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141. Imperfects Official Statement: Regarding Pub-stomping - in General Discussions [original thread]
Health mods are OP.
- by Moejoe Omnipotent - at 2013.03.11 22:06:00
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142. Sorting out pub stomps and keeping the game interesting - all in one fell swoop - in General Discussions [original thread]
The easiest solution would be to either nerf health and damage mods or make them more accessible to newbies so that they can actually stand a chance against older players.
- by Moejoe Omnipotent - at 2013.03.11 02:20:00
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143. FPS update (when?) - in General Discussions [original thread]
Are you people for real? This game clearly suffers some major framerate/stuttering issues and it has nothing to do with the quality of your connection, Playstation, or game.
- by Moejoe Omnipotent - at 2013.03.08 05:19:00
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144. Why are there so many bad players!? - in General Discussions [original thread]
It's mostly because of the SP gap and broken health/damage mods. The few guys who do decent have been playing the game for a while and have been given a rather large health bonus. Everyone else is trying the game out for their first time and, whet...
- by Moejoe Omnipotent - at 2013.03.08 02:34:00
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145. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Too many people here don't understand what it means to be in a true beta, not some glorified nearly complete demo with "beta" in the title to make the players feel special. Moejoe, and others, are prime examples of this...
- by Moejoe Omnipotent - at 2013.03.06 04:04:00
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146. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Again, SP isn't centered around health upgrades. There are plenty of upgrades and unlockables out there that can give you a big advantage over other players and create that gap you guys want between old and new players. It's just that the health/d...
- by Moejoe Omnipotent - at 2013.03.06 03:21:00
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147. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Quote: This is actually intended behavior. If deployable equipment fails to deploy (sliding or moving in any way), it will blow up after some time. Unfortunately, the effect of deployable equipment (nanohives, drop uplinks) blowing up is curren...
- by Moejoe Omnipotent - at 2013.03.06 02:42:00
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148. How To Test Your Hit Detection Before a Match - in General Discussions [original thread]
Shoot a few bullets as soon as you spawn in. Look at your ammo count. If there is a noticeable delay between you shooting and the ammo count dropping, you're going to have a bad time. A small or unmeasurable delay means you have been blessed with ...
- by Moejoe Omnipotent - at 2013.03.03 02:58:00
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149. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Nobody has mentioned a friggin simple solution to the player retention aspect in this thread. Somebody mentioned in another thread I was looking at that there is a matchmaking setup that CCP already has made up bu...
- by Moejoe Omnipotent - at 2013.03.03 01:24:00
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150. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Berserker007 wrote: @Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both mechanics shield booster So ...
- by Moejoe Omnipotent - at 2013.03.03 01:07:00
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151. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Your basic theory is also flawed in this way. 1. We want players that notice that players in black suits are very dangerous and they should USE DIFFERENT TACTICS. 2. We dont want players that repeatedly attempt to ...
- by Moejoe Omnipotent - at 2013.03.03 01:03:00
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152. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Blondie Roads wrote: I completely disagree with the op. SP making you better than other players is the carrot on the end of a stick for this game.. The point of playing a mmo/fps is progresion. What you are sugesting sounds like another run of ...
- by Moejoe Omnipotent - at 2013.03.03 00:12:00
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153. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Flattening damage and suits already has made this game boring and bad. Pretty sure most of the other Imps have this opinion to fwiw, should ask sometime. When we stop spending time stomping pubs and taking districts f...
- by Moejoe Omnipotent - at 2013.03.02 23:29:00
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154. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
kyan west wrote: Nerfing those shield and armor increase skills will hurt vehicles gbghg wrote: My point was about your suggestions to passive skills like shield control, these are very important for vehicles and any nerf to them woul...
- by Moejoe Omnipotent - at 2013.03.02 22:30:00
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155. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Jathniel wrote: If the player retention really is that poor, please show us the numbers. Last I heard, we crossed over 1 million active players last month. Or at least, please direct us to where we can hear about it. Was this on a CCP broadcast...
- by Moejoe Omnipotent - at 2013.03.02 22:23:00
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156. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: man you would have hated this game months ago jump off it man believe it or not the nerf hammer has already hit the skills(rather hard) because of the constant moaning from those that can't handle that this isn't just an ...
- by Moejoe Omnipotent - at 2013.03.02 22:11:00
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157. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
gbghg wrote: Your suggestions would be fine if this was an only infantry game, but vehicles really need those increases to deal with the damage output of high level AV. My suggestions weren't intended to include vehicles and won't effect veh...
- by Moejoe Omnipotent - at 2013.03.02 22:04:00
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158. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
bbbbiiiillllllll wrote: I think you are coming into something that is much larger than you think. Yes at first it will seem that SP will reward the older and more veteran players and that could be true but it is only a slight advantage. I have...
- by Moejoe Omnipotent - at 2013.03.02 22:03:00
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159. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Xender17 wrote: This game gave me great impressions in the first match. I sucked. So now its a challenge. Anyone who uses these forums obviously enjoyed or cared about this game enough to find this site. We make up an extremely tiny minority...
- by Moejoe Omnipotent - at 2013.03.02 21:49:00
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160. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
SP gives older players far too great of an advantage on the battlefield over the newbies than it should. The purpose of SP should be to give players access to a larger selection of equipment and skills so they can expand their role on the battlef...
- by Moejoe Omnipotent - at 2013.03.02 21:30:00
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