| Pages: 1 2 [3] 4 5  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Baal Omniscient
 L.O.T.I.S.
 Public Disorder.
 
 848
 
 
      | Posted - 2013.12.20 08:34:00 -
          [61] - Quote 
 
 Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  Rather see 10% damage nerf removed first.  Do you mean the 10% damage buff removed?
 
 Anyway, all of the weapons in this game and most of the fits (probably even scouts) would be perfectly balanced if the proficiency damage increase and damage mods were removed. 1 complex mod plus proficiency 5 is a 25% damage increase to a weapon.
 
 Want balance? Reduce the range and ammo carry capacities of all weapons, replace damage mods with weapon range amplifiers and ammo capacity upgrades, and change proficiency to something unique to each weapon instead of a flat damage buff. Even if you just made the damage buff work for the weapon's strength instead of a flat overall damage increase it would be worth it (i.e. SMG's & combat rifles get a buff to armor damage per prficiency level, ScR's and lasers get a buff to shield damage per proficiency level).
 
 I honestly think that would balance just about every weapon in the game, but I doubt it'll ever get the support it needs to take off, so..... hooray OP everything and instant TTK.....
 
 Ulthane: Now get off of my property, 'fore more pigeons come looking an' crap on me yard!  Overlord's: Ulath Bosse Zero | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 4820
 
 
      | Posted - 2013.12.20 08:39:00 -
          [62] - Quote 
 Ah, forum warriors.
 
 Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 661
 
 
      | Posted - 2013.12.20 14:50:00 -
          [63] - Quote 
 
 Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  
 Yes pls. Charge me AUR and i'll pay it... Just want it gone... Those hip firing spray and pray Gods has to retire
 | 
      
      
        |  FAKIR REDETTa
 0uter.Heaven
 
 33
 
 
      | Posted - 2013.12.20 15:11:00 -
          [64] - Quote 
 ccccccccccccccccccccccpppppppppppp reeeeeeeeeeemmmmmmmmoooooooooooooooooooovvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeee aaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiimmmmmmmmmmmmmmmmmmmmmm assssssssssssissssts bbbbbbbbuuuuuuutttttttt ffffffffffffffffffffffffoooooooooooooorrrrrrrrrrr tttttthhhhhhhhhooooooosssssssseee wwwwwwwaaaaaaannnnnntttttttttttt aaaaaaaaaaaiiiiiiiiiimmmmmmmmmmmmmmmm aaaaaaaaaaaaaaaassssssssssssssssssiiiiiisssssssssttttttttttttt must pay 40000 aur per mouth pppppppppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy tooooooooooooooooooooooooooooooooooooooooo wwwwwwwwwwwwwiiiiiiiiiiiiiiinnnnnnnnnnn.
 | 
      
      
        |  Thumb Green
 Novashift
 
 591
 
 
      | Posted - 2013.12.20 15:35:00 -
          [65] - Quote 
 
 KA24DERT wrote:+1
 Remove Aim Assist.
 
 [...]
 
 It also puts KB/M users at a disadvantage.
 
 Using the mouse puts KB/M users at a disadvantage. Seriously, the mouse has been absolute sh!t since chrome; I try it out after every update and after every update it's still sh!t. Though they have improved how it works with the radial menu slightly this build but still needs some improvement. Used to be, spawn on the ground and bam, defend order up. Now when I use it my squad mates hear "I want the defend order not the attack, no I don't want to capture him, give me the damn defend order, fck it I'll use the controller".
 
 Never mind the president, let's overgrow the government. | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 751
 
 
      | Posted - 2013.12.20 15:55:00 -
          [66] - Quote 
 I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
 
 I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison.
 
 "The line between disorder and order lies in logistics" -Sun Tzu Amarr victor! | 
      
      
        |  ugg reset
 Molon Labe.
 Public Disorder.
 
 421
 
 
      | Posted - 2013.12.21 18:48:00 -
          [67] - Quote 
 
 KA24DERT wrote:ugg reset wrote:as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4.  Strafing BS?  Ah, you're one of those cats that wants everyone to just sit still while you shoot them. Strafing is a key part of FPS games. Along with aiming. Maybe you're playing the wrong genre. 
 come at be bro
  you can dance all you want cause I don't miss. 
 *dusts off boundless MD
 
 quando omni flunkus, moritati | 
      
      
        |  Zene Ren
 Bullet Cluster
 Legacy Rising
 
 22
 
 
      | Posted - 2013.12.21 18:52:00 -
          [68] - Quote 
 +1 for removing aim assist
 | 
      
      
        |  abarkrishna
 WarRavens
 
 228
 
 
      | Posted - 2013.12.21 19:24:00 -
          [69] - Quote 
 https://forums.dust514.com/default.aspx?g=posts&t=130874&find=unread
 
 Remove it
 
 No you kill this blueberry hacking the CRU we are camping. I already killed the last 2. When will they learn! | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1382
 
 
      | Posted - 2013.12.22 15:19:00 -
          [70] - Quote 
 
 Cat Merc wrote:Ah, forum warriors.
 Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it.
 Regarless of QQing or editorializing on QQing, CCP can do a helluvalot better on the raw aiming controls than they have done. In an FPS game that was trying to successfully integrate controllers with kb/m the very first order of business would be first-rate implementation for both input methods.
 
 Only then would you look at AA. Cheezing an over-strong AA on top of inadequate DS3 controls is guaranteed to satisfy.....wait for it....absolutely nobody.
 
 
 
 I support SP rollover. | 
      
      
        |  Mortedeamor
 
 1054
 
 
      | Posted - 2013.12.22 15:28:00 -
          [71] - Quote 
 please +1
 
 closed beta veteran 
37mill sp
proto ammar logi, assault, heavy | 
      
      
        |  Mobius Wyvern
 Isuuaya Tactical
 Caldari State
 
 4206
 
 
      | Posted - 2013.12.22 15:33:00 -
          [72] - Quote 
 
 Thumb Green wrote:So you want to make the player base even smaller? Exactly what this guy said. You guys realize that pretty much every console shooter ever made has some form of aim assist?
 
 Not all of them use "aim friction" with the reticule, but the ones that don't tend to have a "snap" function like Call of Duty and Starhawk do.
 
 If you think anyone is going to stick around playing a game with no aim assist while the mouse users are still crying for "raw input", you've obviously all lost your minds.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 103
 
 
      | Posted - 2013.12.22 15:35:00 -
          [73] - Quote 
 
 Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  
 I don't even use aim assist any more
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  Mobius Wyvern
 Isuuaya Tactical
 Caldari State
 
 4206
 
 
      | Posted - 2013.12.22 15:36:00 -
          [74] - Quote 
 
 knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  I don't even use aim assist any more And that somehow means it should be removed?
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 91
 
 
      | Posted - 2013.12.22 15:43:00 -
          [75] - Quote 
 can we just make the aim assist snap to the target when you aim at people like every other shooter that would solve the aim bot problem.
 | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 104
 
 
      | Posted - 2013.12.22 15:47:00 -
          [76] - Quote 
 
 Mobius Wyvern wrote:knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  I don't even use aim assist any more And that somehow means it should be removed? 
 
 aim assist shouldn't be removed, but should always have the option to turn it off like it is now
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  thesupertman
 Better Hide R Die
 
 72
 
 
      | Posted - 2013.12.22 15:51:00 -
          [77] - Quote 
 No. Everyone will start complaining about the aiming sucking again. It would become a cycle:
 
 1. CCP nerfs aim assist
 2. We complain
 3. CCP adds more aim assist
 4. We complain
 5. Repeat
 
 
 ^this cycle can be said about everything in the game...
 
 
 I think I'm the only person still waiting for mechs/giant robot killing machines..... dangCCPyourslowpickupthepace | 
      
      
        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 91
 
 
      | Posted - 2013.12.22 15:59:00 -
          [78] - Quote 
 just make it snap to the target now aim wont suck an aim bot will be gone.
 | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 88
 
 
      | Posted - 2013.12.22 16:36:00 -
          [79] - Quote 
 i would like this
 | 
      
      
        |  Cosgar
 ParagonX
 
 8969
 
 
      | Posted - 2013.12.22 16:48:00 -
          [80] - Quote 
 I would be on the condition that kb/m gets raw input and controllers get similar customizability as they do on a PC game with the inclusion of digital movement options and hybrid control schemes. Even the play field by giving both devices similar customization.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  Defy Gravity
 Ancient Exiles.
 Renegade Alliance
 
 162
 
 
      | Posted - 2013.12.22 16:52:00 -
          [81] - Quote 
 You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players.
  
 Amarr FW Supporter. "I will melt you with my scrambler rifle Minmatar filth!" | 
      
      
        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 3768
 
 
      | Posted - 2013.12.22 16:57:00 -
          [82] - Quote 
 
 Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players.  You've never played KB/M before clearly.
 
 
 and LOL what!? I know you're ancient exiles but that was stupid even for you guys.
 I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic.
 | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1409
 
 
      | Posted - 2013.12.22 17:00:00 -
          [83] - Quote 
 
 Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.  
 Only if strafing is nerfed and/or kb/m removed. I can deal with somebody strafing in a controller but not with kb/m being able to matrix though bullets and have pinpoint accuracy.
 | 
      
      
        |  Ryme Intrinseca
 
 399
 
 
      | Posted - 2013.12.22 17:26:00 -
          [84] - Quote 
 The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO.
 | 
      
      
        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 3770
 
 
      | Posted - 2013.12.22 17:31:00 -
          [85] - Quote 
 
 Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag.
 
 They later introduced aim assist to combat the issues they had created which seemingly worked for a while.
 
 Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go.
 | 
      
      
        |  Ryme Intrinseca
 
 401
 
 
      | Posted - 2013.12.22 18:27:00 -
          [86] - Quote 
 
 Sgt Kirk wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag. They later introduced aim assist to combat the issues they had created which seemingly worked for a while.  Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go. How dare you say 'another scrub'! Like anyone can compete with my scrubbiness. I'm such a scrub my KDR is 0.37 and dropping like a stone - can't even go positive when I'm in a blaster tank and there's nothing but ARs on the other side
  . 
 You realize they only brought AA back in 1.4? Even I remember the aim assist-less era, and I'm Lord Scrub, King of the Noobs (see above).
 
 Anyway, the aiming mechanic was crap not only because the hit detection sucked, but also because the controls were very clunky. It was easy to tell which problem was in play. You're landing shots on a speed strafer but they don't register - hit detection issue. You're missing shots because controller responsiveness is highly variable - input issue. The improved hit detection fixes the first problem, but does **** all about the second problem.
 
 If anything, aim assist is needed more than ever now, because performance took another hit with 1.7, thanks to the master coders at CCP.
 
 Your previous post suggests you're a reasonable guy, always courteous and eager to hear ideas different from your own, so I'm sure you'll come up with a well-crafted response. But please, for the love of God, don't hurt my feelings by calling me a scrub again
  | 
      
      
        |  Demon Buddah
 N3PH1L1M
 
 102
 
 
      | Posted - 2013.12.22 20:23:00 -
          [87] - Quote 
 Get rid of it. I think that if you have to have a computer help you aim you shouldn't be playing. I remember when "aim bots" in FPS games was looked down upon, now it's available in most shooter games? Skilled gamers just don't exist anymore apparently...
 | 
      
      
        |  Lynn Beck
 Granite Mercenary Division
 Top Men.
 
 394
 
 
      | Posted - 2013.12.22 20:27:00 -
          [88] - Quote 
 Remove Magnetism, and just give it sticky reticule.
 
 Make it so we have to MANUALLY track them, but thanks to no Stick Acceleration, let it slow down when passing by them to allow more shots to hit, while still focusing on player skill.
 
 Under 28db Officially nerfproof (predicting CR nerf February '14) I have a God, His name is Dakka. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 312
 
 
      | Posted - 2013.12.22 20:37:00 -
          [89] - Quote 
 
 Thumb Green wrote:So you want to make the player base even smaller? 
 
 Pineapples on pizza. | 
      
      
        |  Bethhy
 Ancient Exiles.
 Renegade Alliance
 
 536
 
 
      | Posted - 2013.12.23 00:33:00 -
          [90] - Quote 
 
 Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. 
 
 MAG Has no aim assist, Soccom 4 no Aim assist.
 
 CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360
 
 There are more....
 
 Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level.
 
 It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets.
 
 Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it.
 
 Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore...
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