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321. CCP For vehicle - in Feedback/Requests [original thread]
AROS nabe wrote: And returned to the performance of the 1.6-to-vehicle weapons and HAV Appeared earlier had balanced Maggot is nowhere head CCP If you're thinking more of now is good Raise to 5 times the price of the turret and the price of ...
- by Mobius Wyvern - at 2013.12.17 12:58:00
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322. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Fenrir XIII wrote: It should be totally revamped and labeled a Blaster Rifle or whatever. And like the other ones, the standard version would include a scope, assault variant without the scope. But see, the whole point is that the standard ...
- by Mobius Wyvern - at 2013.12.16 12:50:00
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323. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Aeon Amadi wrote: Scrambler Rifle versus Tactical Assault Rifle: Scrambler Rifle has higher damage rounds, faster rate of fire, longer range, lower price and the ability to charge for three times the damage. Resource ...
- by Mobius Wyvern - at 2013.12.15 21:52:00
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324. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm not listing numbers because CCP already has them and if the community really needs them I suggest looking them up personally. Combat Rifle versus Burst Assault Rifle: Combat Rifle has higher damage rounds, faster rate o...
- by Mobius Wyvern - at 2013.12.15 21:19:00
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325. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap! No, that's actually not as good an ide...
- by Mobius Wyvern - at 2013.12.14 18:29:00
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326. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Korvin Lomont wrote: Mobius Wyvern wrote: OH MY GOD A DIRTY VEHICLE SCUM WANTS AV BUFFED?! Yes, actually, I do. For a guided missile weapon, the Swarm Launcher has pathetically slow missiles. To clarify, its prior ability to do thousands o...
- by Mobius Wyvern - at 2013.12.12 14:42:00
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327. [Request] Fix the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: Since the spread would increase, that would mean at range the application would be even worse. And in CQC since most of the bullets will miss, again, damage application will be worse. Hence a DPS buff is needed in your fix, as ...
- by Mobius Wyvern - at 2013.12.12 14:39:00
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328. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Harpyja wrote: I'm starting to get fed up with people asking for balance around a bug. Wait for the bug to get fixed and see how it all pans out first. Uh, I'm not. I'm well aware of the bug, but the fact remains that even without it and eve...
- by Mobius Wyvern - at 2013.12.12 14:34:00
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329. [Request] Fix the HMG - in Feedback/Requests [original thread]
Looks good to me. I know some friends of mine that would love this.
- by Mobius Wyvern - at 2013.12.12 14:23:00
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330. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Diesel Heat seeker wrote: Anyone that has been in 1.7 knows that the distance has been significantly decreased. As a proto swarm I am not satisfied with the distance reduction and the hp damage reduction, I don't mind change but this is not a c...
- by Mobius Wyvern - at 2013.12.12 13:41:00
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331. LAV tap gets banned? - in Feedback/Requests [original thread]
Doc-Bacon wrote: So I'm in faction warfare, match just started and I called an LAV. I get in, my squad mate gets in and I just start to back up when my side taps a heavy standing next to my LAV... I get kicked and then banned from faction warfa...
- by Mobius Wyvern - at 2013.12.12 13:39:00
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332. [Suggestion] Have a warning for when a pilot connects to a district - in Feedback/Requests [original thread]
Cat Merc wrote: Whenever an EVE online ship connects to the district you're fighting on, there should be a very hard to miss warning message, similar to the old precision strike warning back in the closed beta. I often don't even notice when a...
- by Mobius Wyvern - at 2013.12.12 13:37:00
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333. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
OH MY GOD A DIRTY VEHICLE SCUM WANTS AV BUFFED?! Yes, actually, I do. For a guided missile weapon, the Swarm Launcher has pathetically slow missiles. To clarify, its prior ability to do thousands of damage without the user even having to aim was...
- by Mobius Wyvern - at 2013.12.12 13:28:00
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334. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
NoxMort3m wrote: i have to start by saying that it is ridiculous to have needle laser like dot for its crosshair, if it is going to have such short range , its dispersion should be greater and do more damage, secondly both when ADS and when hip...
- by Mobius Wyvern - at 2013.12.12 13:21:00
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335. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point ou...
- by Mobius Wyvern - at 2013.12.11 21:36:00
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336. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point out that most of the issues with "Ludicrous-Speed" on ...
- by Mobius Wyvern - at 2013.12.11 13:08:00
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337. Dust 514 update 1.7 Vehicle Flaws - in Feedback/Requests [original thread]
HYPHY HOOLAGUN wrote: Hello i have discovered some serious flaws in the new 1.7 Dust 514 and i feel they must be heard! 1. Obviously if you have played the 1.7 update the Tanks are FAR too fast and there isn't a need for LAV's anymore! This n...
- by Mobius Wyvern - at 2013.12.11 05:53:00
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338. [Feedback] New rifles (and old rifles) sound underwhelming - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Combat rifle sounds puny like the SMG, that it makes sense because the weapons are of very similar designs, but couldn't it have something meatier? I would prefer a deeper heavier metallic sound. The rail rifle so...
- by Mobius Wyvern - at 2013.12.11 05:43:00
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339. Spinning doohicky on the Rail Rifle - in Feedback/Requests [original thread]
Magpie Raven wrote: This is an extremely trivial complaint but it irks me a bit. On the Rail Rifle there is a little cylinder thingy under where the scope is. This looks like it should be spinning when it fires. Why does it not spin??? It's ...
- by Mobius Wyvern - at 2013.12.11 04:39:00
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340. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: Sgt Buttscratch wrote: remotes Im trying. It sucks though as it DESTROYS your KDR Why? Are you detonating them while still on top of them? YOu know you can stick them and then run away, right? I'm pretty sure they have ...
- by Mobius Wyvern - at 2013.12.11 04:37:00
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