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81. Restock fitting broken - in Feedback/Requests [original thread]
BluMage wrote: The new restock adds the number shown, not the total. So if you restock five then five full sets will be added to your current number. Meaning, if you restock 20 you are not restocking up to a 20 total, but are adding 20 full bui...
- by Mitchman 514 - at 2012.08.16 12:46:00
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82. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
It might be get people to buy more AUR items. As long as you have access to proto gear for AUR, sometimes even better than the non-AUR items, people will be tempted to get an advantage over most others that are unable to buy proto gear due to the ...
- by Mitchman 514 - at 2012.08.16 12:45:00
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83. Restock fitting broken - in Feedback/Requests [original thread]
The new restock fitting is so broken it's bordering on unusable. First time I used it in this build, I did the usual and set it to 20. It took half my money which I just after the fact. Just test with multiple fittings sharing some or many of the ...
- by Mitchman 514 - at 2012.08.16 11:00:00
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84. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Ender 22 wrote: They argument for use less effective gear fails to address the primary and fundamental part of the game: Why players come back. The goal, the prize, the payoff: The best gear with the best mods! There's currently no payoff for...
- by Mitchman 514 - at 2012.08.16 09:59:00
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85. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
I have no doubt that there is also an economic motive behind the price hikes here. You can still get proto gear using AUR. I find it a bit suspicious that they basically makes proto gear too expensive for most while keeping the AUR items with the ...
- by Mitchman 514 - at 2012.08.15 19:28:00
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86. [FEEDBACK] Restocking Dropsuits - in Feedback/Requests [original thread]
The new method is confusing, and it seems that's part of the reason people to broke quickly with this patch. I just end up restocking each item separately as the new method is useless. Heck, I thought it worked like before and spent half my isk re...
- by Mitchman 514 - at 2012.08.15 14:38:00
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87. Server, and Server Filter Concerns: - in General Discussions [original thread]
It would be good if the instant battle didn't include Ambush, which tbh is not so interesting for me. Please add some option to only do Skirmish on these awesome new maps.
- by Mitchman 514 - at 2012.08.15 11:31:00
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88. New patch DL time - in General Discussions [original thread]
It's caused by bit rot. In some parts of the world, the bits compromising the data might rot and get stuck in the cable, causing long download times.
- by Mitchman 514 - at 2012.08.14 16:28:00
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89. Precursor Patch Notes - in General Discussions [original thread]
Dewie Cheecham wrote: frfqq wrote: Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle?...
- by Mitchman 514 - at 2012.08.10 12:28:00
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90. Server's are up - game on - in General Discussions [original thread]
Good, 'cause I'm on vacation for a week and would hate for a new build to hit when I can't play
- by Mitchman 514 - at 2012.08.09 12:54:00
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91. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: Disagree, speed and quickness isn't something you can train. Improving the technology (modules) on the dropsuit to be faster sure but training won't improve speed. Training to improve endurance now that makes sense. ...
- by Mitchman 514 - at 2012.08.07 13:53:00
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92. Dust 514 increasingly unplayable. - in General Discussions [original thread]
Tony Calif wrote: This is why. It's a beta. He wanted to know if everyone else is fed up with vehicles. I'm bored of vehicles. Takes very little skill. Dropships and HAV are both splash damage killers. That means relatively no skill involved. Y...
- by Mitchman 514 - at 2012.08.06 17:29:00
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93. Top 50 SP earners - in General Discussions [original thread]
If not a tank gunner then a tank killer pays well too :)
- by Mitchman 514 - at 2012.08.06 17:24:00
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94. Wuts up with those never dying Sigaris...!!!! - in Feedback/Requests [original thread]
Yeah, 2-3 guys with proto forges or swarm launchers and they'll die like any other tank. They're tough but killable.
- by Mitchman 514 - at 2012.08.06 17:20:00
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95. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Absolutely love the fact FF is on! Finally a deep FPS where you can't shoot everything that moves.
FF is on where? FF is off in DUST.
- by Mitchman 514 - at 2012.08.06 13:26:00
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96. Just had the buggiest game ever ! After doing the optional Sony update. - in Technical Support/Bugs [original thread]
It's not related to any Sony update. It's a Dust bug and it sometimes happens. It's quite rare, though.
- by Mitchman 514 - at 2012.08.05 09:25:00
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97. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
The creo SHOULD be better than the duvolle, it's much more expensive.
- by Mitchman 514 - at 2012.07.31 21:49:00
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98. Grenade resupply - in Feedback/Requests [original thread]
Supply depots will resupply grenades. Just change the fitting to the one you're currently using and you'll have the full supply.
- by Mitchman 514 - at 2012.07.30 01:46:00
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99. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Stile451 wrote: Mitchman 514 wrote: Getting a notification about who is talking would be good too, how else would we know who to mute? The icon turns green when something is coming in over the mic. Which icon? The player list is not re...
- by Mitchman 514 - at 2012.07.29 14:56:00
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100. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Getting a notification about who is talking would be good too, how else would we know who to mute?
- by Mitchman 514 - at 2012.07.29 09:57:00
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