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1441. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
Onesimus Tarsus wrote: Monkey MAC wrote: No, just no! I shouldn't have to explaining the problem of taking out Assault Vehicles in a game that's going to have maps 25x their currentsize. I shouldn't have to explain why taking vehicles out o...
- by Monkey MAC - at 2014.03.04 23:52:00
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1442. Vehicles vs. AV and 1 Player vs. 1 Player - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: I see two general schools of thought on V vs. AV and they tend to revolve around the number of players involved. The first idea is that it should take a group (at least two) to coordinate to take out a single tank. ...
- by Monkey MAC - at 2014.03.04 23:50:00
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1443. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
No, just no! I shouldn't have to explaining the problem of taking out Assault Vehicles in a game that's going to have maps 25x their currentsize. I shouldn't have to explain why taking vehicles out of game that allows you to call down airstrikes ...
- by Monkey MAC - at 2014.03.04 23:35:00
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1444. To all you forum sh!tbums... - in General Discussions [original thread]
SHUT THE UP ****?? Lets be honest if people didn't spend arguing the toss, what would they do? Also this general discussions where we make discussions about the general state of the game if you want light hearted banter and gneral chit chat, try ...
- by Monkey MAC - at 2014.03.04 23:24:00
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1445. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
No it won't, ScR is also getting nerfed, plus you are likely to see armour tanking still the more dominant tank type. Also it's getting nerfed, did I mention that?
- by Monkey MAC - at 2014.03.04 18:32:00
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1446. Weapon Range Modifiers - in General Discussions [original thread]
Sorry but god no, range modifiers are a bad idea, there was skill that did that in chrome and was removed for being OP. A shield tankers companion module is the regulator, to give you ridiculous delay times. Thats more than enough. HOWEVER Im not...
- by Monkey MAC - at 2014.03.04 16:04:00
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1447. Why dont shields regen? - in General Discussions [original thread]
Joel II X wrote: They do on vehicles if you're getting shot by rifles lol Also, equip 2 regulators, 1 or 2 energizer, and plenty of extenders and there's a good chance you'll never die. Thats still done with ticks, but you just don't notice...
- by Monkey MAC - at 2014.03.04 15:50:00
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1448. Why dont shields regen? - in General Discussions [original thread]
ads alt wrote: Disturbingly Bored wrote: Interesting pie-in-the-sky idea: What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half? Essentially, pa...
- by Monkey MAC - at 2014.03.04 15:33:00
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1449. Why dont shields regen? - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least...
- by Monkey MAC - at 2014.03.04 14:33:00
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1450. Hot SP tip for 1.8. - in General Discussions [original thread]
The only people who survive long enough to actually need ammo resupply are campers, proto stompers and poor old mass driver users who barely get a few clips from the supplies. Until they stop giving 8+ mags in reserve ammo only hives aren't relev...
- by Monkey MAC - at 2014.03.04 14:28:00
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1451. Let's talk dust: Minmatar suits suck. - in General Discussions [original thread]
The only thing I would say is to change the Assault suit slot layouts, give everyone 8 slots then divie them as such. C: 5,3 A: 3,5 G: 3,5 M: 4,4 This follows the conventions for other Proto Tier suits such as the Commando, Sentinel and Scout an...
- by Monkey MAC - at 2014.03.04 14:23:00
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1452. Why dont shields regen? - in General Discussions [original thread]
Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs f...
- by Monkey MAC - at 2014.03.04 14:10:00
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1453. Place your bets! (1.8 release) - in General Discussions [original thread]
This is New Eden, if this WASN'T/ISN'T a scam I would be Ashamed of you! However because Mlt fits have been raking in a 3mil profit in 2weeks I will place 1mil on the 11th because CCP won't dissapoint me for my birthday on the 16th
- by Monkey MAC - at 2014.03.04 13:11:00
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1454. Recoil is UP - in General Discussions [original thread]
Amen Brother, Amen!
- by Monkey MAC - at 2014.03.03 22:25:00
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1455. which racial heavy looks best? - in General Discussions [original thread]
Minmatar all the way!
- by Monkey MAC - at 2014.03.03 22:23:00
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1456. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
Some people inflate them. Some other people do it 'legitimately' via pubstomping and every one in the team carrying a pig sticker. Some other people get lucky and don't do nearly as often as it appears. I for one, appear in the latter, I mean aft...
- by Monkey MAC - at 2014.03.03 22:17:00
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1457. What's Your Favorite Weapon Combo and on What Dropsuit? - in General Discussions [original thread]
Freedom Mass Driver + SMG/Burst Scrambler Pistol w/ Minmatar Assault Love me them extra rounds!
- by Monkey MAC - at 2014.03.03 16:06:00
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1458. What do you think will balance shields and armor modules? - in General Discussions [original thread]
ALT2 acc wrote: Monkey MAC wrote: Reactive Armour Plates need a buff. REP: 2/3/4 hp/s HB: 22/44/88 hp SP: - 2/3/4 % Then give shields a couple of hybrid modules as well, such as: Extender/Regulator hybrid Extender/ Kincat hybrid I would ...
- by Monkey MAC - at 2014.03.03 12:45:00
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1459. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Assuming these are calculated at optimal ranges it shows the problem with the longer rifle. A difference of less than a 10th of a second on a weapon with twice the range is really a no brainer. Also OP I don't know if its possible but could calcu...
- by Monkey MAC - at 2014.03.03 11:36:00
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1460. How long will this game last? - in General Discussions [original thread]
TheD1CK wrote: That's what I'm saying, all the guys not on that side will soon be sick of this game And do you think the Protostompers will have fun consistently fighting each other?? There isn't that many active Dust mercs, so CCP efforts to ...
- by Monkey MAC - at 2014.03.03 11:27:00
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