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2801. Killing Vehicles - in Rookie Training Grounds [original thread]
Apothecary Za'ki wrote: MINA Longstrike wrote: Breach forge is really good, most vehicles also have a weak spot in their back they do? i was under the impression they didnt have weakspots. the weakspot for caldari tanks is those little...
- by MINA Longstrike - at 2014.06.04 23:25:00
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2802. Killing Vehicles - in Rookie Training Grounds [original thread]
Breach forge is really good, most vehicles also have a weak spot in their back
- by MINA Longstrike - at 2014.06.04 04:13:00
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2803. [Error on DUST514.com] Post states that DUST supports 24 vs 24 battl... - in General Discussions [original thread]
Piraten Hovnoret wrote: Are any one surprised? This only shows that CCP is so far gone that they actually believe in there own lies as the truth. More unethical gaming company is hard to find. You're wrong. Electronics Arts. Microsof...
- by MINA Longstrike - at 2014.06.03 15:43:00
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2804. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Korvin Lomont wrote: Hmm may be I am just lucky to be thrown in matches with 8 + heavies plus logis behind them . I've gotten a few of those, and honestly they're preferable to the scout crap - at least you can see who and where to shoot, t...
- by MINA Longstrike - at 2014.06.03 11:33:00
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2805. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Korvin Lomont wrote: JP Acuna wrote: I'd be ok with this, but the Shotgun should remain a light weapon. This would mean: 1.- The scout playstyle will be for scouting, eWar, squad intel, etc... as it always should have been. 2.- The Shotgun...
- by MINA Longstrike - at 2014.06.03 10:23:00
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2806. vehicles are definitely not fine - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few ...
- by MINA Longstrike - at 2014.06.01 22:26:00
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2807. Caldari Logistics and nano-thingies. - in General Discussions [original thread]
Jett Pezzin wrote: I don't think you know what I'm even talking about. Besides... Bro. You're wrong... at the bottom of the page it says: - "This page was last modified on 29 October 2013, at 20:35." And btw... The second link is dead/not as ...
- by MINA Longstrike - at 2014.06.01 10:47:00
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2808. The amarr logi,and droplinks. - in Rookie Training Grounds [original thread]
Brokerib wrote: Couple of quick uplink tips. While there are hard limitations on how many of a particular uplink you can deploy at a time (2 x R-9 uplinks deployed simultaneously, for instance), you can get around the limitations by deploying...
- by MINA Longstrike - at 2014.05.31 21:59:00
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2809. python skill stacking - in General Discussions [original thread]
Judge Rhadamanthus wrote: This does need a careful review. But as a starting comment try not to confuse powerful with overpowered. I played with infantry players Shley Ashes and John mcgeachy most nights. They often get 30 plus kills with few d...
- by MINA Longstrike - at 2014.05.31 07:48:00
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2810. Security status - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: I have a theory. Security Status affects the salvage earned in a match. The lower the security status the greater the chance for salvage. When they talked about legion they mentioned it would be this way so I a...
- by MINA Longstrike - at 2014.05.31 07:20:00
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2811. Questions about weapons and how to counter/use them. - in Rookie Training Grounds [original thread]
Lloyd Orfay wrote: Thank you, although one thing I might disagree on is SMGS. They seem to have too much effective range as players kill me with them while being quite a distance away, and I don't wear weak armoured suits. Higher tier weapon...
- by MINA Longstrike - at 2014.05.31 07:16:00
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2812. Caldari Logistics and nano-thingies. - in General Discussions [original thread]
Jett Pezzin wrote: Meiko Shiraki wrote: damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O) Anyways, the topic has gone a little of track. ...
- by MINA Longstrike - at 2014.05.31 07:04:00
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2813. [Request] Adjust WP Requirements of Warbarge Strikes - in Feedback/Requests [original thread]
So WP's should be reserved for full squads of proto people to even further stomp other players? 7200 is way too high. 2500 is currently fine.
- by MINA Longstrike - at 2014.05.31 06:37:00
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2814. python skill stacking - in General Discussions [original thread]
Saw it happen earlier today. 8 missiles in ~ 1.5 seconds is a bit too powerful.
- by MINA Longstrike - at 2014.05.31 04:28:00
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2815. X Race has the best Y - in General Discussions [original thread]
Minmatar are the best innovators and probably the meanest when backed into a corner. None of the other races really science! unless they absolutely have to. The Amarr got to a decent level of tech and kind of went 'yep, good enough'. Amarr have t...
- by MINA Longstrike - at 2014.05.31 04:13:00
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2816. Buff minmitar scout!!! - in General Discussions [original thread]
I don't see how the min scout is the 'worst' of all the scouts, It might have some issues with powergrid at bsc and adv tiers but I quite honestly find it to be a perfectly fine suit. My min scout MK.0 uses Highs 3x complex shield extenders (Hp, ...
- by MINA Longstrike - at 2014.05.31 03:33:00
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2817. Hotfix alpha question - in Feedback/Requests [original thread]
I'll the fitting cots for plasma cannons be adjusted so they no longer only cost (exorbitant amounts of) CPU?
- by MINA Longstrike - at 2014.05.30 01:55:00
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2818. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
Glyd Path wrote: Their fine as they are. Damage mods included. I was surprised by the first double damage mod equipped sicas but I adapted. I watch for them and respond in kind if needed. Indeed, they have convinced me to use a cheap tank fit ...
- by MINA Longstrike - at 2014.05.30 00:01:00
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2819. What is wrong with FoTM? - in General Discussions [original thread]
The problem with fotm is that it's the path of least resistance, and is most frequently used to completely destroy the fun of others. Gallente scouts are awful to deal with if you're not a scout yourself. Huge numbers of vehicles cannot be fought ...
- by MINA Longstrike - at 2014.05.29 22:03:00
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2820. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
Their damage is insane even without mods, it is only compounded by the incredibly high increases given on damage mods. It needs to be rolled back to somewhere around 1450 at proto. Vehicle fights should not be about 'who gets the drop on the other...
- by MINA Longstrike - at 2014.05.29 12:55:00
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