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821. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
The heavy RR combo is only an issue at ranges exceeding the throw distance of a flux. Once fluxed the RR heavy falls easily. The real problem that we are all *****-footing about is the RR's CQC abilities. Reducing the RoF of the RR while increasin...
- by Mobius Kaethis - at 2014.02.11 02:51:00
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822. Social Hubs and you! - in General Discussions [original thread]
Shadow Archeus wrote: What's wrong with playing simply for the social experience....... Technically having a character simply to be a corp leader or just to do paperwork and run corps is the social aspect of the game Some days I get on just...
- by Mobius Kaethis - at 2014.02.11 02:37:00
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823. Social Hubs and you! - in General Discussions [original thread]
CCP Saberwing wrote: We are certainly discussing it in some capacity :) Part of what has drawn me in and kept me involved with other games in the past is the whole social aspect - when I was nerding out in lectures or classes I would be sitting...
- by Mobius Kaethis - at 2014.02.11 02:35:00
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824. nyan chan get stomped and quit - in General Discussions [original thread]
Everything Dies wrote: Corrupted Files wrote: Mr Machine Guns wrote: who are you? I mean who is your main Hi, I'm Corrupted Files. This is my main, I'm the CEO of the unregistered mercenary group that we like to call "Simple Solutions"...
- by Mobius Kaethis - at 2014.02.11 02:07:00
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825. [BUG] RE not detonating - in Technical Support/Bugs [original thread]
NoxMort3m wrote: Mobius Kaethis wrote: In a game with no apparent signs of lag (ie low frame rate) I was totally unable to detonate REs. At first pressing L1 would not even make my arm come up to press the RE detonate button, and later once ...
- by Mobius Kaethis - at 2014.02.10 21:34:00
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826. I demand a respec - in General Discussions [original thread]
I can't wait for the tear storm that is coming when we don't get a respec. Oh the joy I will reap through all of your pain.
- by Mobius Kaethis - at 2014.02.10 20:35:00
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827. THE SLAYER LOGI - in General Discussions [original thread]
toasterwaffles wrote: rebecca watson wrote: toasterwaffles, you'll be happy to know, that come 1.8 your Slayer Logi will be getting a buff for the price of losing your inherent armor rep, now all of your nanohives will use less pg/cpu, ...
- by Mobius Kaethis - at 2014.02.10 14:47:00
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828. [BUG] RE's disappear when tank they are attached to drive into r... - in Technical Support/Bugs [original thread]
Drapedup Drippedout wrote: R.E. nerf inc before majority of players figure out how O.P. they can be If they are primed in the field of play, then they should not extinguish when tank goes into redline. I believe this has just recently started...
- by Mobius Kaethis - at 2014.02.10 14:29:00
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829. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
Kristoff Atruin wrote: The plan wasn't to generate planet surfaces on the fly. Initially the plan was to use the textures of the planets in Eve to generate a surface that kind of matched it, which would then be adjusted (by hand) to remove prob...
- by Mobius Kaethis - at 2014.02.10 13:47:00
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830. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
General12912 wrote: it could certainly add a virtual 'fog of war effect' neither side would be so familiar with the environment. that would result in even more iffy tactics made by each team. however, keep in mind that procedurally generated ...
- by Mobius Kaethis - at 2014.02.10 13:38:00
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831. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
If the issue with procedural generation of terrain is that the PS3 would be bogged down trying to constantly stream new map info that is more understandable than other concerns. As far as server side generation goes it would seem to be very doable...
- by Mobius Kaethis - at 2014.02.10 13:32:00
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832. THE SLAYER LOGI - in General Discussions [original thread]
No, proto gear should be more expensive. It should be the isk suck that limits proto stomping and our wallets. There is no reason we should have 100's of millions of isk in our accounts at a given time. This makes for a huge gap between us vets an...
- by Mobius Kaethis - at 2014.02.10 06:11:00
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833. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
I like this idea a lot but think that CCP should also create modules that affect vehicle detection distance making them harder to detect.
- by Mobius Kaethis - at 2014.02.10 04:11:00
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834. Constructed weps - in Feedback/Requests [original thread]
I like this in theory but it would destroy any semblance of balance. This kind of thing is great for a game like "Loadout" or "Borderlands" since they are not predicated on competitive team play but on zany mayhem. Dust514 is attempting to be a mo...
- by Mobius Kaethis - at 2014.02.10 03:45:00
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835. Why create an alt? - in Feedback/Requests [original thread]
I do it for testing. I make an alt, let it collect passive for a while, then have it skill all its points into a particular item. This lets me get a feel for items that I may or may not want to skill my main into.
- by Mobius Kaethis - at 2014.02.10 01:16:00
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836. [Request] Low frequency flux grenades - in Feedback/Requests [original thread]
Umm no they aren't. Proto uplinks have far more that 100 hp.
- by Mobius Kaethis - at 2014.02.10 00:18:00
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837. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
This was one of the features frequently mentioned early in dusts beta. What ever happened to it? Wouldn't starting procedural landscape generation make for more interesting/varied combat environs with little work from CCP? Hell, if Dwarf Fortress...
- by Mobius Kaethis - at 2014.02.09 23:38:00
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838. Dust 514 Garbage Corp list - in General Discussions [original thread]
HYENAKILLER X wrote: Lol@this thread. I will say all these corps squad sync which imo is THE biggest pusssy move in the game. ???? Wait a minute you are saying team work makes us pussies? Wow. That really makes me happy. Next time you attac...
- by Mobius Kaethis - at 2014.02.09 23:16:00
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839. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Iron Wolf Saber wrote: ReGnYuM wrote: IWS before you start another PR ShitStoRM, maybe you would like to go into detail. Furthermore, from your posts it seems like you're trying to suggest that the assault role is for class cannon DPS. Is t...
- by Mobius Kaethis - at 2014.02.09 23:06:00
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840. CPM a push to remove DMG Mods - in General Discussions [original thread]
Instead of removing them why not provide a larger variety of damage modifying modules: RoF modules, effective range modules, optimal range modules, mag size modules, dispersion modules, the list could go on and on. The point is that you are compla...
- by Mobius Kaethis - at 2014.02.09 22:36:00
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