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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
890
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Posted - 2016.01.12 12:57:00 -
[1] - Quote
Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered. |
Megaman Trigger
OSG Planetary Operations
981
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Posted - 2016.01.12 13:00:00 -
[2] - Quote
Anti AV? We have Anti Anti-Vehicle weapons?
Purifier. First Class.
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
890
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Posted - 2016.01.12 13:16:00 -
[3] - Quote
Megaman Trigger wrote:Anti AV? We have Anti Anti-Vehicle weapons?
Doh! My bad. (I'm involuntarily decaffeinated) |
ROMULUS H3X
research lab
938
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Posted - 2016.01.12 15:09:00 -
[4] - Quote
Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered.
Give Breach Forge Guns improved range by about 100m+ current range.
Dunno why the PLC had it's range capped at 200. Now I can never break my record of 212m. Can only manage 198.3 :l
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
890
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Posted - 2016.01.12 15:11:00 -
[5] - Quote
ROMULUS H3X wrote:Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered. Give Breach Forge Guns improved range by about 100m+ current range. Dunno why the PLC had it's range capped at 200. Now I can never break my record of 212m. Can only manage 198.3 :l
My grief is that rail tanks can sit behind their redline, sometimes pretty far behind it, and be nearly untouchable by AV as they out-range everything short of a sniper, and they do nothing to a tank. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.12 15:37:00 -
[6] - Quote
Dewie Cheecham wrote:ROMULUS H3X wrote:Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered. Give Breach Forge Guns improved range by about 100m+ current range. Dunno why the PLC had it's range capped at 200. Now I can never break my record of 212m. Can only manage 198.3 :l My grief is that rail tanks can sit behind their redline, sometimes pretty far behind it, and be nearly untouchable by AV as they out-range everything short of a sniper, and they do nothing to a tank. You realize their range was already nerfed once, right?
Honestly I never understood the range nerf on Railguns. Being able to hit across the entire map was fine, but what was an issue was the rate of fire. Being able to do high damage at long range is no issue as long as you aren't also able to do double and triple-taps at that range before your target has a chance to evade.
Forge Guns can already strike out to the same range as Railguns. Personally I'm not sure why the Plasma Cannon is capped at all since it has an arc to the shot that effectively limits its range already. I would say remove the range cap on the Plasma Cannon.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.12 16:01:00 -
[7] - Quote
Is you give it a range de-nerf then you completely **** up Dropships again.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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The Attorney General
3
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Posted - 2016.01.12 16:10:00 -
[8] - Quote
Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered.
Hate to break it to you, but railguns and forges have the same range.
Oh, you meant scrubby swarms. So nope.
Mr. Hybrid Vayu.
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benandjerrys
WarRavens Imperium Eden
1
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Posted - 2016.01.12 16:46:00 -
[9] - Quote
Get in a ds and have a go against a maxed calmando with beacons. You won't win except by pure avoidance.
Free isk! (comment with in game name)
#portdust514
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.12 18:35:00 -
[10] - Quote
Mobius Wyvern wrote:
Honestly I never understood the range nerf on Railguns.
They changed the range to combat redline tanking in order to diminish that ability and it's fine , the OP obviously has a problem on the smaller maps because on a skirmish map this is not happening besides if a tanker cares to guard one null and if that's an issue then maybe the rails need another change to decrease it's range again , now I'm not encouraging this but to me it's a non issue and it just seems like a case of someone having a bad game and coming to the forums to stand on a soap box .
I've done this before pre respec when I didn't understand the mechanics of the weapons and fits but having inconsistent hit detection doesn't help the game in the least and if they would just fix issues as such I just believe that the game play would become so much better obviously and most wouldn't complain about much but now I can understand when they do .
The only changes that need be is to the functionality of the game , frame rate issues , bugs / glitches and hit detection , no amount of reworking features will continue to hide these issues and in fact , they would change and dummy down some of the amazing features of the game while still having the " elephant in the room " that's noticed but going undealt with .
It didn't make sense to have rails blasting the entirety of a map that's say 800 m's because it would make those weapons that much more powerful on the much smaller maps and your actually not giving the opposition a chance to react which would dis-encourage their usage .
It basically promoted camping at it's finest .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.12 19:32:00 -
[11] - Quote
Did you play in past years? Forge Gun has the same range as a Railgun.
Occasionally playing Dust
Changed my path (from slayer) to Pilot
Happy Hunting
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Shamarskii Simon
The Hundred Acre Hood
606
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Posted - 2016.01.12 19:37:00 -
[12] - Quote
So it's all just AV and Tanks when it comes to vehicles.
Dropship pilots get screwed over so much...
Potential Pilot Proposal? Yes!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.12 20:10:00 -
[13] - Quote
Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered.
When my Railgun gets between 2-4m radius worth of kinetic energy dispersion upon impact on solid ground perhaps. Or when blaster rounds don't literally suffer from abominable detection and dispersion issues.
Goes back to Warthunder where rounds bounce, explode, and smoke plumes rise from shattered tanks.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Thaddeus Reynolds
Facepunch Security
610
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Posted - 2016.01.12 21:05:00 -
[14] - Quote
Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered.
The Forge Gun...you are looking for the Forge Gun
Forge Guns (All Variations) are Long-Range Low DPS Weapons (400m Range, same as the 80GJ Railgun)...although the Breach and Vanilla Forge Guns could use some love...Assault seems to be fine, if not a little on the powerful side, but hey, so are HAVs
The Swarm Launcher is a Mid-Range, High-DPS weapon (150m Lock-Range, 400m Travel Distance). They used to have a 400m Lock-Range as well, but they where nerfed due to a technical issue that prevented the Swarm Missiles from appearing to vehicles farther than approx. 175-200m...which was obviously be a bit of a problem, as Suddenly Explosions from Nowhere! was a common thing. The latest nerf down to 150 came as they outperformed most other forms of AV, and made life especially hard on Dropships Pilots, despite being in a very much nerfed state
The Plasma Cannon is a Specialist AV Weapon (With an absolute range of 400, but the arc prevents the wielder of making use of this full distance) with high-hitting power, but anemic DPS, but a unique AV profile (being anti-shield Hybrid Plasma)
AV Grenades are Very Close Range, Very High-DPS
Bring the correct weapon for the job?
...but can a Redline Rail-HAV really do much? I mean other than lock down maybe one NULL cannon (which a single player can do quite effectively) and/or keep enemy vehicles from farming the redline? Nothing compared to before where they could...do the exact same thing, just with a tiniest little splash radius...from 200m further back?
Even still, a concern is a concern...and I'd like to see it answered with new AV options...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Chuckles Brown
305
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Posted - 2016.01.12 21:16:00 -
[15] - Quote
No, the redline needs to be re-worked. Range weapons are abusing it.
What's the worst that could happen, lose?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.13 02:46:00 -
[16] - Quote
Chuckles Brown wrote:No, the redline needs to be re-worked. Range weapons are abusing it.
Actually not on all maps.
In fact on Ashlands the Redline is so ineffective and poor at providing any measure of protection it's almost not worth being there.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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TIGER SHARK1501
Savage Bullet RUST415
714
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Posted - 2016.01.13 02:48:00 -
[17] - Quote
ROMULUS H3X wrote:Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered. Give Breach Forge Guns improved range by about 100m+ current range. Dunno why the PLC had it's range capped at 200. Now I can never break my record of 212m. Can only manage 198.3 :l Yeah!?!? Well!!! I want heated seats in my tank but do I get them??? No!!!! |
JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2016.01.13 02:54:00 -
[18] - Quote
The 150 meter lock range on the swarm launcher is BS.
Its never 150 exact more like 135
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.13 03:02:00 -
[19] - Quote
JIMvc2 wrote:The 150 meter lock range on the swarm launcher is BS.
Its never 150 exact more like 135
..... how ever do you have time to calculate every metre so accurately in the heat of combat with an HAV?
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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jonny battles
Random Gunz Rise Of Legion.
130
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Posted - 2016.01.13 03:04:00 -
[20] - Quote
Listen I have swarms forgegun plasma canon mass driver and assault hmg all proto an all pro 3 and I have no problems blowing up tanks in the redline and if I do pullout a mlt Sica stroll up into his redlines and pop him
It was just that easy
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Shamarskii Simon
The Hundred Acre Hood
607
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Posted - 2016.01.13 03:57:00 -
[21] - Quote
JIMvc2 wrote:The 150 meter lock range on the swarm launcher is BS.
Its never 150 exact more like 135
It's 150m. Nuff said.
With a gunner (Especially if it's Boss) i have them chanting out how close to 150 i am.
If I'm gunning (which i hate doing) I'm chanting my range out like those people at an auction.
Gun for someone.. You'll see :D
You wanna hit past 150? Forge is your best friend.
Definitely don't want to see me again? Bring out a Wyr Breach. That thing demands respect.
Potential Pilot Proposal? Yes!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.13 03:59:00 -
[22] - Quote
Shamarskii Simon wrote:JIMvc2 wrote:The 150 meter lock range on the swarm launcher is BS.
Its never 150 exact more like 135 It's 150m. Nuff said. With a gunner (Especially if it's Boss) i have them chanting out how close to 150 i am. If I'm gunning (which i hate doing) I'm chanting my range out like those people at an auction. Gun for someone.. You'll see :D You wanna hit past 150? Forge is your best friend. Definitely don't want to see me again? Bring out a Wyr Breach. That thing demands respect.
Not from Shield HAV it doesn't. All you get from me is scorn and derision.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Shamarskii Simon
The Hundred Acre Hood
607
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Posted - 2016.01.13 04:05:00 -
[23] - Quote
True Adamance wrote:Shamarskii Simon wrote:JIMvc2 wrote:The 150 meter lock range on the swarm launcher is BS.
Its never 150 exact more like 135 It's 150m. Nuff said. With a gunner (Especially if it's Boss) i have them chanting out how close to 150 i am. If I'm gunning (which i hate doing) I'm chanting my range out like those people at an auction. Gun for someone.. You'll see :D You wanna hit past 150? Forge is your best friend. Definitely don't want to see me again? Bring out a Wyr Breach. That thing demands respect. Not from Shield HAV it doesn't. All you get from me is scorn and derision.
Damn shield HAV's...
At least it breaks recharge lol.
Potential Pilot Proposal? Yes!
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.13 06:02:00 -
[24] - Quote
Are you guys high? Run tanks for a week, then come back here.....
Swarms SPECIFICALLY are ridiculous! Play PC more, and less pubs. Tanks get rekted in PC!
"Anybody order chaos?"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.13 09:05:00 -
[25] - Quote
Bradric Banewolf wrote:Are you guys high? Run tanks for a week, then come back here.....
Swarms SPECIFICALLY are ridiculous! Play PC more, and less pubs. Tanks get rekted in PC!
They're simply not worth having when another rifle capable of hacking and throwing Core Locus Grenades can do everything they can and more with additional impact on any point that dropsuit chooses to be one.
Tanks in Dust make too little sense as units to actually contribute anything to a competitive fight.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Cesar Geronimo
DUST University Ivy League
176
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Posted - 2016.01.14 18:56:00 -
[26] - Quote
Mobius Wyvern wrote:Dewie Cheecham wrote:ROMULUS H3X wrote:Dewie Cheecham wrote:Simply put, we need at least a range parity with the weapons we need to fight. Red line camping tanks need to be countered. Give Breach Forge Guns improved range by about 100m+ current range. Dunno why the PLC had it's range capped at 200. Now I can never break my record of 212m. Can only manage 198.3 :l My grief is that rail tanks can sit behind their redline, sometimes pretty far behind it, and be nearly untouchable by AV as they out-range everything short of a sniper, and they do nothing to a tank. You realize their range was already nerfed once, right? Honestly I never understood the range nerf on Railguns. Being able to hit across the entire map was fine, but what was an issue was the rate of fire. Being able to do high damage at long range is no issue as long as you aren't also able to do double and triple-taps at that range before your target has a chance to evade. Forge Guns can already strike out to the same range as Railguns. Personally I'm not sure why the Plasma Cannon is capped at all since it has an arc to the shot that effectively limits its range already. I would say remove the range cap on the Plasma Cannon.
+1 |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2016.01.14 23:42:00 -
[27] - Quote
Thaddeus Reynolds wrote:
The Forge Gun...you are looking for the Forge Gun
Forge Guns (All Variations) are Long-Range Low DPS Weapons (400m Range, same as the 80GJ Railgun)...although the Breach and Vanilla Forge Guns could use some love...Assault seems to be fine, if not a little on the powerful side, but hey, so are HAVs
300, Both have 300m range.
Thaddeus Reynolds wrote:
...but can a Redline Rail-HAV really do much? I mean other than lock down maybe one NULL cannon (which a single player can do quite effectively) and/or keep enemy vehicles from farming the redline? Nothing compared to before where they could...do the exact same thing, just with a tiniest little splash radius...from 200m further back?
Even still, a concern is a concern...and I'd like to see it answered with new AV options...
If it is possible to make gameplay onto even a single victory condition (objective) then, yes, it is too much. The redlines are too close to the fight area.
"Cut cut cut - Trim trim trim!"
KERO-TRADER is my official Eve character for Dust trading.
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Thaddeus Reynolds
Facepunch Security
616
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Posted - 2016.01.15 10:24:00 -
[28] - Quote
KEROSIINI-TERO wrote:Thaddeus Reynolds wrote:
The Forge Gun...you are looking for the Forge Gun
Forge Guns (All Variations) are Long-Range Low DPS Weapons (400m Range, same as the 80GJ Railgun)...although the Breach and Vanilla Forge Guns could use some love...Assault seems to be fine, if not a little on the powerful side, but hey, so are HAVs
300, Both have 300m range. Thaddeus Reynolds wrote:
...but can a Redline Rail-HAV really do much? I mean other than lock down maybe one NULL cannon (which a single player can do quite effectively) and/or keep enemy vehicles from farming the redline? Nothing compared to before where they could...do the exact same thing, just with a tiniest little splash radius...from 200m further back?
Even still, a concern is a concern...and I'd like to see it answered with new AV options...
If it is possible to make gameplay onto even a single victory condition (objective) then, yes, it is too much. The redlines are too close to the fight area. On the first part...my mistake...was remembering swarm flight range
As for the second part, I can agree the red lines are too close and/or have improper elevation; however, a single player providing over watch to a single victory condition is pat for the course in dust...even in locations where said player has little chance of receiving retribution, except by means of the same methods that need to be used to remove red line railtanks...unless those locations are changed as well I see little meaning in changing the redline.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
616
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Posted - 2016.01.15 10:53:00 -
[29] - Quote
True Adamance wrote:Bradric Banewolf wrote:Are you guys high? Run tanks for a week, then come back here.....
Swarms SPECIFICALLY are ridiculous! Play PC more, and less pubs. Tanks get rekted in PC! They're simply not worth having when another rifle capable of hacking and throwing Core Locus Grenades can do everything they can and more with additional impact on any point that dropsuit chooses to be one. Tanks in Dust make too little sense as units to actually contribute anything to a competitive fight.
Other than combating other tanks, and Interdiction of derpships...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.15 12:03:00 -
[30] - Quote
True Adamance wrote:Chuckles Brown wrote:No, the redline needs to be re-worked. Range weapons are abusing it.
Actually not on all maps. In fact on Ashlands the Redline is so ineffective and poor at providing any measure of protection it's almost not worth being there. But, what if the red line was a shield blocking bullets from going in or out, as well as mercs from entering it (meaning once a blue leaves it, they can't re-enter it, or an enemy from entering it at all).
This way, everybody is happy.
Scouts United
Gk.0s & Quafes all day.
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