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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
sansey Inferno
Inferno Inc
43
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Posted - 2012.07.29 23:26:00 -
[31] - Quote
good topic, maybe im missed [request] add icon (for example in right side corner or like in MAG) when somebody talk in microphon + chevrons if that squad leader or commander
maybe add animation for minimap like sensor scanner work because right now not allways showing enemy wich was in few meters behind you (sometime strange when enemy hit you but i dont see him on minimap) for example - sonar, radar or scanner variants
neo com make like was in eve left side bar icons in left corner "eden time" clock |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 23:39:00 -
[32] - Quote
You know what Ill add that.
added in combat section. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 08:55:00 -
[33] - Quote
added another one. Concerning the logstics tools not working. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.30 18:20:00 -
[34] - Quote
I recommend changing the title of this thread to "Known Issues". This thread seriously needs to be stickied or an official CCP "Known Issues" thread needs to be started on both TS/Bug and GPD forums. There's a metric ton of threads talking about the same issues and it is becoming frustrating as hell to wade through all of them. For the sake of reduced nerdrage and and Dev acknowledgment, let's get this thread or an official one stickied. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 19:25:00 -
[35] - Quote
Abron this list includes things that developers have and have not replied on, some of these incidents as I been discussing with other players are only me issue as well.
Added another one about missing sound leading to corrupted install error message. Also added another one concerning the phsyics issues being a bit 'unreliable'
There are also things pointed out in this that isnt exactly gameplay related such as texture inside the warbarges to indicate where windows are mounted. Not a serious bug but its a stickler for people like me to have windows without mounting. |
MrFancyMonocle
Osmon Surveillance Caldari State
6
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Posted - 2012.07.31 21:55:00 -
[36] - Quote
Very comprehensive list of both technical concerns as well as gameplay concerns. I've also noticed running cancels out upon hitting the smallest divot at times. |
Icy Tiger
496
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Posted - 2012.07.31 22:32:00 -
[37] - Quote
Bump, because this is one badass thread. Good job on this, it'll help the devs a lot. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.01 03:34:00 -
[38] - Quote
MrFancyMonocle wrote:Very comprehensive list of both technical concerns as well as gameplay concerns. I've also noticed running cancels out upon hitting the smallest divot at times.
Added to list in combat.
- Sometimes when you toggle sprinting, it cancles when you trip on a rock.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.01 04:09:00 -
[39] - Quote
Remember I need more bullets for the Start of August weekend, if you play a style I dont and have annoyances with the game let me know and we can compile the list even further. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.02 01:53:00 -
[40] - Quote
For this weekend I would like anyone who has logistics class vehicles to pipe up or HAV drivers and squad captains to leave any of thier feedback they're areas in which I dont hang out to much in doing. |
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Icy Tiger
496
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Posted - 2012.08.03 04:23:00 -
[41] - Quote
Squad commands to target objectives should be able to be done through structures or obstacles. Or if not that, then maybe allow a direct line of sight instead of having the need to go right up to the control panel to target it.
Logistics could use Shield Repair tools.
HAVs crawl up metal objects too fast. Example: The metal object jutting from the ground near objective A spawn point in Plateaus skirmish. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.03 22:02:00 -
[42] - Quote
Added more Bullets to the pile
- Sometimes if you angle the camera right with lower LOD on Minmatar Logistics Suits you can see though the back satchel on the left leg as if the front had no skin in that direction.
- HAVs are too lightweight and have spiderman like treads.
- Missing Remote Shield Transfers for infantry
- Missing Resistance Technology for infantry
- Command and Control is extremly difficult and sometimes convulted.
- Cannot access Kill Log of the match
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pjster long
Doomheim
28
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Posted - 2012.08.03 23:52:00 -
[43] - Quote
these problems are very real and true. I would love to see these problems to be fixed in the next build!!! |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.04 07:59:00 -
[44] - Quote
Added more bullets
- There is no audio option on what level you want to talk in the command structure, It should be in this order. Vehicle, Squad, Battlefield. Corp
- Push to talk option however fancy that may be I can see it being difficult on the ps3 controller default.
- In extremly rare cases missiles and like projectilse will curve and 'wrap' around obstacles instead of detonating and continue thier previous direction though slightly altered.
- In extremly rare cases the forge gun blows up in my face dealing self damage as though I hit a wall. This may be due to lag and ghost hitboxes running in front of me near the start of match.
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Bresker Veyne
Algintal Core Gallente Federation
152
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Posted - 2012.08.04 08:01:00 -
[45] - Quote
I vote to sticky this thread. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.04 08:04:00 -
[46] - Quote
Bresker Veyne wrote:I vote to sticky this thread.
I'd wait for next builds when i sufficently post a large enough preposts to account for all possible bullets between that build and the one following. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.05 07:18:00 -
[47] - Quote
Added one more bullet
- Its sometimes possible to get wedged in between a two sharp slopes and get 'stuck' in such a manner on the terrain where the game thinks you are constantly falling.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.06 15:56:00 -
[48] - Quote
Few more bullets
- Overview map, when selecting a spawn beacon the beacon drifts all over the place when look at the map else where. This does not reflect reality.
- Most equipment when deployed slide all over the place, they need to be a bit more 'sticky' or heavier.
- On fitting page none of the highlighted modules have a pop up indicating its name, this would make fitting so much easier.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 00:33:00 -
[49] - Quote
I think its safe to say I have found everything that can **** me off or annoy me in this build. |
Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.08.08 02:17:00 -
[50] - Quote
Iron Wolf Saber wrote:Added one more bullet
- Its sometimes possible to get wedged in between a two sharp slopes and get 'stuck' in such a manner on the terrain where the game thinks you are constantly falling.
I'm glad you've caught this. No one has really seemed to notice it, bit getting stuck in a map can be a big flaw. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 15:24:00 -
[51] - Quote
and one more bullet
- Sometimes infantry can die from 3in deep pot holes.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.09 18:51:00 -
[52] - Quote
Updated OP, two weeks left in this build lets find as many bullets as possible!!! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 05:53:00 -
[53] - Quote
New one
Titlescreen
MCCs do not have an obvious burn though atmo animation going on thier shields at least.
Graphics
Logistics Repair effect is 2 dimensional Some light orbs/beams clip though thier light source. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 07:41:00 -
[54] - Quote
ANother bullet
Nanohives dont work upside down despite deploying the entire cloud of nanites. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.10 19:20:00 -
[55] - Quote
One more bullet today.
- if for some reason a vehicle is on its side or upside down not doing the break dancing you have no way of activating any self uprighting mechanism on the vehicle.
And for those still following me today, a little bridy told me this or the next weekend may be the last weekend of this build. So enjoy and try to find anything we might have missed then well get back to this wiht a special edition of 101 bullets where we shoot off these bullets as they're fixed. |
Mercury 24
Algintal Core Gallente Federation
4
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Posted - 2012.08.10 21:35:00 -
[56] - Quote
A minor annoyance but should be added is the menu selector is always on the topmost menu item and if you hit the right button it only opens that menu item regardless of item highlighted. In example: In the market at the storefront you move the selector down to highlight skills, hit right and it opens the storefront. I feel this should open the item that is highlighted. This may just be me not using the menus correctly but it annoyed me a bit. Will post more once I get back on it tonight. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 22:11:00 -
[57] - Quote
Mercury 24 wrote:A minor annoyance but should be added is the menu selector is always on the topmost menu item and if you hit the right button it only opens that menu item regardless of item highlighted. In example: In the market at the storefront you move the selector down to highlight skills, hit right and it opens the storefront. I feel this should open the item that is highlighted. This may just be me not using the menus correctly but it annoyed me a bit. Will post more once I get back on it tonight.
Thanks Ill see if I can one line this.
- The menu sometimes deceptively suggests using the move right on the stick to browse the contents in the viewable area.
sounds good enough? |
Sectum Lightyear
Dark-Rising
26
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Posted - 2012.08.11 16:00:00 -
[58] - Quote
Plateus Skirmish map:
The lights on the top of the 5 tall towers are a little too bright on bloom effect.
A person standing in that light is completely invisible from directly in front, even with indicator on main HUD.
Makes for a nice sniper spot, but unless you're another sniper or you've got a dropship, it is very unlikely you will a) kill them b) see them. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.17 04:23:00 -
[59] - Quote
Okay this is the final update for this thread, requesting a lock for archive. |
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