trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer? 10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initia...
- by Mr Gloo Gloo - at 2013.03.15 12:36:00
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48. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Mr Gloo Gloo wrote: Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;)) Yep, it needs some looking at. Solution1:...
- by Mr Gloo Gloo - at 2013.03.15 12:19:00
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49. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;))
- by Mr Gloo Gloo - at 2013.03.15 12:14:00
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50. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district...
- by Mr Gloo Gloo - at 2013.03.15 12:11:00
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51. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Mr Gloo Gloo wrote: Django Quik wrote: You can't merge corps. Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks. Doesn't matter, as a CEO/di...
- by Mr Gloo Gloo - at 2013.03.15 12:03:00
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52. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct c...
- by Mr Gloo Gloo - at 2013.03.15 11:56:00
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53. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district will be "own" by 12 corps. 400M ISK ? WTF already have them toda...
- by Mr Gloo Gloo - at 2013.03.15 11:53:00
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54. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy co...
- by Mr Gloo Gloo - at 2013.03.15 11:45:00
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55. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district th...
- by Mr Gloo Gloo - at 2013.03.15 11:39:00
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56. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day. I know that districts are own b...
- by Mr Gloo Gloo - at 2013.03.15 11:29:00
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57. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
It's time to play Slay !!! ;) Honestly, it's sounds good to me, bring a lots of questions, but need some time to think about them... Just one I can't give an answer : where is the FAQ please ? Thx ;) !!!
- by Mr Gloo Gloo - at 2013.03.14 23:48:00
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