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1. How am I being scanned? - in General Discussions [original thread]
jordy mack wrote: i got 28.152 i think u had the order right in ur first post, its been a while since ive done this though... I think Jordy's math is correct. Should work like this: 45 * .85 * .8 * .92 = 28.152
- by Mieli Sydan - at 2014.03.21 07:10:00
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2. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so: Non-Variant 285.71 RPM Breach 133.33 RPM (unchanged) Assault 301.51 RPM Burs...
- by Mieli Sydan - at 2014.03.19 10:15:00
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3. SDE confirms shotgun proficiency change - in General Discussions [original thread]
I dug into the SDE data and verified that the base ROF for the shotgun and its variants has not changed either .
- by Mieli Sydan - at 2014.03.19 00:00:00
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4. Clarification regarding 1.8 shotgun proficiency change and ROF? - in General Discussions [original thread]
I think I just answered my own question by digging into the SDE export of the 1.8 data. Please excuse the raw sqlite queries. If you don't speak SQL, the tl;dr is that ROF isn't mentioned in any of the skill descriptions and the fire interval re...
- by Mieli Sydan - at 2014.03.18 22:00:00
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5. Clarification regarding 1.8 shotgun proficiency change and ROF? - in General Discussions [original thread]
Has there been any dev clarification on the shotgun proficiency changes and rate of fire? If we're all forced back to the original ROF on the shotgun, I'd consider the changes an unneeded net nerf. The current proficiency skill at least gives a bo...
- by Mieli Sydan - at 2014.03.18 21:27:00
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6. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
Funkmaster Whale wrote: Here's a case of someone switching over from M/KB to DS3 and their results: http://www.reddit.com/r/dust514/comments/1zsrpd/ive_been_using_kbm_since_12_my_lifetime_kdr_is/ That's my reddit post. Before AA was in...
- by Mieli Sydan - at 2014.03.08 07:51:00
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7. Shotguns are underpowered - in General Discussions [original thread]
The SG is my weapon of choice, but *damn* is it frustrating at times. Here's my take on the deficiencies of the shotgun: Most weapons get both a flat damage boost and an optimal range increase as you go up in tiers. The shotgun only gets the da...
- by Mieli Sydan - at 2014.02.25 23:00:00
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8. Explosive hit detection is broken again? - in General Discussions [original thread]
I captured some footage of this a few days ago: https://www.youtube.com/watch?v=TjELDidYmK8 I also made a post in the bugs forums about it, but I didn't get a dev response :/
- by Mieli Sydan - at 2014.01.10 20:51:00
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9. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 1...
- by Mieli Sydan - at 2013.11.21 23:34:00
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10. www.dust514-fitting.com --> Indroduction of a new skill planer online tool - in General Discussions [original thread]
Seems like a good start. I noticed that the skill planner seems to be missing a bunch of (all of?) the weapon reload skills though. Also, it took me a while to figure out how the skill planner UI worked. Requiring double clicks is somewhat unintui...
- by Mieli Sydan - at 2013.11.18 23:20:00
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11. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
Galvan Nized wrote: Only need 1 enhanced and level 5 dampening to get below advanced scanners, the scanners most people run. 2 basic and level 1 dampening will also get you below advanced scanners. I know it may not help much. Scanners are pr...
- by Mieli Sydan - at 2013.11.13 01:32:00
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12. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
A medium suit has a base scan profile of 50dB. There are only 3 skill/module combinations that matter to medium suit users using only 1 (or no) low power slot: Maxed out dampening skill, no dampening modules (10% profile dampening)
50 * .9 = ...
- by Mieli Sydan - at 2013.11.13 01:29:00
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13. Mimmatar assault - is it any good? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Also get used to one of your low slots getting married to a CPU upgrade you will be needing it all the time. You really don't have much flexibility with your lows. I've never had the need to use CPU upgrades on this sui...
- by Mieli Sydan - at 2013.10.12 01:42:00
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14. Mimmatar assault - is it any good? - in General Discussions [original thread]
I'm usually a shotgunner, but depending on the map/situation, I'll grudgingly run an AR. This is the Assault M/1 AR fit I use when I do: 3x complex shield extenders 2x basic armor plates GEK-38 AR GN-20 Specialist Flaylock A-45 Quantum Scanner Lo...
- by Mieli Sydan - at 2013.10.12 01:32:00
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15. Shotgun trigger latency? - in General Discussions [original thread]
Any other shotgunners out there noticing that the shotgun in 1.4 feels less responsive? I feel like there's a bit of a delay between pulling the trigger and the shot actually firing that wasn't there in 1.3.
- by Mieli Sydan - at 2013.09.06 18:01:00
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16. Hit detection still broken to the benefit of high-ROF weapons? - in General Discussions [original thread]
Garrett Blacknova wrote: In my experience, the Shotgun in close quarters is once again utterly lethal. On the first couple of days of 1.4, it was dealing no damage quite often, and it sucked, but now it's performing great, at least for me. ...
- by Mieli Sydan - at 2013.09.05 22:01:00
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17. Hit detection still broken to the benefit of high-ROF weapons? - in General Discussions [original thread]
Beren Hurin wrote: I'm pretty sure that the shotgun is hitscan, but applies its damage with some funky formula as a function of the optimal range of the gun, but also the portion of the target that is in the hit area. Hitscan is plagueing the w...
- by Mieli Sydan - at 2013.09.05 21:51:00
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18. Hows shotgun hit detection? - in General Discussions [original thread]
N1ck Comeau wrote: Mieli Sydan wrote: It's mostly back to the way it felt in 1.3. Trigger delay feels a little longer and I'm still getting what feels like partial damage on some shots, but it's way better than it was when 1.4 first hit. Sho...
- by Mieli Sydan - at 2013.09.05 20:47:00
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19. Hows shotgun hit detection? - in General Discussions [original thread]
It's mostly back to the way it felt in 1.3. Trigger delay feels a little longer and I'm still getting what feels like partial damage on some shots, but it's way better than it was when 1.4 first hit. Shots on target are generally hits, and no more...
- by Mieli Sydan - at 2013.09.05 20:34:00
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20. Hit detection still broken to the benefit of high-ROF weapons? - in General Discussions [original thread]
I'm normally a shotgunner, but while I waited for SG hit detection to be fixed, I dusted off my AR and joined the hitscan masses for a few days. I'm pretty crap with an AR, but I noticed that I was getting hit registration and kills in a lot of ca...
- by Mieli Sydan - at 2013.09.05 19:39:00
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