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1081. Dropship collision dmg is absolute kitten. - in Feedback/Requests [original thread]
Halador Osiris wrote: I don't get all this complaining about dropship collision damage... I fly them a heck of a lot (myron with maxed shields & adv. scattered blasters) and I don't know if you all just suck at flying or if my client runs d...
- by Mobius Wyvern - at 2013.03.16 02:36:00
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1082. Ejection seat vehicle mod request - in Feedback/Requests [original thread]
Luther Mandrix wrote: We would gladly buy a arrum vehicle mod that would let the driver eject his passengers.ccp please add to game. Thank you. Okay, why would that be AURUM only?
- by Mobius Wyvern - at 2013.03.16 02:34:00
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1083. Calliope-esque turret - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: So I am aware that good ol' CCP will add some sort of artillery most likely, where it is like the "artillery" from EVE or like a Howitzer, but what about a Calliope like turret? Real quick, the Calliope was a v...
- by Mobius Wyvern - at 2013.03.16 02:33:00
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1084. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
RINON114 wrote: Aeon Amadi wrote: Free Beers wrote: Aeon Amadi wrote: -Eye roll- As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my...
- by Mobius Wyvern - at 2013.03.15 02:19:00
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1085. [Request] Allow custom keyboard bindings - in Feedback/Requests [original thread]
The Goram Batman wrote: It shouldn't be that complicated to code and implement a custom keybinding, especially after how many builds and how many people bitching about it now? And this setup has been in DUST and not 'fixed' for how long? I know...
- by Mobius Wyvern - at 2013.03.15 02:19:00
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1086. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
The only thing worse than having a respec option to begin with is suggesting that it should only be sold for AURUM. It took us months to shut the P2W crowd up, and I don't want them having more ammunition to start bitching again. This system is f...
- by Mobius Wyvern - at 2013.03.15 02:15:00
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1087. Self-detonating Heavy? - in Feedback/Requests [original thread]
Kray Dytt wrote: Mobius Wyvern wrote: Kray Dytt wrote: Just an idea I had: since we are all expendable clones, would it not make sense to send someone in with a big bomb to blow himself and a group of enemies to smithereens? Possibly a He...
- by Mobius Wyvern - at 2013.03.14 15:43:00
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1088. Self-detonating Heavy? - in Feedback/Requests [original thread]
Kray Dytt wrote: Just an idea I had: since we are all expendable clones, would it not make sense to send someone in with a big bomb to blow himself and a group of enemies to smithereens? Possibly a Heavy-only weapon, could also be a grenade typ...
- by Mobius Wyvern - at 2013.03.14 15:35:00
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1089. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: If you saw yesterday's weekly update you noticed that one of the suggestions they responded to was a "never ending game mode", something similar to Planetside from the sound of it. Frame said he liked the idea,...
- by Mobius Wyvern - at 2013.03.14 15:32:00
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1090. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Wow, this thread is getting a lot less attention than I expect it might.
- by Mobius Wyvern - at 2013.03.14 03:39:00
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1091. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
I'm thinking a combination of Blacklight: Retribution and Battlefield 2142. - Equipment Slot - Requires holstering weapons - Unlimited duration - Near invisible regardless of movement speed - No effect on scan profile When you select the module,...
- by Mobius Wyvern - at 2013.03.13 18:33:00
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1092. [Request/Suggestion] Dropship Bombing - in Feedback/Requests [original thread]
Jake Decimator wrote: Mobius Wyvern wrote: Jake Decimator wrote: I was wondering if it would be possible to turn the first person into a bombing mode, in which you can either fire out the players in your dropships, which makes dropping th...
- by Mobius Wyvern - at 2013.03.13 18:22:00
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1093. [Suggestion] Jumping/Bunny Hopping - in Feedback/Requests [original thread]
Buster Friently wrote: I'd like to suggest making jumping/hopping take more stamina such that a player had to make a tactical decision whether or not to jump. This would still allow jumping, but not to the degree we currently have. I know it's...
- by Mobius Wyvern - at 2013.03.13 18:12:00
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1094. [Request/Suggestion] Dropship Bombing - in Feedback/Requests [original thread]
Jake Decimator wrote: I was wondering if it would be possible to turn the first person into a bombing mode, in which you can either fire out the players in your dropships, which makes dropping them into objectives easier, or you can fire out sm...
- by Mobius Wyvern - at 2013.03.13 18:09:00
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1095. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Alright alright, I know what you're thinking but hear me out for a second. I'd just like to start off by saying that I was against nerfing, fixing, tweaking or doing anything to the Assault Rifles - until today. I set up my ...
- by Mobius Wyvern - at 2013.03.13 18:06:00
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1096. [Request] For friendly fire: mark repeated team-killers as yellow dots - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Friendly fire is coming, its confirmed, and I think its a good thing as long as its handled properly. When friendly fire comes, players who kill 5 or more of their teammates within 10 minutes should be marked as a...
- by Mobius Wyvern - at 2013.03.10 14:34:00
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1097. [Feedback] Inertia dampeners when falling down from high buildings... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: I know the dampener is active when jumping out of MCC. Last night have discovered that it can be activated when falling down from high building. Don't know if the option for buildings was from the begining. But my ...
- by Mobius Wyvern - at 2013.03.10 14:32:00
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1098. Another vehicle deployment thread - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Once upon a time, there was a game with a redline. Now, this redline is revered and feared in equal amounts. It kill and protects. It saves and destroys. Today, I experienced what the EVE introduction terms fate conspiring w...
- by Mobius Wyvern - at 2013.03.10 14:31:00
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1099. [REQUEST] Less clothing on female avatars, please - in Feedback/Requests [original thread]
Vrain Matari wrote: Maken Tosch wrote: The New Eden Pleasure Hub is that way.------>> lol Maken, good one. I'm of the opinion that the female mercs are all way too sexy. But don't change it CCP, i can live with it ;) Honestly, tha...
- by Mobius Wyvern - at 2013.03.10 14:27:00
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1100. [SUGGESTION]: Healing modifiers as opposed to damage modifiers - in Feedback/Requests [original thread]
Angus McBeanie wrote: As I'm a logibro, I would love to have healing modifiers, like we have damage modifiers at the moment. E.g, Like the complex damage modifier gives 10% extra damage, the complex healing modifier could give 10% extra heali...
- by Mobius Wyvern - at 2013.03.09 07:22:00
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