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241. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
make it a requirement for logi's to have they're equip slots filled in order for fitting to be valid..
- by Mortedeamor - at 2013.06.18 12:20:00
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242. this game is too balanced - in Feedback/Requests [original thread]
THE WOOKIE 72 wrote: im sry ccp but I cant play this game if im gonna devote several hours a day to play a game that has no difference between the different levels of equipment ive played from both ends of the game low level and high level from...
- by Mortedeamor - at 2013.06.13 11:48:00
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243. LAV running people over - in Feedback/Requests [original thread]
Ops Fox wrote: Simple suggestion, just make them take an = amount of damage to what they kill. and maybe add a Brush Guard module that reduce that to taking 20, 30 and 40% less return damage. your there ..but not quite...the only way to do th...
- by Mortedeamor - at 2013.06.13 11:39:00
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244. The truthss of lavs - in Feedback/Requests [original thread]
semperfi1999 wrote: I agree that the LLAVs should be strong....you had to spec into them so they should be able to take a pounding. But the free vehicles should NEVER HAVE BEEN GIVEN AN HP BUMP!!. Its stupid to think that a free LAV takes 2 adv...
- by Mortedeamor - at 2013.06.10 15:08:00
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245. Logi and Scout LAVs - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Scheneighnay McBob wrote: I still need to do more testing, but my first impression of LAVs this build is that they're terrible at what they're actually meant for, since the new handling is so messed up. the han...
- by Mortedeamor - at 2013.06.10 11:03:00
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246. Logi and Scout LAVs - in Feedback/Requests [original thread]
Silas Swakhammer wrote: Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all ene...
- by Mortedeamor - at 2013.06.10 11:02:00
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247. The truthss of lavs - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: LAVs don't need to be heard across the map- infantry need to be able to tell when LAVs are near them. LAV handling this build is terrible. Sure, they don't glitch out on small bumps anymore, but now they roll too easi...
- by Mortedeamor - at 2013.06.10 10:44:00
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248. Advanced/Proto Vehicles. - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Give them to us. Advanced/Proto AV vs Standard tanks/dropships is not fun. Simple request. solution not only for durpships but tanks as well
- by Mortedeamor - at 2013.06.09 10:51:00
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249. The truthss of lavs - in Feedback/Requests [original thread]
ladwar wrote: reason why there are more Charybdis is the lack of caldari HAVs...its not worth being outclassed completely and totally less usefull by another type of HAV. but also charybdis vs limbus chary is better..limbus i.e gallente is we...
- by Mortedeamor - at 2013.06.09 10:49:00
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250. The truthss of lavs - in Feedback/Requests [original thread]
ladwar wrote: reason why there are more Charybdis is the lack of caldari HAVs...its not worth being outclassed completely and totally less usefull by another type of HAV. yeah caldari havs are on the bottom of the vehicle food chain...when i ...
- by Mortedeamor - at 2013.06.09 10:47:00
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251. The truthss of lavs - in Feedback/Requests [original thread]
RuckingFetard wrote: Kane Fyea wrote: RuckingFetard wrote: Mortedeamor wrote: RuckingFetard wrote: The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then...
- by Mortedeamor - at 2013.06.09 10:39:00
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252. The truthss of lavs - in Feedback/Requests [original thread]
Kane Fyea wrote: RuckingFetard wrote: Mortedeamor wrote: RuckingFetard wrote: The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then again, why would someon...
- by Mortedeamor - at 2013.06.09 10:34:00
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253. The truthss of lavs - in Feedback/Requests [original thread]
Kane Fyea wrote: CCP doesn't want to get rid of running people over, just more risk vs. reward. right now this game looks like it is designed to always cost people isk no matter how they run...thats why vehicles suck they are expensive. and t...
- by Mortedeamor - at 2013.06.09 10:32:00
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254. The truthss of lavs - in Feedback/Requests [original thread]
RuckingFetard wrote: Mortedeamor wrote: RuckingFetard wrote: The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then again, why would someone waste their time w...
- by Mortedeamor - at 2013.06.09 10:28:00
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255. The truthss of lavs - in Feedback/Requests [original thread]
by nerfing accel on logi lav buffing on scout and keep assault where its at... logi lavs have low res on back end ...as do all lavs....give assault lavs higher rear resistances also when applying a turrent to an assault lav it should auto give the...
- by Mortedeamor - at 2013.06.09 10:25:00
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256. The truthss of lavs - in Feedback/Requests [original thread]
RuckingFetard wrote: The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then again, why would someone waste their time with reppers that take 5-6 seconds to lock onto...
- by Mortedeamor - at 2013.06.09 10:21:00
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257. The truthss of lavs - in Feedback/Requests [original thread]
also the infinite baloc need to be either 1 removed upon graduation of instant battle academy 2 or made limited upon graduation and restock able at militia prices
- by Mortedeamor - at 2013.06.09 09:50:00
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258. The truthss of lavs - in Feedback/Requests [original thread]
and another thought the attack lavs should have higher base res to runover logi lav need an acceleration nerf that transporter needs to be multi beem range on beams need to be buffed ide say by about 5 meters...logi lav needs to have acceleration ...
- by Mortedeamor - at 2013.06.09 09:39:00
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259. The truthss of lavs - in Feedback/Requests [original thread]
i've been playing this game for over a year. ive skilled into lavs dropships and tanks all before and actively run them and only them to test they're benefits...tank are bad off but not nearly as bad off as durpships are. i hear everyone saying om...
- by Mortedeamor - at 2013.06.09 09:25:00
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260. CCP BLAM VEHICLE BUG - in Feedback/Requests [original thread]
ok so driving around ina lav lav freezes suddenly stuck on nothing completely frozen....there are particular spots ive noticed this happening allot. also while fireing swarm swarm fie mid target disapear then the sound half repeats itself and you ...
- by Mortedeamor - at 2013.05.21 11:33:00
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