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1441. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Sgt Kirk wrote: True Adamance wrote: MINA Longstrike wrote: The hybrid charge is the thing that they're converting into plasma (in the case of gallente blaster weapons), caldari use the same things except just hyper-accelerate them as s...
- by MINA Longstrike - at 2015.02.27 04:07:00
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1442. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
True Adamance wrote: demonkiller 12 wrote: Pseudogenesis wrote: Why are shotguns so short range and high alpha? That's like asking why assault rifles shoot bullets. Assault rifles dont shoot bullets, they fire plasma Nope I take that...
- by MINA Longstrike - at 2015.02.27 02:52:00
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1443. Nifty Nanite Notions - in General Discussions [original thread]
I like the idea of an injector also being capable of sucking the nanites out of people and getting some sort of benefit for oneself. Might be useful on assaults / scouts as a little reward for actually making sure an enemy is terminated.
- by MINA Longstrike - at 2015.02.26 06:11:00
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1444. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
I read your argument and provided a rebuttal as you wanted to straight nerf the shotgun, I want to alter it to be a more desireable weapon. Yes, I did two theoretical dps calculations, did you want me to do the +5% for adv or +10% for proto? For ...
- by MINA Longstrike - at 2015.02.26 06:06:00
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1445. logi input required - in General Discussions [original thread]
Depends on the fit and what you're doing. If you're chubby chasing you'll want some hp and a decent rep rate. If you're protecting the uplink / nanohive, you'll want at least 2 cplx precision amps and potentially some range amps. If you're gallen...
- by MINA Longstrike - at 2015.02.26 01:40:00
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1446. Rifle dmg math - in General Discussions [original thread]
Sgt Kirk wrote: MINA is correct. I'm also hating that I'm finding myself agreeing with him more often these days.... What is happening We'd get along just fine if you weren't fighting for the wrong people.
- by MINA Longstrike - at 2015.02.26 01:20:00
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1447. Rifle dmg math - in General Discussions [original thread]
jane stalin wrote: I wish there were more stats to look at in dropsuit fitting, There should be primary weapon damage to shields, primary weapon damage to armour secondary weapon damage to shields, secondary weapon damage to armour. O...
- by MINA Longstrike - at 2015.02.26 00:12:00
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1448. Rifle dmg math - in General Discussions [original thread]
Functionally the order of multiplication doesn't extremely matter (order of operations kids!) but it usually goes Unpenalized to penalized. However in this case because 'efficiency' is the last thing slapped onto the weapon (aka, all weapons are '...
- by MINA Longstrike - at 2015.02.25 23:53:00
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1449. Breach forge gun. - in Feedback/Requests [original thread]
I like breach forges in a 'combined arms' setting. Quite frequently when I pull out a wiyrkomi breach forge I'm also running with someone who has a plasma cannon. That plasma cannon will get 1-2 hits in and then my breach forge will kill the rest ...
- by MINA Longstrike - at 2015.02.25 22:35:00
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1450. pilot suits the right way - in Feedback/Requests [original thread]
Made a suggestion about pilot suits a while back Phase 1) Vehicles get 'Equipment' Slots that you can fit stuff like active scanners / mcrus / other stuff into. Allows for further equipment iteration. Phase 2) Pilot suits modify the effect of the...
- by MINA Longstrike - at 2015.02.25 22:32:00
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1451. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Joel II X wrote: Shutter Fly wrote: 12 pellets Also, the shotgun shouldn't ever be hitting optimally beyond 10-12 meters, no matter the damage. I do think the shotgun could use a slight increase to range, along with a damage decrease, but o...
- by MINA Longstrike - at 2015.02.25 21:24:00
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1452. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Nirwanda Vaughns wrote: i use my 'Daemon' on gall assault (proto skills) you can get soem good damage from further away due to the assaults hip fire/dispertion bonus. if use it on a proto suit i generally have complex profile damp complex car...
- by MINA Longstrike - at 2015.02.25 19:38:00
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1453. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Attempting to discredit my point by claiming that I've fabricated the issue is pretty low when as I understand you shutter, you also want the shotgun to be 'fixed', but apparently that's supposed to happen with no changes made to anything other th...
- by MINA Longstrike - at 2015.02.25 09:47:00
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1454. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Billi Gene wrote: MINA Longstrike wrote: Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in maps like research lab, I'd be entirely fine with a...
- by MINA Longstrike - at 2015.02.25 08:51:00
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1455. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in maps like research lab, I'd be entirely fine with a well positioned shotgun user racking shots int...
- by MINA Longstrike - at 2015.02.25 08:31:00
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1456. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
^your post about shotguns has no discussion of numbers, it just seemingly flatly states that shotguns need to take longer to kill. Part of increasing TTK and getting the weapon into a healthy place involves increased range.
- by MINA Longstrike - at 2015.02.25 07:24:00
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1457. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Shutter Fly wrote: MINA Longstrike wrote: Heimdallr69 wrote: This dude did 1400 DMG 2 shots with a std last match.. That's crazy. I'm really interested in try to get shotguns into a place where assaults and commandos would want to use ...
- by MINA Longstrike - at 2015.02.25 06:54:00
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1458. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
^part of it would be that dispersion/spread from gal-assault would be applicable.
- by MINA Longstrike - at 2015.02.25 06:45:00
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1459. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Heimdallr69 wrote: This dude did 1400 DMG 2 shots with a std last match.. That's crazy. I'm really interested in try to get shotguns into a place where assaults and commandos would want to use them, without them being instagibby on a scout.
- by MINA Longstrike - at 2015.02.25 06:35:00
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1460. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Shutter Fly wrote: 12 pellets Also, the shotgun shouldn't ever be hitting optimally beyond 10-12 meters, no matter the damage. Why? Based on what reasoning? Are you aware of how shotguns work in real life where they shot quite well up to an...
- by MINA Longstrike - at 2015.02.25 06:15:00
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