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1321. 1.8 Evaluation - in General Discussions [original thread]
Couldn't Agree More, played a few DOM matches and oh my goodness it was like carnival season. The were gal heavies slugging down narrow corridors, Cal Scouts stabbing people in the back, enough explosions to for a fireworks show. It was the most ...
- by Monkey MAC - at 2014.03.26 00:01:00
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1322. 1.8 FOTM Minmatar Commando with dual Mass Drivers - in General Discussions [original thread]
Atiim wrote: Vitharr Foebane wrote: Atiim wrote: Yes, but your MD will become a Teadybear Launcher against the Sentinel Spam. The Scout Spam will balance out the Sentinel Spam, and the MD Spam will balance out the Scout Spam., leading to...
- by Monkey MAC - at 2014.03.25 23:50:00
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1323. Gallente Heavy is sexy. I don't care what anyone says. - in General Discussions [original thread]
The gallante heavy reminds me of rhino from spiderman, is real cool. Caldari reminds me of a Krogan and the Minmatar looks like an elyesium exo-suit. I think the Amarr got the short end of the 'looks' stick
- by Monkey MAC - at 2014.03.25 23:45:00
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1324. Repeatable glitch with cloak and nova knives - in General Discussions [original thread]
Bethhy wrote: MINA Longstrike wrote: Start hacking something while cloaked, select nova knives from weapon selection wheel. congrats you can now run around with nova knives out while cloaked *and* knife people in this state. GG ccp. Lol....
- by Monkey MAC - at 2014.03.25 23:12:00
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1325. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Gonna be honest 20% is a bit much. I would have said 10% would be enough, if they need a little bit more after then fair enough, but considering the impact 15% on the rifles has had , 20% could easily marginalize the heavy suit again. Think befor...
- by Monkey MAC - at 2014.03.25 23:02:00
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1326. Cloaking: Visibility Scaling with Speed - in General Discussions [original thread]
It does seem a bit, meh, its pre-nerfed, walking speed should be enough for you to slip through an active firefight, prehaps what they should do is have crouching (even while moving reduce the glimmer effect, then that way you can actually use the...
- by Monkey MAC - at 2014.03.25 18:33:00
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1327. The Future of Pubs - in General Discussions [original thread]
I reckon (provided PC isn't a lag fest) we will see less stomping in pubs, the likes of NS won't be able to lock their districts for ever nowand hopefully the game is reaching a point where there is no single FOTM of the month to abuse.
- by Monkey MAC - at 2014.03.24 23:43:00
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1328. if scouts are invisible as of tomorrow... - in General Discussions [original thread]
Spademan wrote: There'll be a shimmer of movement, and the cloak has to be deactivated before any other action can be taken. I really don't think it'll be as bad as the doomsayers claim, but hey, just one guys opinion. Of course it won't be,...
- by Monkey MAC - at 2014.03.24 23:40:00
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1329. I had a dream last nightGǪ - in General Discussions [original thread]
Operative 1171 Aajli wrote: About how the flow of combat will look in 1.8. At first I thought I was dreaming about a carnival, a circus if you will. Then I realized that it was a worse version of the merry-go-round mechanics of DUSTGǪ or is i...
- by Monkey MAC - at 2014.03.23 22:42:00
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1330. A question for solo'ers - in General Discussions [original thread]
Patrlck 56 wrote: How the hell do you do this? I used to run in squads a lot, and this is a huge change for me. How do you all cope with the terrible team mates? When you're the only one trying, or the only one that's even any good on your ent...
- by Monkey MAC - at 2014.03.23 22:34:00
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1331. A question to the community. - in General Discussions [original thread]
R F Gyro wrote: Alena Ventrallis wrote: Mainly to the infantry folks. Let's say we removed large blasters from the game. Hypothetical. Take them out completely. Only railguns and missiles are left. Would y'all still have a problem with tank...
- by Monkey MAC - at 2014.03.23 20:11:00
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1332. > 1.8 Repair tool range being stripped to the ground. - in General Discussions [original thread]
Meee One wrote: fragmentedhackslash wrote: This is one of the least noticed 'adjustments' and one of the most critical. 2 Talking points here. What the heck! Why even adjust the range in the first place? With Mass Drivers OP, Lasers back t...
- by Monkey MAC - at 2014.03.23 12:42:00
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1333. question on 1.8 respec - in General Discussions [original thread]
ThePlayerkyle13 wrote: Hecarim Van Hohen wrote: Only Dropsuit Command and that's all we need and all we get Its very pathertic tho, all those refunded SP from Dropsuit Command will go back into Dropsuit Command, so the refund was pointles...
- by Monkey MAC - at 2014.03.22 11:32:00
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1334. question on 1.8 respec - in General Discussions [original thread]
Why would you want to spec OUT of deployable equipment? Unless the only reason you had it in the first place was to abuse it. You don't need a dropsuit upgrade respec, it should all be maxed anyway.
- by Monkey MAC - at 2014.03.22 11:30:00
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1335. A question to the community. - in General Discussions [original thread]
Would stop whining but also kinda defeat the point in this games philosophy leading to all tanks being removed. What we want is to be able to fight back with equivalent tier AV without half the team having to drop what they are doing to deal with ...
- by Monkey MAC - at 2014.03.22 10:56:00
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1336. > 1.8 Repair tool range being stripped to the ground. - in General Discussions [original thread]
Mass Drivers aren't OP they still have half the DPS of assault rifles, so you will only die to them if they are wolf packed, have terrible aim, or you keepbrunning at him when you should fall back. Lasers aren't even getting a damage buff, they a...
- by Monkey MAC - at 2014.03.22 10:49:00
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1337. anyone else wonder why infantry weapon mods get axed but tanks remai... - in General Discussions [original thread]
Louis Domi wrote: Monkey MAC wrote: calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same. Because a tank killing tank is a good thing, but infantry butch...
- by Monkey MAC - at 2014.03.21 14:35:00
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1338. How to bomb truck? - in General Discussions [original thread]
1) You have to make you don't have hardeners or boosters active when you impact the effect protects the explosives. 2) Speed alone is what determines if they blow up, it's to do with the amount of damage the explosives receive, if put them on the...
- by Monkey MAC - at 2014.03.21 14:27:00
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1339. anyone else wonder why infantry weapon mods get axed but tanks remai... - in General Discussions [original thread]
calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same. Because a tank killing tank is a good thing, but infantry butchering infantry like it's going out of fash...
- by Monkey MAC - at 2014.03.21 14:16:00
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1340. RACIAL SKILLS - in General Discussions [original thread]
Night Ward wrote: Scoota Eu wrote: Racial skills only work for that races suit type, IE the lvl 5 gallente scout suit will only work on the gallente scout. But you will get the lvl 5 bonuses applied to your basic caldari scout. Thank you...
- by Monkey MAC - at 2014.03.20 14:28:00
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