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1421. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm l...
- by MINA Longstrike - at 2015.03.04 05:16:00
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1422. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
So to comment on something kind of like this... I really really enjoyed the new MCC repair facility map, because it has a lot of verticality to it, but after playing it a few times I realised that all the control points were still very much on the...
- by MINA Longstrike - at 2015.03.04 05:13:00
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1423. Help with Caldari Assault Sniper - in Rookie Training Grounds [original thread]
The caldari assault just doesn't pair super-well with snipers, aside from tac snipers.... and in that case the cal commando still carries a tac sniper better as it shares the reload bonus and gets a damage bonus on top.
- by MINA Longstrike - at 2015.03.04 04:33:00
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1424. @Fellow RTG guide writers and veterans - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: How goes the Caldari guide, MINA? I'm futzing about with commandos, sentinels and logi's and trying not to hate too much on sniper rifles. I'm trying to detail effective skillplans starting at 1.5m sp and then explain ...
- by MINA Longstrike - at 2015.03.03 23:18:00
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1425. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oops, I appear to have dropped a spreadsheet on this post. Have a look. Feel free to cry. Bear in mind DPS numbers assume zero-loss DPS from dispersion in all cases. Why are shield damage numbers higher than neutral ...
- by MINA Longstrike - at 2015.03.03 22:47:00
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1426. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Meee One wrote: My suggestion? Add a shield rep tool. Then see how the numbers add up. P.S. A 20m SG is a terrible idea,and sounds like it was given by a scout who can't be bothered to sneak up on a repping logi. What makes a 20m shotgun...
- by MINA Longstrike - at 2015.03.03 22:44:00
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1427. A ramble about Shield Boosters - in Feedback/Requests [original thread]
I have large frustrations with vehicles currently, and it has a lot to do with the fact that you never *ever* see a tank with 'half' hp. You either see a tank that's alive and fine, or a tank that is probably about to be dead in the next half sec...
- by MINA Longstrike - at 2015.03.03 12:10:00
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1428. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
My thoughts on pilot suits: They should not be 'mandatory', they should instead be *incredibly desireable sidegrades*. Now, if you start ****ing around with movement / turret / cpu / pg they start to slide further and further towards the 'mandato...
- by MINA Longstrike - at 2015.03.03 12:01:00
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1429. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns. Shotguns themselves could use a rework, and I would be entirely okay with heavies using shotguns at 20m
- by MINA Longstrike - at 2015.03.03 11:14:00
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1430. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I would be okay with a HMG being a 50m ~500dps 30 seconds of fire (this is highly exaggerated) death-hose rather than a 'room by room brawler'.
- by MINA Longstrike - at 2015.03.03 11:12:00
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1431. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Foreword: I am not a pc player. Will assault HMG dispersion actually all...
- by MINA Longstrike - at 2015.03.03 09:03:00
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1432. ATTENTION NEW PLAYERS: Claim your free Blueprint items now! - in Rookie Training Grounds [original thread]
Elvenblood wrote: It works both ways. The new recruit receives rewards then depending on their performance I will receive some rewards as well. Nothing wrong with a win/win situation. Aside from your entirely deceptive and self-serving pres...
- by MINA Longstrike - at 2015.03.03 00:06:00
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1433. ATTENTION NEW PLAYERS: Claim your free Blueprint items now! - in Rookie Training Grounds [original thread]
You're fishing to have people fill out the 'recruiter' bonuses for you.
- by MINA Longstrike - at 2015.03.02 21:37:00
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1434. @Fellow RTG guide writers and veterans - in Rookie Training Grounds [original thread]
I'm not available on Skype, but I am (infrequently) available on steam at: http://steamcommunity.com/profiles/76561198005986837/
- by MINA Longstrike - at 2015.03.02 10:55:00
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1435. Rr Skill Guide Redo - in Rookie Training Grounds [original thread]
Please stop with these threads, these 'guides' are incredibly poorly thought out and a disservice to the rookie training ground. As always, we appreciate the intent, but the actuality needs a hefty chunk of overhaul.
- by MINA Longstrike - at 2015.03.02 10:51:00
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1436. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
^And in that example the person still deserves the 'kill' as it goes to whoever dealt the finishing blow, not the most damage. What a novel concept that is, the kill goes to whoever deals the killing blow. I don't think I've ever met anyone who a...
- by MINA Longstrike - at 2015.03.02 10:43:00
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1437. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
More KDR whining? What a surprise. Lets run a sample situation. You do 700 damage to a guy with 710 health. The guy now at 10 hp steps into cover and begins to wait, you can no longer hit him. But an ally comes on this persons flank and deals the...
- by MINA Longstrike - at 2015.03.02 04:49:00
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1438. The Rail Rifle bug is serious - in General Discussions [original thread]
DeadlyAztec11 wrote: Dovallis Martan JenusKoll wrote: Every gun gets this. The slower the rate of fire, the more noticeable the misfires are. The rapidfire guns, just kind of glaze over the failed hits because an average player can't count ...
- by MINA Longstrike - at 2015.03.01 01:34:00
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1439. What ever happened to old vehicle reintorduction? - in General Discussions [original thread]
It's a process, it takes time. We might also be getting placeholder amarr / minmatar vehicles and correctly re-named vehicles (some caldari vehicles are currently named after minmatar conventions).
- by MINA Longstrike - at 2015.02.28 10:11:00
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1440. FOR THE STATE - in General Discussions [original thread]
Kirjuun Heiian is where a lot of people *are*.... but faction warfare is still a broken gamemode. Good luck Comrade. Anvatkaa moitte, onuoto kirjuun!
- by MINA Longstrike - at 2015.02.27 08:10:00
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