Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
|
Posted - 2014.05.25 04:25:00 -
[1] - Quote
Shield generator: CCP promised this in "Equipment is your friend" devblog.
"The first is a Shield Generator. Ever wished for some cover where there isnGÇÖt any? Wish no more, with the shield generator youGÇÖll be able to deploy your own personal static shield bubble. Pretty handy when a ship is dropping bombs on your head from orbit or youGÇÖve been caught in the open by an enemy trying to melt you with a laser rifle."
TACNET decoy mine: an equipment (or possible grenade slot item) once deployed will create chevrons on the enemies' minimaps, and on their HUDs that appear to be located at the mine. This would be very useful for traps.
Inertial capacitor: this is not my idea (credit to Arron Rift), but certainly my favorite equipment idea from the forums. Basically an equipment that when you're holding it, you press R1, and it propels you X meters into whatever direction you are pointing at. There would be a cool-down time to keep it from being spammed, and perhaps a re-fire delay to keep people from abusing it in combat. I would allow infantry to reach the highly elevated uplinks and enemies placed up in high structures by dropships that are otherwise unreachable.
"This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls."
Another idea promised by devs a long long time ago, stasis webifiers: equipment to slow down targets. Please please make it happen, would be great to see AV move beyond "everyone shoot at this tank".
I know Legion is very early in development, but these are just some ideas I think would make Legion more fun and tactically varied.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Cat Merc
Ahrendee Mercenaries
9912
|
Posted - 2014.05.25 04:29:00 -
[2] - Quote
Shield pylon: Every few seconds sends out a pulse of energy to nearby friendly forces that restores a good chunk of their shields.
Feline overlord of all humans - CAT MERC
|
Godin Thekiller
shadows of 514
2414
|
Posted - 2014.05.25 04:53:00 -
[3] - Quote
oh good, you're actually doing it right now. Anyways
ECM emitter: Place it down, and within X distance your scan precision gets nerfed (for the enemy team).
click me
Blup Blub Bloop. Translation: Die -_-
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10939
|
Posted - 2014.05.25 07:01:00 -
[4] - Quote
Godin Thekiller wrote:oh good, you're actually doing it right now. Anyways
ECM emitter: Place it down, and within X distance your scan precision gets nerfed (for the enemy team).
What are you talking about, doing what right?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Leeroy Gannarsein
Legio DXIV
282
|
Posted - 2014.05.25 07:58:00 -
[5] - Quote
Cat Merc wrote:Shield pylon: Every few seconds sends out a pulse of energy to nearby friendly forces that restores a good chunk of their shields. Caldari Sentinel: You must construct additional pylons!
KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:oh good, you're actually doing it right now. Anyways
ECM emitter: Place it down, and within X distance your scan precision gets nerfed (for the enemy team).
What are you talking about, doing what right?
Probably some Godin thing
Good post, OP! I guess I need to come up with some stuff now :)
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Louis Domi
Pradox One Proficiency V.
296
|
Posted - 2014.05.25 19:37:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote: Inertial capacitor: this is not my idea (credit to Arron Rift), but certainly my favorite equipment idea from the forums. Basically an equipment that when you're holding it, you press R1, and it propels you X meters into whatever direction you are pointing at. There would be a cool-down time to keep it from being spammed, and perhaps a re-fire delay to keep people from abusing it in combat. I would allow infantry to reach the highly elevated uplinks and enemies placed up in high structures by dropships that are otherwise unreachable.
"This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls."
So a jetpack? |
Louis Domi
Pradox One Proficiency V.
296
|
Posted - 2014.05.25 19:44:00 -
[7] - Quote
how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10944
|
Posted - 2014.05.25 22:00:00 -
[8] - Quote
Louis Domi wrote:KAGEHOSHI Horned Wolf wrote: Inertial capacitor: this is not my idea (credit to Arron Rift), but certainly my favorite equipment idea from the forums. Basically an equipment that when you're holding it, you press R1, and it propels you X meters into whatever direction you are pointing at. There would be a cool-down time to keep it from being spammed, and perhaps a re-fire delay to keep people from abusing it in combat. I would allow infantry to reach the highly elevated uplinks and enemies placed up in high structures by dropships that are otherwise unreachable.
"This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls." So a jetpack? No, but very similar to one. You can't steer or control how far you travel, you just are sent into the direction you're facing.
Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I've seen this idea posted before, can't remember by who, but I love it.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 22:07:00 -
[9] - Quote
Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea
I already said that...................
Like you just literally changed the name and gave numbers to it..............
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 22:09:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I've seen this idea posted before, can't remember by who, but I love it.
Yea, me. I swear you're a moron
Or you two planned this to troll me, in which you're still a moron, but a horrible troll at the same time
click me
Blup Blub Bloop. Translation: Die -_-
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10944
|
Posted - 2014.05.25 22:17:00 -
[11] - Quote
Godin Thekiller wrote:Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I already said that................... Like you just literally changed the name and gave numbers to it.............. Yup, you did, but its no big deal dude. People come up with the same ideas all the time, and you certainly weren't the first to think about it. I'm sure he just missed your comment, or maybe only read the OP.
I still want to know what you meant by "you're actually doing it right now"
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I've seen this idea posted before, can't remember by who, but I love it. Yea, me. I swear you're a moron Or you two planned this to troll me, in which you're still a moron, but a horrible troll at the same time
Damn, you're really mad. This is what I was referring to when I said I've seen it before. https://forums.dust514.com/default.aspx?g=posts&t=110757&find=unread As you can see from the coments, I supported this thread a lot, and this isn't just some thread I found as a means to dodge your accusations.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
I-Shayz-I
I-----I
3462
|
Posted - 2014.05.25 22:23:00 -
[12] - Quote
I really want the ECM thing just so that I can hide my uplinks without them getting passive scanned.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Monkey MAC
Rough Riders..
2875
|
Posted - 2014.05.25 22:42:00 -
[13] - Quote
Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 22:49:00 -
[14] - Quote
Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)?
EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons
click me
Blup Blub Bloop. Translation: Die -_-
|
Monkey MAC
Rough Riders..
2875
|
Posted - 2014.05.25 22:58:00 -
[15] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons
Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 23:02:00 -
[16] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still.....
oh wait, are you saying that it's a completely different thing from the small turrets?
click me
Blup Blub Bloop. Translation: Die -_-
|
Monkey MAC
Rough Riders..
2875
|
Posted - 2014.05.25 23:29:00 -
[17] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still..... oh wait, are you saying that it's a completely different thing from the small turrets?
Well I don't see the point in having a mounted heavy weapon, on an immobile, irreppable turret that offers limited protection to its user, for balance requires a construct time and has a finkte ammo supply.
When you could just deploy a sentinel with the same weapon. As for extra small turrets the jury isn't out, you could just have deployable turrets with unque mounted weapons.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10290
|
Posted - 2014.05.25 23:49:00 -
[18] - Quote
I love the Skyhook.
I want to see dropships take more of a place in Legion than they did in Dust. Perhaps with maps the enforce a sense of verticality on them and the Skyhook would be a godsent if a scout could get it in place to lock a Dropship with an MCRU and 2 dedicated gunners raining down fire.
I mainly want this because I am hugely into Guns of Icarus right now.
Markdown:
|
Louis Domi
Pradox One Proficiency V.
302
|
Posted - 2014.05.26 00:11:00 -
[19] - Quote
Godin Thekiller wrote:Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I already said that................... Like you just literally changed the name and gave numbers to it..............
Oh sorry didn't know :o I heard it somewhere but didn't know it was you Will give you credit :D
Edit: Oh wow you also posted it before me in this exact thread! Lmao i should read more |
Godin Thekiller
shadows of 514
2419
|
Posted - 2014.05.26 00:44:00 -
[20] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still..... oh wait, are you saying that it's a completely different thing from the small turrets? Well I don't see the point in having a mounted heavy weapon, on an immobile, irreppable turret that offers limited protection to its user, for balance requires a construct time and has a finkte ammo supply. When you could just deploy a sentinel with the same weapon. As for extra small turrets the jury isn't out, you could just have deployable turrets with unque mounted weapons.
1: immobile until you pick it up, and if it had HP, it would probably get the vehicle resistance (so it wouldn't be ganked by a Plasma Rifle or something silly like that). Also, as I've said, face plate. Boom, unless you get flanked (in which you'd probably die anyways), you're good. Who said that it would take a long time to put it down? It should be near instant imo. and the ammo supply would be high (all turrets have ammo by the way, so point is invalid).
2: you mean a heavy weapon? Which serves a different purpose? Example of this would be the Autocannon and the HMG. AC is burst fire, and has explosive rounds, while the HMG is full auto, and has regular rounds. autocannon would be for area denial, and HMG would be a suppression weapon. Not the same weapon.........
3: After playing some EVE, it sounds like your asking for senties, in which I say that's a whole different suggestion, and it'll need work. If you are, long story short, not as an equipment, but again, a weapon.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
227
|
Posted - 2014.05.26 01:40:00 -
[21] - Quote
A Flux Grenade should take out a Cloak. \Boom done
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
|
Hawk-eye Occultus
ARKOMBlNE
215
|
Posted - 2014.05.26 01:42:00 -
[22] - Quote
Remote-controlled helicopters. With bombs attached,
I don't care about weather or not they have bombs, I just wanna fly it around!
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
227
|
Posted - 2014.05.26 02:11:00 -
[23] - Quote
To make it more fair however, make it a special kind of Flux, perhaps a Tier 2.
In fact, here is my idea for EMP based nades in general
Flux Grenade- Tier 1- Takes out all Equipment and hostile shields within range. Also can take out your own shields.
Revelation Flux Grenade- Tier 2-Knocks out all Cloaked hostiles within range.
C-7 Flux- Tier 3- Same as a Tier 1 Flux, but with greater range and a longer shield depletion delay
Fury Flux- Tier 4- Specific grenade for completely knocking out hostile Shield generator HP instead of weakening.
Isolation Flux- Tier 5/ Very Rare- Knocks out the mic of the players it hits for a limited time, requiring them to have to reactivate voice in squad. Useful for quick Ambushes to knock out hositles quickly. If activated within vicinity of another squad grenade however, feedback causes your own coms to be turned off. Prevents being spammed in PC. Other equipment neutralizes this grenade such as EM emitters previously mentioned, negating the EM effect of this grenade, making it dry-explode
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
|
Cat Merc
Ahrendee Mercenaries
9942
|
Posted - 2014.05.26 03:29:00 -
[24] - Quote
Leeroy Gannarsein wrote:Cat Merc wrote:Shield pylon: Every few seconds sends out a pulse of energy to nearby friendly forces that restores a good chunk of their shields. Caldari Sentinel: You must construct additional pylons! Why do you think I called it that? :D
Feline overlord of all humans - CAT MERC
|
Monkey MAC
Rough Riders..
2876
|
Posted - 2014.05.26 09:43:00 -
[25] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote: I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)?
EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons
Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still..... oh wait, are you saying that it's a completely different thing from the small turrets? Well I don't see the point in having a mounted heavy weapon, on an immobile, irreppable turret that offers limited protection to its user, for balance requires a construct time and has a finkte ammo supply. When you could just deploy a sentinel with the same weapon. As for extra small turrets the jury isn't out, you could just have deployable turrets with unque mounted weapons. 1: immobile until you pick it up, and if it had HP, it would probably get the vehicle resistance (so it wouldn't be ganked by a Plasma Rifle or something silly like that). Also, as I've said, face plate. Boom, unless you get flanked (in which you'd probably die anyways), you're good. Who said that it would take a long time to put it down? It should be near instant imo. and the ammo supply would be high (all turrets have ammo by the way, so point is invalid). 2: you mean a heavy weapon? Which serves a different purpose? Example of this would be the Autocannon and the HMG. AC is burst fire, and has explosive rounds, while the HMG is full auto, and has regular rounds. autocannon would be for area denial, and HMG would be a suppression weapon. Not the same weapon......... 3: After playing some EVE, it sounds like your asking for senties, in which I say that's a whole different suggestion, and it'll need work. If you are, long story short, not as an equipment, but again, a weapon.
No no no, you and aremthinking the samethimg, we re just wording it different. Personally I think there should some construction time so as to stop them being spammed.
The tning is Im thinking of these as deployables, not as small turret installations, like we used to have so it's worth considering what we do with them, prehaps we can give them medium turrets instead?
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Fox Gaden
Immortal Guides
3486
|
Posted - 2014.05.26 14:02:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote: Inertial capacitor: this is not my idea (credit to Arron Rift), but certainly my favorite equipment idea from the forums. Basically an equipment that when you're holding it, you press R1, and it propels you X meters into whatever direction you are pointing at. There would be a cool-down time to keep it from being spammed, and perhaps a re-fire delay to keep people from abusing it in combat. I would allow infantry to reach the highly elevated uplinks and enemies placed up in high structures by dropships that are otherwise unreachable.
"This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls." This could allow Sentinels to get off the dam roof when there is a safety rail. Oh, wait, Sentinels donGÇÖt have equipment slots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3486
|
Posted - 2014.05.26 14:15:00 -
[27] - Quote
Monkey MAC wrote:Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results I like that. Instead of enemy showing on the radar for a number of seconds after being scanned, they would instead only flash for an instant ever 5 to 10 seconds (depending on meta level of the Sensor Array). You would have to mentally interpolate from their positions where they are likely to be in between the pulses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
DAMIOS82
WarRavens Final Resolution.
121
|
Posted - 2014.05.26 15:37:00 -
[28] - Quote
Turret should be a deployable sentry auto turret. Can only deploy 1 or 2 based on skill, Its AI controlled, so it just fires in the direction it's facing with a bit of sway (this allows flanking, so no op weapon). Standard is just a dumb ai, proto better precision or even better yet, you need skills to upgrade precision. Other skills could include ammo, dmg, hp. Other turret types; missile (for armor), autocannon (emp rounds for shields), machinegun/mini blaster (against infantry), mortar turret (explosive fire for effect). |
Nocturnal Soul
Immortal Retribution
3221
|
Posted - 2014.05.26 16:37:00 -
[29] - Quote
Energy vamps... zaps hp, shields, or compactors if your in a vehicle.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Aizen Intiki
shadows of 514
793
|
Posted - 2014.05.26 17:50:00 -
[30] - Quote
Monkey MAC wrote: No no no, you and aremthinking the samethimg, we re just wording it different. Personally I think there should some construction time so as to stop them being spammed.
The tning is Im thinking of these as deployables, not as small turret installations, like we used to have so it's worth considering what we do with them, prehaps we can give them medium turrets instead?
Medium turrets are too large to carry. Also, I'm still confused on what You are asking for.
LIke this? Or like this
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |