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Baal Omniscient
L.O.T.I.S. Public Disorder.
848
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Posted - 2013.12.20 08:34:00 -
[61] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. Do you mean the 10% damage buff removed?
Anyway, all of the weapons in this game and most of the fits (probably even scouts) would be perfectly balanced if the proficiency damage increase and damage mods were removed. 1 complex mod plus proficiency 5 is a 25% damage increase to a weapon.
Want balance? Reduce the range and ammo carry capacities of all weapons, replace damage mods with weapon range amplifiers and ammo capacity upgrades, and change proficiency to something unique to each weapon instead of a flat damage buff. Even if you just made the damage buff work for the weapon's strength instead of a flat overall damage increase it would be worth it (i.e. SMG's & combat rifles get a buff to armor damage per prficiency level, ScR's and lasers get a buff to shield damage per proficiency level).
I honestly think that would balance just about every weapon in the game, but I doubt it'll ever get the support it needs to take off, so..... hooray OP everything and instant TTK.....
Ulthane: Now get off of my property, 'fore more pigeons come looking an' crap on me yard!
Overlord's: Ulath Bosse Zero
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Cat Merc
Ahrendee Mercenaries EoN.
4820
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Posted - 2013.12.20 08:39:00 -
[62] - Quote
Ah, forum warriors.
Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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NAV HIV
The Generals General Tso's Alliance
661
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Posted - 2013.12.20 14:50:00 -
[63] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
Yes pls. Charge me AUR and i'll pay it... Just want it gone... Those hip firing spray and pray Gods has to retire |
FAKIR REDETTa
0uter.Heaven
33
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Posted - 2013.12.20 15:11:00 -
[64] - Quote
ccccccccccccccccccccccpppppppppppp reeeeeeeeeeemmmmmmmmoooooooooooooooooooovvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeee aaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiimmmmmmmmmmmmmmmmmmmmmm assssssssssssissssts bbbbbbbbuuuuuuutttttttt ffffffffffffffffffffffffoooooooooooooorrrrrrrrrrr tttttthhhhhhhhhooooooosssssssseee wwwwwwwaaaaaaannnnnntttttttttttt aaaaaaaaaaaiiiiiiiiiimmmmmmmmmmmmmmmm aaaaaaaaaaaaaaaassssssssssssssssssiiiiiisssssssssttttttttttttt must pay 40000 aur per mouth pppppppppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy tooooooooooooooooooooooooooooooooooooooooo wwwwwwwwwwwwwiiiiiiiiiiiiiiinnnnnnnnnnn. |
Thumb Green
Novashift
591
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Posted - 2013.12.20 15:35:00 -
[65] - Quote
KA24DERT wrote:+1
Remove Aim Assist.
[...]
It also puts KB/M users at a disadvantage.
Using the mouse puts KB/M users at a disadvantage. Seriously, the mouse has been absolute sh!t since chrome; I try it out after every update and after every update it's still sh!t. Though they have improved how it works with the radial menu slightly this build but still needs some improvement. Used to be, spawn on the ground and bam, defend order up. Now when I use it my squad mates hear "I want the defend order not the attack, no I don't want to capture him, give me the damn defend order, fck it I'll use the controller".
Never mind the president, let's overgrow the government.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
751
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Posted - 2013.12.20 15:55:00 -
[66] - Quote
I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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ugg reset
Molon Labe. Public Disorder.
421
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Posted - 2013.12.21 18:48:00 -
[67] - Quote
KA24DERT wrote:ugg reset wrote:as much as I like my Mass driver, I'll take the short TTK over the strafing BS that was happening before 1.4. Strafing BS? Ah, you're one of those cats that wants everyone to just sit still while you shoot them. Strafing is a key part of FPS games. Along with aiming. Maybe you're playing the wrong genre.
come at be bro you can dance all you want cause I don't miss.
*dusts off boundless MD
quando omni flunkus, moritati
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Zene Ren
Bullet Cluster Legacy Rising
22
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Posted - 2013.12.21 18:52:00 -
[68] - Quote
+1 for removing aim assist |
abarkrishna
WarRavens
228
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Posted - 2013.12.21 19:24:00 -
[69] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=130874&find=unread
Remove it
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Vrain Matari
ZionTCD Public Disorder.
1382
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Posted - 2013.12.22 15:19:00 -
[70] - Quote
Cat Merc wrote:Ah, forum warriors.
Crying that the aiming sucks in this game in comparison to other games, then CCP introduces aim assist which is why aiming works in other games, and you QQ about it. Regarless of QQing or editorializing on QQing, CCP can do a helluvalot better on the raw aiming controls than they have done. In an FPS game that was trying to successfully integrate controllers with kb/m the very first order of business would be first-rate implementation for both input methods.
Only then would you look at AA. Cheezing an over-strong AA on top of inadequate DS3 controls is guaranteed to satisfy.....wait for it....absolutely nobody.
I support SP rollover.
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Mortedeamor
1054
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Posted - 2013.12.22 15:28:00 -
[71] - Quote
please +1
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mobius Wyvern
Isuuaya Tactical Caldari State
4206
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Posted - 2013.12.22 15:33:00 -
[72] - Quote
Thumb Green wrote:So you want to make the player base even smaller? Exactly what this guy said. You guys realize that pretty much every console shooter ever made has some form of aim assist?
Not all of them use "aim friction" with the reticule, but the ones that don't tend to have a "snap" function like Call of Duty and Starhawk do.
If you think anyone is going to stick around playing a game with no aim assist while the mouse users are still crying for "raw input", you've obviously all lost your minds.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
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Posted - 2013.12.22 15:35:00 -
[73] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
I don't even use aim assist any more
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Mobius Wyvern
Isuuaya Tactical Caldari State
4206
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Posted - 2013.12.22 15:36:00 -
[74] - Quote
knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. I don't even use aim assist any more And that somehow means it should be removed?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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gabriel login
Dead Six Initiative Lokun Listamenn
91
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Posted - 2013.12.22 15:43:00 -
[75] - Quote
can we just make the aim assist snap to the target when you aim at people like every other shooter that would solve the aim bot problem. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2013.12.22 15:47:00 -
[76] - Quote
Mobius Wyvern wrote:knight guard fury wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. I don't even use aim assist any more And that somehow means it should be removed?
aim assist shouldn't be removed, but should always have the option to turn it off like it is now
In Rust We Trust,
true to the Republic,
Kherokior warrior
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thesupertman
Better Hide R Die
72
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Posted - 2013.12.22 15:51:00 -
[77] - Quote
No. Everyone will start complaining about the aiming sucking again. It would become a cycle:
1. CCP nerfs aim assist 2. We complain 3. CCP adds more aim assist 4. We complain 5. Repeat
^this cycle can be said about everything in the game...
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
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gabriel login
Dead Six Initiative Lokun Listamenn
91
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Posted - 2013.12.22 15:59:00 -
[78] - Quote
just make it snap to the target now aim wont suck an aim bot will be gone. |
Monty Mole Clone
Shiv M
88
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Posted - 2013.12.22 16:36:00 -
[79] - Quote
i would like this |
Cosgar
ParagonX
8969
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Posted - 2013.12.22 16:48:00 -
[80] - Quote
I would be on the condition that kb/m gets raw input and controllers get similar customizability as they do on a PC game with the inclusion of digital movement options and hybrid control schemes. Even the play field by giving both devices similar customization.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Defy Gravity
Ancient Exiles. Renegade Alliance
162
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Posted - 2013.12.22 16:52:00 -
[81] - Quote
You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
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Sgt Kirk
SyNergy Gaming EoN.
3768
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Posted - 2013.12.22 16:57:00 -
[82] - Quote
Defy Gravity wrote:You might as well remove the lock-on in EvE then. I love AA it makes this game fun for me to fend on KB/M players. You've never played KB/M before clearly.
and LOL what!? I know you're ancient exiles but that was stupid even for you guys. I literally don't even know how to reply to that lock-on comment I'm that baffled by the loLogic. |
BL4CKST4R
WarRavens League of Infamy
1409
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Posted - 2013.12.22 17:00:00 -
[83] - Quote
Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door.
Only if strafing is nerfed and/or kb/m removed. I can deal with somebody strafing in a controller but not with kb/m being able to matrix though bullets and have pinpoint accuracy. |
Ryme Intrinseca
399
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Posted - 2013.12.22 17:26:00 -
[84] - Quote
The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. |
Sgt Kirk
SyNergy Gaming EoN.
3770
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Posted - 2013.12.22 17:31:00 -
[85] - Quote
Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag.
They later introduced aim assist to combat the issues they had created which seemingly worked for a while.
Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go. |
Ryme Intrinseca
401
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Posted - 2013.12.22 18:27:00 -
[86] - Quote
Sgt Kirk wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. another scrub that doesn't know what he's talking about. Were you even there back then? I'm imagining not because anybody would know the problem back then was god awful hit detection due to inconsistent frame rate and constant lag. They later introduced aim assist to combat the issues they had created which seemingly worked for a while. Recently Hit detection has become near flawless with the occasional weapon lag (common with Rail rifle) and thus one of them has to go. How dare you say 'another scrub'! Like anyone can compete with my scrubbiness. I'm such a scrub my KDR is 0.37 and dropping like a stone - can't even go positive when I'm in a blaster tank and there's nothing but ARs on the other side .
You realize they only brought AA back in 1.4? Even I remember the aim assist-less era, and I'm Lord Scrub, King of the Noobs (see above).
Anyway, the aiming mechanic was crap not only because the hit detection sucked, but also because the controls were very clunky. It was easy to tell which problem was in play. You're landing shots on a speed strafer but they don't register - hit detection issue. You're missing shots because controller responsiveness is highly variable - input issue. The improved hit detection fixes the first problem, but does **** all about the second problem.
If anything, aim assist is needed more than ever now, because performance took another hit with 1.7, thanks to the master coders at CCP.
Your previous post suggests you're a reasonable guy, always courteous and eager to hear ideas different from your own, so I'm sure you'll come up with a well-crafted response. But please, for the love of God, don't hurt my feelings by calling me a scrub again |
Demon Buddah
N3PH1L1M
102
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Posted - 2013.12.22 20:23:00 -
[87] - Quote
Get rid of it. I think that if you have to have a computer help you aim you shouldn't be playing. I remember when "aim bots" in FPS games was looked down upon, now it's available in most shooter games? Skilled gamers just don't exist anymore apparently... |
Lynn Beck
Granite Mercenary Division Top Men.
394
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Posted - 2013.12.22 20:27:00 -
[88] - Quote
Remove Magnetism, and just give it sticky reticule.
Make it so we have to MANUALLY track them, but thanks to no Stick Acceleration, let it slow down when passing by them to allow more shots to hit, while still focusing on player skill.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Silas Swakhammer
GamersForChrist Orion Empire
312
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Posted - 2013.12.22 20:37:00 -
[89] - Quote
Thumb Green wrote:So you want to make the player base even smaller?
Pineapples on pizza.
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Bethhy
Ancient Exiles. Renegade Alliance
536
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Posted - 2013.12.23 00:33:00 -
[90] - Quote
Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO.
MAG Has no aim assist, Soccom 4 no Aim assist.
CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360
There are more....
Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level.
It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets.
Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it.
Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... |
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