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221. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
The solution is to reduce the skillbook bonuses. 25% extra damage...25%+ extra health...these numbers are ridiculous. On top of the equipment bonuses newbies can't even touch you. This is bad for both the new players and the vets. There's no way ...
- by Moejoe Omnipotent - at 2013.02.10 07:21:00
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222. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
Players who start in 2014 will permanently be a full year behind players who started during the beta in terms of SP with no chance of ever catching up, forever to be inferior to the vets. Is this fair?
- by Moejoe Omnipotent - at 2013.02.10 06:05:00
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223. the reason why the Ar has such short range. - in General Discussions [original thread]
Not even close. It's because CCP is too lazy/doesn't know how to create real weapon balance without using cheap tactics that are detrimental to the gameplay experience, like making bullets disappear in mid-air, making it impossible to, for example...
- by Moejoe Omnipotent - at 2013.02.10 04:57:00
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224. Skirmish is pointless after hitting the cap - in General Discussions [original thread]
lol at Eve player logic.
- by Moejoe Omnipotent - at 2013.02.10 04:44:00
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225. Dust's Version of 100 Kill Games? What is the Standard? - in General Discussions [original thread]
People love to exaggerate their best games. Or lie.
- by Moejoe Omnipotent - at 2013.02.09 07:19:00
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226. [Request] Embedding Videos and Images into Your Posts - in Feedback/Requests [original thread]
Most forums give users the ability to embed videos and images from external websites into their posts. Give us the ability to embed Youtube videos and images into our posts. I'm not asking for full HTML editing or anything, just Youtube and image ...
- by Moejoe Omnipotent - at 2013.02.09 05:00:00
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227. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Big miku wrote: Moejoe Omnipotent wrote: Kills are unsatisfying (even more so than they are normally) and feel unearned (again even more so than normally, Dust has a big problem with getting gunfights to be fair). Sound like you need to t...
- by Moejoe Omnipotent - at 2013.02.06 01:10:00
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228. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Jotun Hiem wrote: Moejoe Omnipotent wrote: It has too much range and outdamages all the other automatic weapons at just about every range. People keep insisting that the counter is to keep your distance but once you get to the range where he...
- by Moejoe Omnipotent - at 2013.02.06 01:00:00
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229. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Polish Hammer wrote: FIRST: If this is a duplicate, please lock and let it die. I tried looking and didn't find any other threads like this one. So it's pretty obvious that there are a growing population of players that feel the HMG is OP. My ...
- by Moejoe Omnipotent - at 2013.02.06 00:10:00
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230. I Think sniper got too much advantage in manuspeak - in General Discussions [original thread]
KryptixX wrote: Nod Keras wrote: 64/0 3250WP What the... Don't even have to watch to know you are either camping a mountain or spire, lasers could do this too. Gitgud. This exploit wouldn't have worked with lasers. It's a problem t...
- by Moejoe Omnipotent - at 2013.02.05 23:59:00
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231. I Think sniper got too much advantage in manuspeak - in General Discussions [original thread]
Nod Keras wrote: 64/0 3250WP What the... There's a pretty bad exploit on that map that people have been abusing. There's a hill in one of the spawns that's too far behind the red line for any weapon that doesn't have sniper range to reac...
- by Moejoe Omnipotent - at 2013.02.05 23:56:00
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232. What's something you like about eve that you want in Dust514? - in General Discussions [original thread]
CCP Frame wrote: More skillshot weapons so I can find more amazing frag videos. Increase stamina (getting over a 2 foot fence shouldn't be such a long and tedious process) increase the overall fluidity and speed of the gameplay (getting stuc...
- by Moejoe Omnipotent - at 2013.02.05 05:28:00
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233. [Bug] Remote Explosives Going Off After Death - in Technical Support/Bugs [original thread]
I've had people throw remote explosives at my feet as they die and they would still go off a few seconds later. One guy was exploiting this for an entire match. Also the blast radius on that thing is ridiculous...
- by Moejoe Omnipotent - at 2013.02.05 01:00:00
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234. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
smh at the "I see heavies getting killed all the time so they must not be OP" argument. Have you forgotten about the PS Store newbies? They're all blind and play like they're missing an arm. These guys can be killed with no effort by any of us reg...
- by Moejoe Omnipotent - at 2013.02.04 00:38:00
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235. Getting hit through solid objects - in Technical Support/Bugs [original thread]
Trevor K wrote: This has happened to me on several occasions, so I tested it out. Got the attention of a red, in a spot where I could easily duck around a corner. He was standing behind one of those waist/lower-chest high concrete barricades &a...
- by Moejoe Omnipotent - at 2013.02.04 00:19:00
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236. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Saj T wrote: HMG is the most underwhelming weapon system bar the nova knife I've come across so far. Is this supposed to be a troll something? Irish Syn wrote: Problem is people are approaching heavies like they are just another soldier...
- by Moejoe Omnipotent - at 2013.02.03 22:54:00
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237. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Scheneighnay McBob wrote: That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. ...
- by Moejoe Omnipotent - at 2013.02.03 22:30:00
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238. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument. Ok, if heavies are tanks then why can you have as many heavies as you wan...
- by Moejoe Omnipotent - at 2013.02.03 22:13:00
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239. Hey Guys, EVEry DUSTOID here with some highly anticpated GoonSwarm Gameplay - in General Discussions [original thread]
General Tiberius1 wrote: goonswarm, annoying as ever Ya man. Screw those goonswarm guys!
- by Moejoe Omnipotent - at 2013.02.03 17:35:00
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240. [Bug] Hitboxes Are Off - in Technical Support/Bugs [original thread]
In some situations shooting the ends of the player model will produce the honeycomb effect that indicates you're hitting your target but does not actually damage the enemy. I'm not sure if this only effects specific suits, I see it happen a lot wh...
- by Moejoe Omnipotent - at 2013.02.01 05:16:00
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