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201. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help. Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it...
- by Megaman Trigger - at 2016.01.16 01:09:00
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202. The Bastion - in The Locker Room [original thread]
Flix Keptick wrote: Fox Gaden wrote: Genral69 death wrote: Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. ...
- by Megaman Trigger - at 2016.01.15 20:55:00
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203. The Bastion - in The Locker Room [original thread]
Flix Keptick wrote: I got a respec and used what was my vehicle SP to get a proto gal sentinel + hmg (along with sn assault and scout). It's a lot of fun, and probably my favorite suit to play with. I loved running heavy back in chromosome, and...
- by Megaman Trigger - at 2016.01.15 20:25:00
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204. The Bastion - in The Locker Room [original thread]
Soto Gallente wrote: Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus Proficiency is discounted since it only affects one side of the targe...
- by Megaman Trigger - at 2016.01.14 12:16:00
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205. The Bastion - in The Locker Room [original thread]
danthrax martin wrote: Fox Gaden wrote: danthrax martin wrote: I made a pro cal basic frame meat grinder suit 4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus I felt guilty at first, but the jumpers had to die! I hate to break ...
- by Megaman Trigger - at 2016.01.14 00:59:00
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206. The Bastion - in The Locker Room [original thread]
The speed differences seem negligible; 0.15 m/s movement and 0.21 m/s Sprint difference between Heavy and Sentinel.
- by Megaman Trigger - at 2016.01.13 23:53:00
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207. The Bastion - in The Locker Room [original thread]
As promised. These are base status, without any skill bonuses, as listed in the marketplace. Gallente Heavy Frame Gallente Sentinel Movement: 4.00 m/s Movement: 3.85 m/s Sprint: 5.60 m/s Sprint: 5.39 m/s Amarr Heavy Frame Amarr Sentinel Moveme...
- by Megaman Trigger - at 2016.01.13 23:39:00
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208. The Bastion - in The Locker Room [original thread]
Soto Gallente wrote: Fox Gaden wrote: Soto Gallente wrote: I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent. Interesting. That fact had escaped my notice. What ...
- by Megaman Trigger - at 2016.01.13 22:05:00
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209. Ànti av need a range de-nerf - in General Discussions [original thread]
Anti AV? We have Anti Anti-Vehicle weapons?
- by Megaman Trigger - at 2016.01.12 13:00:00
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210. A.T. aka Young Drew vs. Hitman Turrentine - in General Discussions [original thread]
It's times like this when I wish we could watch PC battles as they happen from the comfort of our Merc Quarters. Bonus if we could gamble on the outcome.
- by Megaman Trigger - at 2016.01.10 01:35:00
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211. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: Megaman Trigger wrote: VAHZZ wrote: I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me.... Using anything officer is like painting a bullseye on themselves. The more of...
- by Megaman Trigger - at 2015.12.28 01:00:00
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212. The Bastion - in The Locker Room [original thread]
VAHZZ wrote: I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me.... Using anything officer is like painting a bullseye on themselves. The more officer they use at one time, the more. I'm goin...
- by Megaman Trigger - at 2015.12.27 11:24:00
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213. The Bastion - in The Locker Room [original thread]
VAHZZ wrote: Megaman Trigger wrote: VAHZZ wrote: Megaman Trigger wrote: How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a...
- by Megaman Trigger - at 2015.12.27 04:09:00
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214. The Bastion - in The Locker Room [original thread]
VAHZZ wrote: Megaman Trigger wrote: How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1...
- by Megaman Trigger - at 2015.12.27 02:15:00
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215. The Bastion - in The Locker Room [original thread]
How goes the 12 days of Dust for everyone?
- by Megaman Trigger - at 2015.12.26 23:38:00
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216. I have an idea everyone can agree with. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: /disagree. STD TAC/Burst AR's first please. This. Add the missing ISK and LP items before we start adding more Experimental gear.
- by Megaman Trigger - at 2015.12.24 21:57:00
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217. True HAV AV balance - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Alena Ventrallis wrote: 1) Make armor repairers active. The reason Maddy's are so hard to kill is their reps cannot be stopped by any means. Making them active will severely limit how long they can be as strong as they...
- by Megaman Trigger - at 2015.12.22 20:50:00
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218. Request for a White map for Xmas - in Feedback/Requests [original thread]
Justice Darling wrote: lol I know you probably cant with less then 5 days but what the he LL I'll ask anyways, can we get some snow down on the maps lol I'd settle for changing the falling green/ash particles to white to look like snow.
- by Megaman Trigger - at 2015.12.21 22:00:00
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219. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: VAHZZ wrote: Joel II X wrote: It's only funny when a certain merc brings those up. You are not that merc. I am sorry that my dik is not funny I wonder of Quafe makes clones... Would they be purple?
- by Megaman Trigger - at 2015.12.21 16:02:00
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220. The Bastion - in The Locker Room [original thread]
XxWarlordxX97 wrote: Did you see the picture of the Cal heavy before it came out? Looked like Mr Stay Puft
- by Megaman Trigger - at 2015.12.18 16:36:00
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