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101. I cant do this anymore - in General Discussions [original thread]
Icy Tiger wrote: How about you get better, and stop blaming your team? Because I know there's good players out there. And most games have people wit comms. He does have a point, though. With an influx of new and inexperienced people, what we...
- by Mitchman 514 - at 2012.07.29 05:49:00
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102. New Anti HAV tactic? - in General Discussions [original thread]
I'm curious how you know the effective resists, I can't see that anywhere (unfortunately it doesn't seem like eve in this regard) ?
- by Mitchman 514 - at 2012.07.24 07:21:00
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103. Prototype Logistics Dropsuit - in General Discussions [original thread]
CCP Remnant wrote: Also, even if you don't have the skills for a particular dropsuits, weapon, equipment or module you can always "Show Info" on the item in the marketplace and it'll give you all the info you need to know. In the case of drops...
- by Mitchman 514 - at 2012.07.17 09:46:00
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104. Light Assault Vehicles - in Feedback/Requests [original thread]
Yeah, the LAV is pretty much undrivable right now.
- by Mitchman 514 - at 2012.07.17 07:35:00
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105. New Build Date - in General Discussions [original thread]
Southern1Cross wrote: whatever it is , can we please have another map to try? just outta curiosity is the current skirmish map plateu? considered large medium or small ? Before the E3 beta, there was another map we no longer have access to w...
- by Mitchman 514 - at 2012.07.17 06:00:00
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106. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Bo Tracta wrote: Hey I am needing to know the slot layout for the Type-II Heavy dropsuit. Can anyone tell me? Off the top of my head, the same as Type-I. It got more shields and less armor being the biggest difference.
- by Mitchman 514 - at 2012.07.17 05:21:00
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107. Tanks are not Over Powered - in Feedback/Requests [original thread]
He's talking about _effective_ HP. 7.5k HP at 50% resistance is 15k effective HP.
- by Mitchman 514 - at 2012.07.17 03:10:00
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108. How to fix Remote Explosives - in General Discussions [original thread]
Gyrnius wrote: Maken Tosch wrote: 3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more ex...
- by Mitchman 514 - at 2012.07.16 23:52:00
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109. Rules for the Magic Flying Bus (or in this case my dropship) - in General Discussions [original thread]
Iron Wolf Saber wrote: Anyone have any new rules they'd like to add or reverse engineer it for a LAV/HAV? Don't fit guns on a dropship, always fit rocket launchers. If no one wants to be a gunner on your ship, that might be why. Same applies...
- by Mitchman 514 - at 2012.07.16 20:05:00
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110. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Jack McReady wrote: there is no abuse you got outplayed and baited into one That's rich coming from one of the people that abuses them constantly. "There are no Americans in Badgad". Bob, is that you?
- by Mitchman 514 - at 2012.07.16 18:02:00
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111. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
The abuse of remote explosives right now is arguably more serious than the swarm launcher issues used to be. So pretty please with sugar on, can they be fixed soon? I'll blow a gasket soon, the spawn camping and their use as instant kill grenades ...
- by Mitchman 514 - at 2012.07.16 08:05:00
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112. Grenades and Remote Explosive OP - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: more support points sure. I'm okay with RE right now. Never been blown up at spawn by RE, have you?
- by Mitchman 514 - at 2012.07.13 04:49:00
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113. Known Issue with Skill Books in Current Build - in Technical Support/Bugs [original thread]
Any ETA on getting the Electronic Upgrades skill on the market again?
- by Mitchman 514 - at 2012.07.08 19:01:00
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114. Friendly vehicles MUST have a marker - in Feedback/Requests [original thread]
Any dev comment on this?
- by Mitchman 514 - at 2012.07.03 19:43:00
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115. negative skill points - in Technical Support/Bugs [original thread]
Beta Phish wrote: CCP Cmdr Wang wrote: This is an issue at the server architecture so GMs alone cannot fix. We are looking into it, and will get to the bottom of it. Full Reset Incoming ....TBA its the only way to solve the problem. P...
- by Mitchman 514 - at 2012.06.27 14:26:00
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116. [BUG] War points missing on the character overview - in Technical Support/Bugs [original thread]
Enter the character skills menu and see the overview. War points are zero in it. Is it just me?
- by Mitchman 514 - at 2012.06.27 10:31:00
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117. negative skill points - in Technical Support/Bugs [original thread]
CCP Cmdr Wang wrote: We are aware of this issue and it may be caused by the new network architecture we implemented with the E3 build. I will keep you guys posted as more info becomes available. hah, endian problem in the network code, eh?
- by Mitchman 514 - at 2012.06.27 10:22:00
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118. Friendly vehicles MUST have a marker - in Feedback/Requests [original thread]
Having spent some time shooting at friendly vehicles from a dropship, I've realized that all vehicles MUST have a marker for FoF. Currently, you just see a vehicle, with no indication whether it's friend or foe. I'm sure being shot at annoys the v...
- by Mitchman 514 - at 2012.06.27 10:16:00
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119. negative skill points - in Technical Support/Bugs [original thread]
-330k unallocated SP here now. 3rd restart and my negative amount changes on every restart. Can't really play much like this.
- by Mitchman 514 - at 2012.06.27 02:14:00
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