Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. The base Assault bonus is good. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: It's a start but if Amarr can squeeze some extra HP's in armor then Caldari should get some in shield , they should have the most shield and stop the comparison to the Gal suits with the stats being fl...
- by Midas Fool - at 2014.07.08 08:58:00
|
82. The base Assault bonus is good. - in General Discussions [original thread]
Nocturnal Soul wrote: Midas Fool wrote: This makes sense. My suggested new base values (then with skills): Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120...
- by Midas Fool - at 2014.07.08 07:18:00
|
83. The base Assault bonus is good. - in General Discussions [original thread]
This makes sense. My suggested new base values (then with skills): Amarr: 120s/240a (150s/300a) --> 160s/280a (200s/350a) Caldari: 210s/120a (262.5s/150a) --> 240s/120a (300s/150a) Gallente: 120s/210a (150s/262.5a) --> 120s/240a (150s/30...
- by Midas Fool - at 2014.07.08 07:02:00
|
84. [Community Opinion] Caldari Assault low slot fitting? - in General Discussions [original thread]
LT SHANKS wrote: I have no experience in the CalAss, but I would build it similarly to my CalScout: extenders in the highs and 1 complex reactive plate and regulators in the lows. If I had an Assault ck.0, I'd fit it like this: Complex Shiel...
- by Midas Fool - at 2014.07.08 03:30:00
|
85. [Community Opinion] Caldari Assault low slot fitting? - in General Discussions [original thread]
Cal Assault V reporting in. With shields, HP is an illusion. Highs: 2x Complex Extender 2x Enhanced Energizers (complex is too CPU) Lows: 1-2x Complex Regulator 1x Complex Reactve 0-1x Complex Profile This is fit for the brave. The only thing ...
- by Midas Fool - at 2014.07.08 02:00:00
|
86. CCP, WHY THE HELL DO I DIE IF I TOUCH THE MCC? WHY!!!! - in General Discussions [original thread]
Toobar Zoobar wrote: RAGE FEST!!! Toobar Zoobar wrote: raging OOOOOHHHHH SNAP **** getting real
- by Midas Fool - at 2014.07.07 16:36:00
|
87. The most fabulous reload animation ever - in General Discussions [original thread]
sabre prime wrote: Magsec reload is kind of funky. When you have to tilt it over when cocking the hammer. That's how AK's reload. I personally really like the Magsec because it reminds me of a Vector .
- by Midas Fool - at 2014.07.05 19:21:00
|
88. The most fabulous reload animation ever - in General Discussions [original thread]
Bolt Pistol best reload.
- by Midas Fool - at 2014.07.05 17:50:00
|
89. Dust 514 Initial Download: "An error has occured." - in Technical Support/Bugs [original thread]
Happened to my roommate, here is how we solved it: Forget the PS Store. Go to "Account Management" --> Downloads Scroll down to Dust 514, re-download.
- by Midas Fool - at 2014.07.05 04:55:00
|
90. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
NO That reload bonus is amazing (CalAssault V). SB-39s and K-laks have plenty of range. Reload keeps you trowing slugs downrange. Sniper needs no more range. That reload tho...great for keeping damage going downrange. MsSMG and BP could use so...
- by Midas Fool - at 2014.07.05 04:36:00
|
91. [VIDEO] Amarr grenade - in Feedback/Requests [original thread]
Noice! Tribes:Ascend was awesome. Too bad there's only 20 people playing it anymore.
- by Midas Fool - at 2014.07.05 04:15:00
|
92. A thought regarding the importance of specialization - in General Discussions [original thread]
Atiim wrote: Besides the AVer and Vehicle Pilot roles, it takes about 7-8m SP to completely specialize into a role. Considering how that's 5-6 months worth of SP, I think the time it takes to specialize into a role is fine where it's at. Thoug...
- by Midas Fool - at 2014.07.05 02:02:00
|
93. I think I've been playing too much. - in General Discussions [original thread]
Work, Gym, and Eve/Dust is my life. I'm not even really good at any of them. But it's not too bad. I do what I like to do. World Cup has been occupying the rest of my "free time".
- by Midas Fool - at 2014.07.05 01:53:00
|
94. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
Only Assault Forge Guns exist.
- by Midas Fool - at 2014.07.04 06:48:00
|
95. discussion: Gallente passive repair - in General Discussions [original thread]
No, it should stay as is. Amarr and Minmatar suits across the board should get 1-2hp/s armor rep native. Cal don't need anything, but it'd be nice if they had 1hp/s across the board too. Kinda sucks to have HP that doesn't regen at all. I'm think...
- by Midas Fool - at 2014.07.03 23:58:00
|
96. Elephant in the Room - in General Discussions [original thread]
Iron Wolf Saber wrote: but but but sniper rifles and shotguns! lol Funny that there is no scouts with bonuses to light weapons. I wonder if any of them have a bonus to a sidearm.... Where are the bonuses to snipers and shotguns? On Assau...
- by Midas Fool - at 2014.07.03 23:26:00
|
97. Elephant in the Room - in General Discussions [original thread]
Baal Omniscient wrote: I said that..... and all I heard was crickets. Pretty big elephant though. Just sitting there. Shhhhhhhh. Anything but lowering damage potential though, right?
- by Midas Fool - at 2014.07.03 23:09:00
|
98. Elephant in the Room - in General Discussions [original thread]
Bojo The Mighty wrote: Midas Fool wrote: Scouts need to have 2 sidearm slots. They don't need and shouldn't have light weapons. I mean, I don't really have any problem with "OP Scouts" or anything like that, and this isn't really a QQ, but ...
- by Midas Fool - at 2014.07.03 07:35:00
|
99. Elephant in the Room - in General Discussions [original thread]
Sgt Kirk wrote: Any sound minded individual knows that Speed + High Damage + High Health among infantry in a game like this is not a good idea. You can have one or the two, not exceed in all of them. I think it's simple math. I don't think...
- by Midas Fool - at 2014.07.03 06:59:00
|
100. Elephant in the Room - in General Discussions [original thread]
SponkSponkSponk wrote: I am okay with them having 'specialist' weapon variants. That still leaves a lot of light weapons, but generally slightly weaker, in compensation for being easier to fit. makes sense
- by Midas Fool - at 2014.07.03 06:52:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |