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101. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
Fox Gaden wrote: So... Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equip...
- by Megaman Trigger - at 2014.06.03 00:14:00
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102. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours?
- by Megaman Trigger - at 2014.06.01 01:09:00
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103. Guide under Construction - in Rookie Training Grounds [original thread]
If you can get used to the drop in shield HP then it should be ideal. I believe that Enhanced Rechargers give the same boost as a Basic Energiser ( a Complex Recharger is 3% short of an Enhanced Energiser,) without the penalty to HP, so that might...
- by Megaman Trigger - at 2014.06.01 00:59:00
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104. Guide under Construction - in Rookie Training Grounds [original thread]
Okay, so I've been running my Cal fit for most of the night and it works (or rather I can use it) better than I expected. Currently it's a Cal C/1 with two Enhanced Energisers and a Complex Extender in the highs, an Enhanced Rep in the low (swappe...
- by Megaman Trigger - at 2014.05.31 23:03:00
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105. Guide under Construction - in Rookie Training Grounds [original thread]
Thokk Nightshade wrote: Megaman Trigger wrote: Thokk Nightshade wrote: Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair...
- by Megaman Trigger - at 2014.05.31 02:08:00
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106. Guide under Construction - in Rookie Training Grounds [original thread]
Thokk Nightshade wrote: Fox, I have a question for you. For the Caldari Sentinel, what do you feel about using the Ferroscale armor (60 HP + 2/sec recharge) instead of a standard armor repair? I think the Ferroscale is the one that auto repairs...
- by Megaman Trigger - at 2014.05.31 01:11:00
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107. What to do with 10.6mil SP - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Llast 326 wrote: Fox you are seriously one of the most helpful folks around. Just thought I'd toss in my appreciation. Ah Shucks. I do my best. Three cheers for Fox!
- by Megaman Trigger - at 2014.05.22 20:15:00
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108. Donating ISK To People Who Need It Right Here! - in Rookie Training Grounds [original thread]
Fox Gaden wrote: I recommend that someone with more ISK than me give some to Fuyetama. This dude has just come back to a newb character he made quite some time ago, and has discovered that he now has 10 million Skill Points. He is going to nee...
- by Megaman Trigger - at 2014.05.22 20:02:00
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109. Guide under Construction - in Rookie Training Grounds [original thread]
Thanks for the answer Fox. I've spec'd into Caldari Sentinel myself lately, but I set it up as an AV fit. I'll have to give it a try with a HMG and see how it goes.
- by Megaman Trigger - at 2014.05.22 13:36:00
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110. Guide under Construction - in Rookie Training Grounds [original thread]
A question for my fellow Sentinels; I've seen the vast majority of Sentinels on the field are Gallente and Amarr set up as brick tanks or heavy on the reps. As a Gallente user myself, I was wandering what's everyone's opinion on Caldari and Minmi...
- by Megaman Trigger - at 2014.05.22 11:35:00
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111. [ I need money! ] - in Rookie Training Grounds [original thread]
Knight Officer wrote: I need some help on ways to earn money. I do not know how to earn lots of money. I earn about 150,000 ISK per battle, so I found out that some earn a lot more. If you have any other ways for me to earn money, mail me som...
- by Megaman Trigger - at 2014.05.20 18:31:00
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112. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Nothing Certain wrote: If you like making tankers cry and derpships burn join the A/V UNITED channel. We want to get some A/V squads running, leave a message that you want to squad up and we'll see what kind of damage we can do. I'd love to see...
- by Megaman Trigger - at 2014.05.10 23:38:00
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113. Damage Modifier wiki page - in Rookie Training Grounds [original thread]
Saw this at the bottom: "This page was last modified on 29 October 2013, at 20:35." So I'm gonna go with my gut and say no.
- by Megaman Trigger - at 2014.05.10 22:03:00
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114. PC scenario: 2 bricked Heavies, 1 Logi, 1 Super Strafing Cal Assault... - in Rookie Training Grounds [original thread]
The quickest choice would be an ADS if the enemy lack AV in the city. However, a Rail Tank/Turret outside the city would prevent this. If you're going into the city and taking them on on foot; 2 brick-tanked Proto Gallente Heavies with HMG, 2 Mi...
- by Megaman Trigger - at 2014.05.03 11:05:00
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115. Guide under Construction - in Rookie Training Grounds [original thread]
Rusty Shallows wrote: Crash Gaden wrote: I have been using the Dren Sentinel suit the last six months and have refused to put any points into Dropsuit Command until we had all the racial variant Sentinel suits to chose from. It has been ...
- by Megaman Trigger - at 2014.04.27 22:46:00
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116. Snipers and cloak? - in Rookie Training Grounds [original thread]
Blake Kingston wrote: Megaman Trigger wrote: lee corwood wrote: Blake Kingston wrote: lee corwood wrote: That being said, if you yourself ever want to try cloak, be aware that a sniper can see through your cloak. How so? My un...
- by Megaman Trigger - at 2014.04.22 11:13:00
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117. RE blast radius and does it stick to clones? - in Rookie Training Grounds [original thread]
Maybe he just threw it further than you realised. Jumping even a little before throwing (during the jump) means that the equipment goes further.
- by Megaman Trigger - at 2014.04.21 16:19:00
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118. Snipers and cloak? - in Rookie Training Grounds [original thread]
lee corwood wrote: Blake Kingston wrote: lee corwood wrote: That being said, if you yourself ever want to try cloak, be aware that a sniper can see through your cloak. How so? My understanding from other snipers is you don't appear ...
- by Megaman Trigger - at 2014.04.21 14:19:00
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119. Forge gun skills - in Rookie Training Grounds [original thread]
Obviously the main skill is worth it, since it unlocks new Forge Guns and reduces the time it takes for you to charge up a shot. Overall you shave of 25% once maxed out. The Forge Gun has a low ammo count, so investing into the ammo skill is (in ...
- by Megaman Trigger - at 2014.04.21 14:11:00
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120. Tips on taking out HAV? - in Rookie Training Grounds [original thread]
lee corwood wrote: Just a note for those still having that forge gun fire problem. It seems to stem from your bonuses not registering (hence why we're spawning in not at full health, etc). So if you're encountering problems like that, hold down...
- by Megaman Trigger - at 2014.04.13 12:28:00
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