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741. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I currently like how apex functions right now and unlocking it has provided a great argument from tiericide - even if every other suit was changed to apex slots, they are a bpo dropsuit that comes with a huge amount of free modules and can be run ...
- by MINA Longstrike - at 2015.05.15 22:26:00
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742. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Most of the vehicle community is tired of the polarity between HAVs and AV. BLUNTLY I don't blame them. Tanks pendulum back and forth between god-monster and warpoint pinata. Regardless the answer needs to be somewhere in ...
- by MINA Longstrike - at 2015.05.15 08:45:00
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743. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I-Shayz-I wrote: Could we make the suits 1-time purchase BPOs so you only need to restock power cores? Here's an idea: experimental power cores can be produced from the Lab that have CPU/PG somewhere in between Proto and Officer gear? Or they ...
- by MINA Longstrike - at 2015.05.15 08:41:00
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744. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Robert Conway wrote: MINA Longstrike wrote: Robert Conway wrote: MINA Longstrike wrote: Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a...
- by MINA Longstrike - at 2015.05.15 08:13:00
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745. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: doesn't look outright terrible breakin. I think I've said to you before in squad that I'd be entirely fine with losing vehicles left and right if they were less expensive (as I tend to act stupid w...
- by MINA Longstrike - at 2015.05.15 07:53:00
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746. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Robert Conway wrote: MINA Longstrike wrote: Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have ...
- by MINA Longstrike - at 2015.05.15 07:44:00
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747. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be.
- by MINA Longstrike - at 2015.05.15 07:38:00
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748. The Bastion - in The Locker Room [original thread]
doesn't look outright terrible breakin. I think I've said to you before in squad that I'd be entirely fine with losing vehicles left and right if they were less expensive (as I tend to act stupid with vehicles anyways). I'd be a bit worried about...
- by MINA Longstrike - at 2015.05.15 07:33:00
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749. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Rattati's Reaction
- by MINA Longstrike - at 2015.05.15 03:27:00
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750. Your own personal CCP. - in General Discussions [original thread]
CCP ConsentacleMonstar
- by MINA Longstrike - at 2015.05.15 03:22:00
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751. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Glyd Path wrote: Aero Yassavi wrote: You just shaved off 160 suits from the memory cap. Even more if you do this to basic suits as well. The only purpose of all the busyness in suits/fits/skills/weapons is to suck SP/ISK/AUR. Read some CC...
- by MINA Longstrike - at 2015.05.15 03:19:00
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752. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots? So in theory you only have light, medium and heavy...
- by MINA Longstrike - at 2015.05.15 03:11:00
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753. How many have given up on the warbarge? - in General Discussions [original thread]
Clone D wrote: There comes a point of diminishing returns. Logging in at least every two days for what? So that in a month you can upgrade your mobile factory to level 4. Has anybody else given up on this bs? I log in every day so I can pla...
- by MINA Longstrike - at 2015.05.15 01:49:00
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754. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots? So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player...
- by MINA Longstrike - at 2015.05.15 01:47:00
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755. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: You guys have to try XCOM: The Bureau. Every single one of you Bastards will love it. Except maybe Quil. And there are no 4hr tutorials :-) It isn't perfect, but it's smart. I refuse on principle. That thing is not xcom.
- by MINA Longstrike - at 2015.05.15 00:17:00
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756. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses. This is also all in relation to our work on an i...
- by MINA Longstrike - at 2015.05.14 08:32:00
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757. Anyone have MN Legacy SKIN pics? - in General Discussions [original thread]
They're pretty red and rather good looking.
- by MINA Longstrike - at 2015.05.14 08:20:00
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758. Vehicle regulator mod - in General Discussions [original thread]
If there wasn't a slot tax on caldari tanks in terms of their low slots, or the absolutely insane way 'fitting optimization' / 'powergrid / cpu increasing' skills worked, we might actually be able to fit heavy boosters or the like. As it is I have...
- by MINA Longstrike - at 2015.05.14 08:19:00
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759. YOU KNOW SOMETHING CCP - in General Discussions [original thread]
Chill out, it's heavily suspected that logi's will be the focus of this next (upcoming) hotfix and you have more than a few people in your corner when it comes to the fight for the callogi. I personally ****ing hate slot taxes in the forms of pg/...
- by MINA Longstrike - at 2015.05.14 08:11:00
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760. The Bastion - in The Locker Room [original thread]
MINA Longstrike wrote: Jonny D Buelle wrote: MINA Longstrike wrote: What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon. Target reticule could be like ( o o ), with the smalle...
- by MINA Longstrike - at 2015.05.14 07:50:00
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