Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1281. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Terram Nenokal wrote: I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Although it's an indirect damage boost, it's still a damage boost other...
- by Mobius Wyvern - at 2012.12.13 15:25:00
|
1282. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
EnglishSnake wrote: Make it too long and its pointless As it is its fine, i rarely see ppl jump into a moving vehicle as it is I see that quite frequently, and have even taken advantage of it myself on multiple occasions. As well, I'm sure...
- by Mobius Wyvern - at 2012.12.13 14:37:00
|
1283. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Garrett Blacknova wrote: There are TWO guns that are wrong. Codewish AR and Broadside HMG. EVERY SINGLE OTHER AUR WEAPON VARIANT WORKS FAIRLY. These two, AND ONLY THESE TWO, give a measurable and provable advantage over the ISK equivalents. ...
- by Mobius Wyvern - at 2012.12.13 14:35:00
|
1284. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
Captain-Awesome wrote: actually a very good idea lol, it slows down the game play sadly but it is something that makes sense - it shouldn't take rediculously long, (2 seconds lav, 3 seconds hav/dropship) at most but those 2-3 seconds really mak...
- by Mobius Wyvern - at 2012.12.13 14:21:00
|
1285. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
GrilledCheese Sandwich wrote: I have been playing the Dust beta ever since it was released, so I am pretty familiar with the game. Though my friend recently won a beta code through "SLAY" in the PLaystationHome. He was pretty excited to play, t...
- by Mobius Wyvern - at 2012.12.13 13:53:00
|
1286. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
aden slayer wrote: Mobius Wyvern wrote: aden slayer wrote: good idea. it would stop the switching of driver to turret abuse. Good point, I hadn't even thought to mention that. I will never forget something that always gets me killed....
- by Mobius Wyvern - at 2012.12.13 13:49:00
|
1287. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
aden slayer wrote: good idea. it would stop the switching of driver to turret abuse. Good point, I hadn't even thought to mention that.
- by Mobius Wyvern - at 2012.12.13 13:35:00
|
1288. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
One of the more interesting things to me about this whole discussion over iron sights on guns to improve "immersion" is that this is really one of the only arguments for their inclusion. By that logic, shouldn't boarding animations for vehicles ha...
- by Mobius Wyvern - at 2012.12.13 13:28:00
|
1289. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Khulam Alkon wrote: subject says it all. With the "codewish" duvolle rifle doing 52 dmg to the Allotek Bursts 33 damage, why bother even getting them? It seems like any EVE corp that wants to make sure they're on the winning side is just going ...
- by Mobius Wyvern - at 2012.12.13 02:25:00
|
1290. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
Again, I personally hope this game stays a console game no matter how far into the future it keeps running. It was created as a console game, it has now been specially designed to be a PS3 game, and I think an upgrade to the PS4 is all this game e...
- by Mobius Wyvern - at 2012.12.13 02:20:00
|
1291. Please do not add PvE. - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: EnglishSnake wrote: lol Nice joke OP, next you will ask for killstreaks and nukes It's scorestreaks now. It wasn't really a joke. I started playing DUST because I wanted a game with massive corp on corp battles, ri...
- by Mobius Wyvern - at 2012.12.13 02:15:00
|
1292. [Suggestion/Request] "Jet" Classifications and Capabilities. - in Feedback/Requests [original thread]
Was rolling through Deviant Art, and found this: http://flyingdebris.deviantart.com/gallery/?offset=48#/dubszh Looks curvy enough to be Gallente.
- by Mobius Wyvern - at 2012.12.13 02:12:00
|
1293. Balance system - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Mobius Wyvern wrote: Konohamaru Sarutobi wrote: This is not my first post about balance system for random players What do you mean by a balance system for random players? 7/10 match the team where i am is f...
- by Mobius Wyvern - at 2012.12.10 16:32:00
|
1294. to the devs this is important - in Feedback/Requests [original thread]
Black Ninja09 Antares wrote: there are several imperfects and other teams that are running over the people on their own side by switching out of the drivers seat or jumping out of the lav just to see how many of the people on their team that th...
- by Mobius Wyvern - at 2012.12.10 16:29:00
|
1295. Balance system - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: This is not my first post about balance system for random players What do you mean by a balance system for random players?
- by Mobius Wyvern - at 2012.12.10 15:16:00
|
1296. Optimize Maps for Smoother Multiplayer - in Feedback/Requests [original thread]
Tight corridor-based maps are boring. Having such environments is neat, but only if they are part of the larger sandbox area, similar to Bio Labs in Planetside 2. Remembers, this is an MMO, not your typical lobby-shooter.
- by Mobius Wyvern - at 2012.12.10 04:40:00
|
1297. EVE and Dust interactions: Turret operators and boarding parties - in Feedback/Requests [original thread]
Again, I don't see any way that this could be beneficial for either game. It sounds cool, but isn't practical, and would just get to be monotonous quite quickly.
- by Mobius Wyvern - at 2012.12.10 04:37:00
|
1298. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Configure dropships to only allow its owner the pilot seat. Set to unlock if the owner leaves a certain radius of the ship. This means if you're always next to your dropship you'll always be able to pilot it, unless you d...
- by Mobius Wyvern - at 2012.12.10 04:36:00
|
1299. EVE Piolot Mercenary Raids and Defense - in Feedback/Requests [original thread]
Let Us Fight in Ships thread #307 It'll probably never happen, and the both games will be better for the lack of it.
- by Mobius Wyvern - at 2012.12.10 04:34:00
|
1300. ISK/SP rewards for better fittings - in Feedback/Requests [original thread]
WHz DS9899 wrote: From my understanding, There is no difference in going 5/0 in a tank than going 5/0 with the free militia kits (If you kill the same fits), which is bad. Very bad. That means that money-wise it's just not worth it to even use ...
- by Mobius Wyvern - at 2012.12.10 04:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |