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401. What being in a tank feels like when proto AV shows up - in General Discussions [original thread]
How does it feel when your tank get killed by a Freedom Mass Driver?
- by Midas Fool - at 2013.08.15 22:21:00
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402. What is DUST 514? - in General Discussions [original thread]
Noc Tempre wrote: Um, where to begin. This is an honestly frightening answer. You leave me flabbergasted with tons of questions. If you want EVE and DUST to be synonomous, and the gunplay means absolutely nothing to you, why should DUST exist ...
- by Midas Fool - at 2013.08.15 21:53:00
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403. What is DUST 514? - in General Discussions [original thread]
Noc Tempre wrote: Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP so...
- by Midas Fool - at 2013.08.15 21:32:00
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404. What is DUST 514? - in General Discussions [original thread]
Telcontar Dunedain wrote: Actually read the OP and you'll know exactly what many many people expected. So far your drive by comment that doesn't respond to the OP isn't worth much. I read the entire OP. Sorry that I didn't fervently coddle h...
- by Midas Fool - at 2013.08.15 20:56:00
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405. What is DUST 514? - in General Discussions [original thread]
Ninjanomyx wrote: Hope to not see you on MGS5
- by Midas Fool - at 2013.08.15 20:31:00
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406. What is DUST 514? - in General Discussions [original thread]
Telcontar Dunedain wrote: The point of this thread is that CCP failed to deliver ANY of its promises... It's nice that you "like" the game though. The point in my response is that I don't know what you expected. I do "like" the game. Quote ...
- by Midas Fool - at 2013.08.15 20:29:00
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407. What is DUST 514? - in General Discussions [original thread]
Meh. I don't care. I still like this game. It's gonna get better over time. Slowly, but surely. Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that ...
- by Midas Fool - at 2013.08.15 18:04:00
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408. Another for the AFKing's - in Feedback/Requests [original thread]
Beforcial wrote: Sorry for repeating if it has been said/mentioned already. (i am rushing) 1) Place the MCC in the red zone there is plenty time to get down and out of the red zone. or 2) Make the inside of the MCC a red zone. idea from Rea...
- by Midas Fool - at 2013.08.14 23:17:00
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409. Stop B******* about PROTO - in General Discussions [original thread]
Using better and better Dropsuits/Weapons/Equipment/Modules/Vehicles is kind of the point in this game. It makes you better and better at killing people.
- by Midas Fool - at 2013.08.14 17:11:00
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410. END HEAD 1 SHOT KILLS NOW! - in General Discussions [original thread]
From a corporation named "Murder Taxi Company"... Wants an end to bullsht one-hit kills...
- by Midas Fool - at 2013.08.14 16:00:00
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411. Assault Rifle Theory - in General Discussions [original thread]
I think its time to revive this thread now that everyone is complaining about AR over-prevalence.
- by Midas Fool - at 2013.08.14 15:36:00
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412. [request] Remove the Assault Rifle - in Feedback/Requests [original thread]
Buster Friently wrote: By renaming it to the Blaster Rifle, as it should have been to begin with. Absolutely +100 Shameless link to my own thread with this idea in a little bit more detail...
- by Midas Fool - at 2013.08.14 15:29:00
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413. [Request] Something other than Dropships - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I realize you guys have mentioned that you have other air vehicles in the works, but is there any chance we could get something other than a Dropship by the end of this year? I sure hope this happens. But not until Amarr ...
- by Midas Fool - at 2013.08.14 14:00:00
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414. Rechargeable proto BPO's [Request] - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Not pay to win, you would still need to get all the SP to use Proto items. You just Wouldn't waste ISK for the first few fits you use. Well that's the part that's kinda pay-to-win... Also no to militia items. There alrea...
- by Midas Fool - at 2013.08.14 13:56:00
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415. [Feedback] Reactive Plates are Redundant - in Feedback/Requests [original thread]
They simply are. You will get a significantly better tank using regular plates + armor reps. Especially with the new numbers . As if it wasn't bad enough, reactives are harder to fit, and they still will be. I already suggested making them high ...
- by Midas Fool - at 2013.08.14 13:39:00
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416. Idea for a new game mode - in Feedback/Requests [original thread]
Didn't even have to read. +1 for more game modes all day.
- by Midas Fool - at 2013.08.14 13:29:00
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417. Rechargeable proto BPO's [Request] - in Feedback/Requests [original thread]
Interesting. I would certainly support more BPOs. But this smells like pay-to-win from a mile away.
- by Midas Fool - at 2013.08.14 13:22:00
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418. Rooftop combat balancing - in Feedback/Requests [original thread]
High Ground = Advantage. It's just natural, mostly since visibility is key. So -1. However rooftop snipers/forge/tanks are kind of annoying and expensive to deal with, so I suppose a few map changes here or there would be nice. Maybe a roof over ...
- by Midas Fool - at 2013.08.14 13:16:00
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419. heads up for some armour and movement updates - in General Discussions [original thread]
This really puts armor tanking in a nice spot. I think it's about even with shields now. If you make shield penalties please make them based around signature radius. More shields = more signature = easier to detect by dropsuit and active scanners...
- by Midas Fool - at 2013.08.14 12:43:00
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420. [REQUEST] RDV delivery E.T.A. re-introduced - in Feedback/Requests [original thread]
7/10 if troll. 1/10 if inside joke. F/10 if serious. Please don't be serious. Why? Why would you want this game to be more difficult? Are vehicles really giving you that hard of a time? The rapid deployment is the only thing keeping pilots and t...
- by Midas Fool - at 2013.08.13 13:09:00
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