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2821. Does anyone actually use their logi's specialisation to this ext... - in General Discussions [original thread]
Situationally, the amarr logi is probably the most powerful logi in the game. The minmatar logi is incredibly powerful too. I feel like the caldari logi might be a bit weak though because of how easily nano-hives are destroyed when not spammed(and...
- by MINA Longstrike - at 2014.05.29 07:50:00
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2822. Can something be done about the Callogi C1's abysmal slot layout... - in Feedback/Requests [original thread]
I really feel like the caldari logistics suit is probably one of the weakest logi's until it gets to proto tier right now. With only two equipment slots and a very, very situational bonus it's hard to run the things that make you *useful* as a log...
- by MINA Longstrike - at 2014.05.29 07:46:00
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2823. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there a...
- by MINA Longstrike - at 2014.05.29 03:44:00
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2824. [Hotfix Numbers] Scout Damp Numbers based - in General Discussions [original thread]
Numbers are never rounded in dust or eve, that's only a function of the displays. You can deal fractions of a point of damage.
- by MINA Longstrike - at 2014.05.28 23:13:00
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2825. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Vehicles give up slots for those modules and they don't catch everything, in fact most vehicles don't even fit them due to CPU restrictions and other modules outright being better. Infantry already can avoid vehicles and do it with *incredible fr...
- by MINA Longstrike - at 2014.05.28 11:12:00
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2826. This is the problem - in General Discussions [original thread]
Schecter 666 wrote: people in suits out to make money, people from ea etc do not make good gaming decisions they only make "business" decisions. If the upper management is really so clueless and is blindfolding talented people on the ground the...
- by MINA Longstrike - at 2014.05.28 10:50:00
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2827. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Profile/precision doesn't matter, scan range does, i apologize for ewar being utterly awful but that in no way excuses your demands that all infantry should always be able to passive scan vehicles within a 70-120m range. In regards to 'avoidance'...
- by MINA Longstrike - at 2014.05.28 10:10:00
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2828. Feedback:The cloak nerf closes one door but opens others - in Feedback/Requests [original thread]
shady merc wrote: Meee One wrote: My logic? Look at logi bonuses,during 1.8 each racial logi can use each equipment better then in 1.7. How does this logic effect cloaks? Now,different bonuses can be given to each racial scout to boost ...
- by MINA Longstrike - at 2014.05.28 06:34:00
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2829. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Brokerib wrote: As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light suit (45dB, or the sound ...
- by MINA Longstrike - at 2014.05.28 05:56:00
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2830. vehicles are definitely not fine - in Feedback/Requests [original thread]
TTK for tanks is way too low (railguns are the biggest offender, lack of meaningful health increasing options, hardeners and extreme mobility is a big issue too). TTK for dropship vs dropship way, way too high (practically impossible to kill one w...
- by MINA Longstrike - at 2014.05.28 05:51:00
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2831. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Watch judges new video, it explains a lot. Swarms are pretty well balanced vs pythons... Incubuses we're not too sure about yet.
- by MINA Longstrike - at 2014.05.26 22:00:00
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2832. Leaving battle should only cost you not benefit. - in General Discussions [original thread]
Ryme Intrinseca wrote: FUXOFF wrote: Leaving before it's over should cost all spawned clones, not count towards kills (only deaths), and always count as a battle loss IF you spawned in, and have zero isk and SP payout. Wanna leave fine but n...
- by MINA Longstrike - at 2014.05.25 22:57:00
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2833. [Request] Temporarily disable... - in Feedback/Requests [original thread]
Haerr wrote: Please give us an option to automatically disable all chats, except for the one with voice activated, and mail functions while in a match. Basically just automatically disable all non pew-pew functions of the game while we're in a ...
- by MINA Longstrike - at 2014.05.25 11:20:00
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2834. 62 Kills in Domination... - in General Discussions [original thread]
I've managed upwards of 57 with a std heavy & std hmg. My favorite was going 21/1 with a laser rifle (20 kill streak).
- by MINA Longstrike - at 2014.05.24 06:38:00
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2835. Leaving battle should only cost you not benefit. - in General Discussions [original thread]
FUXOFF wrote: Leaving before it's over should cost all spawned clones, not count towards kills (only deaths), and always count as a battle loss IF you spawned in, and have zero isk and SP payout. Wanna leave fine but not after inflating b.s. St...
- by MINA Longstrike - at 2014.05.24 06:34:00
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2836. Don't remove passive dampening from cloaks. - in Feedback/Requests [original thread]
Bumping for some more opinions / discussion.
- by MINA Longstrike - at 2014.05.24 06:23:00
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2837. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Tebu Gan wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster ...
- by MINA Longstrike - at 2014.05.24 06:22:00
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2838. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into...
- by MINA Longstrike - at 2014.05.24 06:16:00
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2839. Hey CCP could we have a 100,000 vehicle challenge? - in General Discussions [original thread]
Cyrus Militani wrote: Takers don't need a bonus for kills. Going 30/0 is bonus enough. Bonus for killing Tankers? Sure. That really doesn't happen that often, in fact it happens more often for infantry players than it does for vehicles.
- by MINA Longstrike - at 2014.05.24 01:46:00
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2840. the suicide epidemic - in General Discussions [original thread]
Michael Arck wrote: Arcturis Vanguard wrote: Michael Arck wrote: Wait, wait, wait, wait. You're actually serious? You want to change a method of attack people use against you because its killing you? You can't be serious here. No man. T...
- by MINA Longstrike - at 2014.05.24 01:42:00
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