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3201. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Concerning the active hardener modules, will 2 be able to activated simultaneously? if yes how will the effects stack? Because their are some serious pseudo numbers on the shield tank, if I am correct in my calcs! In chemistry you often measur...
- by Monkey MAC - at 2013.10.06 11:27:00
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3202. Shield based heavy...is it possible? - in General Discussions [original thread]
pegasis prime wrote: Monkey MAC wrote: With an amarr heavy suit, no. The penultimate set you ran is the most useful, and suits the amarr suit the best, but try 1 plate 1 reactive plate 1 damage mod 1 energizer Amarr use shields to burst t...
- by Monkey MAC - at 2013.10.06 10:57:00
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3203. Shield based heavy...is it possible? - in General Discussions [original thread]
With an amarr heavy suit, no. The penultimate set you ran is the most useful, and suits the amarr suit the best, but try 1 plate 1 reactive plate 1 damage mod 1 energizer Amarr use shields to burst tank, they then rely on armour to keep them in...
- by Monkey MAC - at 2013.10.06 10:32:00
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3204. so im feeling attention whorry - in General Discussions [original thread]
Killed a guy from the last shot of my burst scrambler pistol! Killed his mate with the butt of my gun! Died shortly thereafter due to lack of ammo, but was exhilarating trying to find an SD or NH without being tagged first!
- by Monkey MAC - at 2013.10.06 10:24:00
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3205. Minmatar insanity - in General Discussions [original thread]
Quil Evrything wrote: I semirecently made a long post about how minmatar scout is the best for general, average player scouting use. Just one problem.... after playing gallente on my main primarily... now playing minmatar on alt.. and I Just ...
- by Monkey MAC - at 2013.10.06 02:31:00
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3206. Why the vehicle changes are wrong - in General Discussions [original thread]
Sgt Kirk wrote: Monkey Mac wrote: A Gunnlogi with 1 Heavy Extender reaches ~3900 SHP. With 1 hardener this becomes a pseudo value of ~9750 SHP A shield booster restores ~1200 SHP in 1.5secs With 1 hardener this becomes a pseudo value of ~30...
- by Monkey MAC - at 2013.10.06 02:27:00
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3207. Why the vehicle changes are wrong - in General Discussions [original thread]
Quick point: A Gunnlogi with 1 Heavy Extender reaches ~3900 SHP. With 1 hardener this becomes a pseudo value of ~9750 SHP A shield booster restores ~1200 SHP in 1.5secs With 1 hardener this becomes a pseudo value of ~3000 SHP in 1.5secs This i...
- by Monkey MAC - at 2013.10.06 02:00:00
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3208. Vehicleers, Remain Calm. - in General Discussions [original thread]
Don't forget this is only stage 1 of many in the vehicle rework, for now remove proto av, and deploy changes for field testing. Give feedback proceed to stage 2.
- by Monkey MAC - at 2013.10.06 00:02:00
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3209. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: @monkey How long does it take for you to lose 10 million ISK worth of stuff? Depends full proto, could loose a mill a match! But the point is, im not really gonna be bothered, ill just do PvE or other bounties to supplem...
- by Monkey MAC - at 2013.10.05 23:46:00
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3210. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Cody Sietz wrote: Maken Tosch wrote: Surt gods end wrote: True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much ...
- by Monkey MAC - at 2013.10.05 23:34:00
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3211. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Maken Tosch wrote: Monkey MAC wrote: Isk is incentive enough! On the hitmans side! However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run speci...
- by Monkey MAC - at 2013.10.05 23:32:00
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3212. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Cody Sietz wrote: Maken Tosch wrote: Surt gods end wrote: Maken Tosch wrote: This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced...
- by Monkey MAC - at 2013.10.05 23:24:00
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3213. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Maken Tosch wrote: Monkey MAC wrote: Isk is incentive enough! On the hitmans side! However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities. ...
- by Monkey MAC - at 2013.10.05 23:21:00
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3214. SImple things that are STILL missing from the game - in General Discussions [original thread]
Himiko Kuronaga wrote: Iron Wolf Saber wrote: Warthogs don't have them. And while warthogs are fun to drive, they are an absolute joke from a military standpoint. I am well aware that CCP was doing everything in their power to copy the ...
- by Monkey MAC - at 2013.10.05 23:15:00
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3215. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Isk is incentive enough! On the hitmans side! However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities. In EVE there is a reason not to loose your...
- by Monkey MAC - at 2013.10.05 23:07:00
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3216. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Ok, so in general Im more av than tanker. But I think these changes aren't the best way of reworking tanks. 1. I thought armour tanks were meant to be more passively based? It still appears that even armour need to rely heavily on active modules...
- by Monkey MAC - at 2013.10.05 20:20:00
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3217. AV damage awards - in General Discussions [original thread]
Spkr4theDead wrote: Godin Thekiller wrote: I've noticed a problem: Many AV players think that they have to kill vehicles, not because they want to be entitled dickwads, but because they really do have to. Otherwise, no pay for the match. So ...
- by Monkey MAC - at 2013.10.05 11:00:00
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3218. A heads up on how CCP works - in General Discussions [original thread]
# Since Fanfest we still have 4-5 months of core content, development! # Concepts are called concepts for a reason, concepts can get all the way to production then scraped. # CQ is more of an eve add-on at the moment, is little need to be outsi...
- by Monkey MAC - at 2013.10.04 11:44:00
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3219. What is your definition of "God Mode" on dust? - in General Discussions [original thread]
Master Jaraiya wrote: Banning Hammer wrote: Master Jaraiya wrote: Banning Hammer wrote: Master Jaraiya wrote: Duvolle + Comp. Damage Mod + Kb/M Stop with the Kb/M already... it is dead. No one is using that crap anymore. Most ...
- by Monkey MAC - at 2013.10.02 15:15:00
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3220. What is your definition of "God Mode" on dust? - in General Discussions [original thread]
Rogatien Merc wrote: Monkey MAC wrote: When the power of your weapon, outperform the skill of another player in their preferred environment! That's what she said. +1 haven't heard a good thats what she said in a long time!
- by Monkey MAC - at 2013.10.02 12:58:00
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