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1961. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
SoTa PoP wrote: I can't believe my eyes. Is a tank pilot complaining about forges? Is the guy whose sitting in a million dollar tank one shotting everything with a turret that shoots 4 missiles at unlimited range with 2 more people able to jump...
- by Mobius Kaethis - at 2012.11.21 05:04:00
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1962. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
EnglishSnake wrote: Obviously not a HAV driver Forge gunners hide behind hills and the only way THE ONLY WAY to get a kill on that forge gunner is a direct hit, he charges up and pops out for less than a couple of seconds fires the gun and hi...
- by Mobius Kaethis - at 2012.11.20 13:32:00
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1963. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
There is going to be off map support in the game. As it is there is already a basic version of this, the precision strkes which can be called in by squad leaders. The currently plans we know about are for squad leaders to be able to call in strik...
- by Mobius Kaethis - at 2012.11.20 05:39:00
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1964. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
Wait, are you seriously saying that a tank does not have a chance against a heavy with a forge gun? Even you have just said it takes 3-4 forge hits (and those are probably proto because I can't 3 hit kill a tank with my standard forge) to take you...
- by Mobius Kaethis - at 2012.11.20 02:17:00
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1965. [Request] Into the Breach Game Type - in Feedback/Requests [original thread]
This game type simulates an entrenched defending force which has had a lot of time to build up its defenses but little in the way of clone reserves trying to hold their territory against a very agressive, but more poorly prepared enemy. This batt...
- by Mobius Kaethis - at 2012.11.19 04:56:00
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1966. Passive booster - in General Discussions [original thread]
you can do it now by getting beta access for three accounts on your PS3
- by Mobius Kaethis - at 2012.11.19 04:31:00
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1967. [FEEDBACK] OB's still semi-broken? - in Feedback/Requests [original thread]
I was in a game with some corp mates yesterday against a few guys from ROFL House and they were crushing us (which I have no problem with since they are great players). My issue is that somehow they were able to call in 4 precision strikes in a si...
- by Mobius Kaethis - at 2012.11.18 21:58:00
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1968. Are sp's broken? - in General Discussions [original thread]
Ten-Sidhe wrote: What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp. So somebody that plays every day it would be like a daily reset. For somebody that plays a few days per week, it would be...
- by Mobius Kaethis - at 2012.11.18 21:47:00
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1969. Are sp's broken? - in General Discussions [original thread]
Ima Leet wrote: SP earning is whack currently they need to tweak it i want to see a cool down on the earnings. play, earn, diminish, take a break. come back a few hours later and play, earn, diminish again. rather than play, diminish, dimin...
- by Mobius Kaethis - at 2012.11.18 16:46:00
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1970. voice chat - in Feedback/Requests [original thread]
You have to turn on voice chat in the in game options menu.
- by Mobius Kaethis - at 2012.11.18 06:11:00
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1971. to anyone who uses the "Toxin" ICD-9 - in General Discussions [original thread]
I should point out that the Toxin is really only good because of its price (which is great don't get me wrong). Its not something I would get the merc pack entirely for. If that is your goal (getting an SMG) put some skill into SMG operation and g...
- by Mobius Kaethis - at 2012.11.15 13:29:00
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1972. Pistol fury - in General Discussions [original thread]
Both of these are true. It really isn't that hard to take out players using any of these play types (HMG Heavy, solo scrambler, Shotty MoFo) if players are willing to use their heads. In the case of the play styles you two have talked about the tr...
- by Mobius Kaethis - at 2012.11.15 13:25:00
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1973. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
I see very little wrong with the current movement speed and I fail to see how it impacts tactics. A group that is willing/interested in working together will use tactics. Lone wolf players will snipe and/or run-and-gun. The two play styles do not ...
- by Mobius Kaethis - at 2012.11.11 17:46:00
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1974. simle fix to swarms vs dropships and no QQ - in Feedback/Requests [original thread]
These seem like reasonable responses to the issue. I especially like that you've given dropship pilots a way to avoid swarms for a period of time but not one that will make them unhittable. Dropship pilots with some skill would be able to use the ...
- by Mobius Kaethis - at 2012.11.11 17:18:00
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1975. Having to restart... - in Feedback/Requests [original thread]
It should also be pointed out that this has gotten so much better since the last build. At least now you don't have your PS3 hardlock if you try to play three games without quitting and restarting.
- by Mobius Kaethis - at 2012.11.11 16:51:00
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1976. [Request] make it so people can't hear me in squad chat - in Feedback/Requests [original thread]
Yea but that is kind of a pain and makes it easier for the other person to know you are not talking to them. I know my idea would be challenging to program but it would be a nice feature. Plus it would increase the cattyness of chat; think of all ...
- by Mobius Kaethis - at 2012.11.11 09:18:00
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1977. [Request] make it so people can't hear me in squad chat - in Feedback/Requests [original thread]
I'd like a way to make it so I can hear certain people but they can't hear me. Kind of like a reverse mute. This would make it easier to deal with corp infiltration and allow easier sowing of disinformation.
- by Mobius Kaethis - at 2012.11.11 06:35:00
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1978. Request: TacNet. - in Feedback/Requests [original thread]
ugg reset wrote: Have each squads Waypoint icon appear to every one. Each waypoint should be labeled and your own should be highlighted in some way so you know it's yours. Right now Squad to Squad cooperation is limited to what we can work out...
- by Mobius Kaethis - at 2012.11.11 06:01:00
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1979. Solutions for the tactical AR problem - in General Discussions [original thread]
I've been calling for number 2 for a while at this point. By reducing the ROF to around 400 rpm we will make it impossible to fire faster with a modded controller than the average player can fire with their fingers. There is no reason for this gun...
- by Mobius Kaethis - at 2012.11.11 05:55:00
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1980. New Items to Come to DUST514 - in General Discussions [original thread]
Isaa Quade wrote: Drones? Drone installations? WUT?! Are they launching the rogue drone horde-mode feature?! Actualy yes that is the plan for PVE!
- by Mobius Kaethis - at 2012.11.11 05:52:00
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