Pages: [1] 2 |
1. Announcement:[Event] Accelerated LP Week! - in Announcement and Events [original thread]
Is there a time window when FW is active? I usually can only play right around downtime. I've tried a couple times during the weekend at peak US hours but I get an estimated wait of something like 1:33, then 7 minutes later realize I've not actual...
- by Moonracer2000 - at 2014.12.01 12:16:00
|
2. Announcement:Event: Officer Weapons Week [Nov 20-27] - in Announcement and Events [original thread]
CCP Frame wrote: We are actively looking at the data from battles and will adjust drop rate if needed of these extremely powerful weapons. Drop rate is increased by roughly 5x compared to the normal drop rate of Officer weapons. Yes, they are r...
- by Moonracer2000 - at 2014.11.24 12:03:00
|
3. Announcement:Event: Officer Weapons Week [Nov 20-27] - in Announcement and Events [original thread]
I have to agree with others that this event so far has not felt worth it. I can think of two ways they could have improved it: 1. Give us hard numbers: A % chance during event, and normally, for officer weapon drops would allow players to know ...
- by Moonracer2000 - at 2014.11.22 06:19:00
|
4. Announcement:Dev Blog: Introducing APEX-Series BPO Dropsuits - in Announcement and Events [original thread]
Even with standard level gear, these are pretty proto suits. I don't see how this is balanced. I'd feel okay going up against players in advanced gear with these fits. Back when CCP took the future of Dust seriously they agreed with the community...
- by Moonracer2000 - at 2014.11.11 14:10:00
|
5. Announcement:Event: Officer Weapons Week [Nov 20-27] - in Announcement and Events [original thread]
Can we get a idea of current drop rates and event drop rates? I would also like to know what the drop chances are for officer weapons. I feel like 85% of the officer weapons I got were from the first six months after the game being released. Now ...
- by Moonracer2000 - at 2014.11.06 11:16:00
|
6. Sticky:Operation Origin - in Announcement and Events [original thread]
Was the AUR "Origin" suit idea an intentional design to get players to spend money on Dust just before announcing the majority of development is moving to a new game?
- by Moonracer2000 - at 2014.05.04 06:51:00
|
7. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
For event threads like this it would be cool if the OP was edited with after event information (as well as important mid event changes). For this event: Mentioning the 2 million clone stretch goal would be good. A link to the Dust twiter account...
- by Moonracer2000 - at 2014.03.19 11:02:00
|
8. Announcement:February Event! - in Announcement and Events [original thread]
I was also expecting more reward items than received. This is yet another reason why Dust needs something like Battlelog (for the battlefield series). Allow us to more easily track personal stats ourselves.
- by Moonracer2000 - at 2014.03.16 09:46:00
|
9. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Need to spread the word for players NOT to use nanite injectors during the event. That alone might help get the clone count up. Will put my logi suit away for the weekend. Too bad I'm working six days so won't be able to participate that much.
- by Moonracer2000 - at 2014.03.11 10:25:00
|
10. Announcement:W.A.R. Kits - Killer Collections, Coming Soon to the PlayStation® Store - in Announcement and Events [original thread]
crazy space 1 wrote: CCP has never known how to make money with Mirco transactions. Just look at the eve online store. EvE Online website, real eve T-shirt 19.99 In game eve online Microtransaction store, In game digital T-shirt 21.99 Unless...
- by Moonracer2000 - at 2013.10.14 17:43:00
|
11. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
Canaan Knute wrote: I think this event would be better if the bonus SP was based on the best match of the day rather than the first. There's too much pressure to perform well during the first battle, and there are many ways for matches to go wr...
- by Moonracer2000 - at 2013.09.21 03:54:00
|
12. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Something that others have not brought up: Having the bonus SP calculate in the background and not show up until after the event seems bad. You want those bonus numbers to show up after each match because that makes it feel more gratifying. Witho...
- by Moonracer2000 - at 2013.08.30 22:52:00
|
13. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Can we get some data on the number of Caldari Logistics with Flaylocks, Logistic LAVs and contact grenades used by winning teams of the upcoming tournament? The fact that the next update is primarily focused on balance issues and is to be expect...
- by Moonracer2000 - at 2013.07.24 22:49:00
|
14. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
This is a decent start to reducing murder taxi nonsense, but most of us seem to agree that a lot more needs to be done. I would recommend: giving them a higher scanning profile or something so they show up on mini map more easily.
maybe redu...
- by Moonracer2000 - at 2013.07.18 17:08:00
|
15. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
These sound like pretty sane changes. I'm glad to see CCP is making less extreme balance adjustments lately.
- by Moonracer2000 - at 2013.07.18 16:48:00
|
16. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
This event is really making the lack of stats players can track look bad. Especially since they are clearly in the game. I don't understand why we don't at least have a website like Battlefield 3's battlelog.
- by Moonracer2000 - at 2013.07.15 22:20:00
|
17. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
I'm also very concerned with the possibility of advanced level BPOs. Even though they wouldn't be on the market and would be quite rare, that is going in a direction most players would not like. No BPOs over standard please.
- by Moonracer2000 - at 2013.07.08 00:46:00
|
18. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
since you are discussing weapon ranges here is there any chance we can get an official response to this thread in feedback? This whole discussion of weapon ranges is hurt by the fact that a meter in game does not feel like a real life meter. W...
- by Moonracer2000 - at 2013.07.06 16:05:00
|
19. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta. There is no i...
- by Moonracer2000 - at 2013.06.22 17:18:00
|
20. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
It sounds like the designers are putting a lot of effort into putting background story behind each part of an outpost, but like others have said that information isn't really being conveyed to most of the player base. Everything looks cool and I ...
- by Moonracer2000 - at 2013.05.31 04:13:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |