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61. A plea from a Sentinel - in Feedback/Requests [original thread]
Pokey Dravon wrote: I always thought Sentinel were supposed to be point defense, as in staying near the point, and defending it, which is nearly always in CQC. If you want to be a heavy suit and move around more, try the Commando. A little und...
- by Mikel Arias - at 2015.04.12 19:59:00
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62. [IDEA] New Weapon Variation - True Grenade Launcher - in Feedback/Requests [original thread]
what about a one shot grenade luncher? Even if it deals a lot of damage, like the plasma cannon, it wouldnt be shot too fast, also, it could deal a lot of damge but just in one meter radius, maybe even less. Beyond the radius, the damage would be ...
- by Mikel Arias - at 2015.04.10 19:58:00
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63. Please Rattati consider Driver Seat Lock - in Feedback/Requests [original thread]
The perfect solution would be for people to stop being as******, I mean, having some good manners and not to take whats not theirs, but thats too much too ask.
- by Mikel Arias - at 2015.03.29 16:43:00
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64. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
I do get the frustration. But, before anything else, I think there should be some data about how each level is doing. For example, the gunnlogi; the basic version is being bought xxxx, deployed xxxxx, it kills xxxxx players, it destroys xxxxx vehi...
- by Mikel Arias - at 2015.03.26 03:16:00
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65. Lock on Message for Swarms - in Feedback/Requests [original thread]
The problem with this is that it would not be fair. To explain myself, lets take a random player who is sniping, then he gets sniped. If he had received some kind of warning, like "you are being aimed" he could have avoided death. Of course, maybe...
- by Mikel Arias - at 2015.03.22 15:09:00
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66. [IDEA] Rearrange salvage/rewards/items as Play/Win/Progress Incenti... - in Feedback/Requests [original thread]
Its a very interesting idea, however, the current problems with Factional Warfare and the time it takes to get into a match would discourage to play this specific game mode, and planetary conquest, as good as it migth be (dont really know, I dont ...
- by Mikel Arias - at 2015.03.21 03:28:00
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67. Best way to make sniping better. - in Feedback/Requests [original thread]
Well, people complain about pretty much anything that kills them. Scouts, for example, are still a problem, apparentely. Sentinels seem to be the more coward thing to use inside any closed building, even when thats when they are supposed to be use...
- by Mikel Arias - at 2015.03.21 01:58:00
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68. [Request] rename ambush "Smart Deploy" to... - in Feedback/Requests [original thread]
Cypher Nil wrote: DRT 99 wrote: Lightning35 Delta514 wrote: True. Lol. Ccp has to fix this. They should let us spawn where we want ON THE GROUND. Same way you chose strike location for strikes, let su spawn ourselves. amubush starts ...
- by Mikel Arias - at 2015.03.21 01:47:00
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69. New Game Idea - in Feedback/Requests [original thread]
I think this has been proposed by someone before, dont know who, but a game mode where each player can only lose one clone would be amazing, so it would be 16 vs 16, 7 minutes, maybe 10, once you die its over for you. The more you kill and the lo...
- by Mikel Arias - at 2015.03.20 02:44:00
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70. [ IDEA ] Assault And Breach Plasma Cannon - in Feedback/Requests [original thread]
Shouldnt an assault plasma cannon fire faster, with lower damage? The reload should also be faster. The breach should be slower in rate of fire, but do more damage.
- by Mikel Arias - at 2015.03.13 18:50:00
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71. Remote Problem - in Feedback/Requests [original thread]
well, its true that it would be cool for each piece of equipment to have its own sound, not just remotes.
- by Mikel Arias - at 2015.03.08 01:26:00
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72. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: No. Before killing a heavy, kill it's life support system, the logi. This. People complain a lot about many things, but they hardly think of a way (call it strategy if you want) to get over them, to counter...
- by Mikel Arias - at 2015.02.20 18:32:00
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73. Heavy Sidearm variants of all "light sidearm" variants. - in Feedback/Requests [original thread]
Heavy bolt pistol? A weapon to kill tanks in one shot?
- by Mikel Arias - at 2015.02.18 02:47:00
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74. new death animation? - in Feedback/Requests [original thread]
would be nice, really, but there are other things that could be worked right now. (like the ******** bolt pistol)
- by Mikel Arias - at 2015.02.16 17:35:00
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75. Improved Gal assault bonuses - in Feedback/Requests [original thread]
I get the bonus should be weapon related, but it would be interesting to see how it works a bonus that affected the survival rate. For example, for gallente, a 2% armor repair efficiency extra per level; caldari; x% shield recharge per level; amar...
- by Mikel Arias - at 2015.02.16 04:28:00
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76. Hacking points - in Feedback/Requests [original thread]
Excellent idea.
- by Mikel Arias - at 2015.02.13 19:32:00
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77. Sound Effects for Impacts - in Feedback/Requests [original thread]
I like the idea. I wish that this could be done.
- by Mikel Arias - at 2015.02.07 22:06:00
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78. [Feedback] Moods - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Not sure if that is feasible...but I'd like to give my opinion that the dark mood maps are hard to play on. Can't see tanks....and forget about cloakers. I think that makes it more interesting. On the bright side, have y...
- by Mikel Arias - at 2015.02.02 14:41:00
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79. How to fix grenades... - in Feedback/Requests [original thread]
Sir Dukey wrote: Yokal Bob wrote: Sir Dukey wrote: Yokal Bob wrote: I do not mind the cooking of grenades, it is a common feature in many games. Whats is needed is some form of indicator showing the grenade. I get killed so many times ...
- by Mikel Arias - at 2015.02.02 04:17:00
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80. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
I think that before the nerf there were scouts with more than 500 armor... with cloaks... Now, its true that its not like before, when you had an amazing ewar; you knew where every enemy was and they didnt know where you were, and you could just a...
- by Mikel Arias - at 2015.02.02 04:12:00
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