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81. Nerf The Swarm Launchers! - in Rookie Training Grounds [original thread]
The Ghost Buster wrote: No Man I Bet It Was A GodDamn Swarm Launcher! If you're gonna make bets like that, I'd stay out of Vegas. Because a Swarm Launcher cannot deal 3000 damage in one salvo. 1000 maybe, vs armour, but not 3000 vs shields.
- by Megaman Trigger - at 2014.08.19 22:52:00
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82. Nerf The Swarm Launchers! - in Rookie Training Grounds [original thread]
It's impossible for a Swarm to deal over 3000 damage in a single salvo, so you were probably hit with multiple weapons (Swarms, Forge, Plasma Cannon, REs) simultaneously.
- by Megaman Trigger - at 2014.08.17 12:17:00
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83. Guide under Construction - in Rookie Training Grounds [original thread]
Basic Cal Sentinel needs something to make up for the loss of the low slot.
- by Megaman Trigger - at 2014.08.15 23:41:00
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84. Guide under Construction - in Rookie Training Grounds [original thread]
I can agree that the nerf was needed on Gal Sentinel, since it had way too much CPU and PG, but Cal has always been tighter to fit when running an AV. Never thought I'd have to spec into the Optimizations, but I guess now it's actually worth it fo...
- by Megaman Trigger - at 2014.08.14 23:11:00
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85. Guide under Construction - in Rookie Training Grounds [original thread]
Kinda mixed over the Hotfix update. Don't have an issue with the HMG balance but I'm not too fond of what they did to the Sentinel slot layouts. Plus, what the hell happened to the grenades on my fittings?
- by Megaman Trigger - at 2014.08.13 11:51:00
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86. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: I've never actually used the Burst HMG, so I'll have to test it out. I stick to the standard HMG, I wasn't particularly fond of the Assault since my play style is more up-close and personal than the As...
- by Megaman Trigger - at 2014.07.31 01:32:00
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87. Guide under Construction - in Rookie Training Grounds [original thread]
I've never actually used the Burst HMG, so I'll have to test it out. I stick to the standard HMG, I wasn't particularly fond of the Assault since my play style is more up-close and personal than the Assault was designed for.
- by Megaman Trigger - at 2014.07.23 12:16:00
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88. Guide under Construction - in Rookie Training Grounds [original thread]
So by now we've seen the proposed balances to the Sentinels and the HMG. What's everyone's thoughts?
- by Megaman Trigger - at 2014.07.21 22:30:00
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89. Guide under Construction - in Rookie Training Grounds [original thread]
J4yne C0bb wrote: I'm playing Advanced Cal these days, mostly: -- Enhanced repper -- Enhanced energizer -- 2 Enhanced Extenders -- MH-82, M209, and fluxes I have something similar, but I swapped the Enhanced Rep for a Complex Reactive Pla...
- by Megaman Trigger - at 2014.07.16 01:22:00
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90. Guide under Construction - in Rookie Training Grounds [original thread]
J4yne C0bb wrote: Megaman Trigger wrote: Anyone up for squadding up sometime Saturday and just running amok in Dom? I would, but I work Saturdays, unfortunately. Might have time Sunday, though. You can find me in chat 'Heavy/Logi Funzone',...
- by Megaman Trigger - at 2014.07.11 23:34:00
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91. Guide under Construction - in Rookie Training Grounds [original thread]
Anyone up for squadding up sometime Saturday and just running amok in Dom?
- by Megaman Trigger - at 2014.07.11 00:12:00
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92. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: That looks like a good fit Trigger. I only have 2 or 3 matches in a Month where i would die enough to loose ISK with a suit like that. It looks like a money maker, and still quite effective if played well. Thanks Fox. Betwe...
- by Megaman Trigger - at 2014.07.06 23:27:00
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93. Guide under Construction - in Rookie Training Grounds [original thread]
New cheap fit I've been running: C-I Sentinel Basic HMG Militia SMG Militia Shield Extender Militia Shield Extender (sometimes swap to basic Recharger or Energiser) Militia Armour Rep Militia Locus Grenade Cost: 6270 ISK The cheapest assault f...
- by Megaman Trigger - at 2014.07.06 14:47:00
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94. Saving Grenades - in Rookie Training Grounds [original thread]
I believe that sprinting also works. It also applies to 'charge and hold' weapons like the Charge Sniper, Scrambler Rifle and Forge Gun.
- by Megaman Trigger - at 2014.07.03 23:25:00
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95. MCC snipers..... - in Rookie Training Grounds [original thread]
Coordinated sniper fire often works for snipers in a Sentinel. Two or three Charge snipers, all aiming for the head, will drop one fairly quick. When I've sniped snipers off the MCC, using the starter fit, I just aimed for the very top of the head.
- by Megaman Trigger - at 2014.06.27 01:29:00
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96. Guide under Construction - in Rookie Training Grounds [original thread]
Since Fox posted his, I'll post my commonly used fitting: Gallente G-I Sentinel Basic Heavy Machine Gun Militia SMG Militia Locus Grenade Militia Damage Mod (sometimes Militia Shield Extender) Militia Armour Rep (sometimes second Militia Plate) M...
- by Megaman Trigger - at 2014.06.17 23:43:00
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97. If i'm going for a full heavy sentinel build? - in Rookie Training Grounds [original thread]
This should help: https://forums.dust514.com/default.aspx?g=posts&t=134033&p=1
- by Megaman Trigger - at 2014.06.12 22:54:00
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98. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
Hey Fox, do you know how a Caldari Scout C/1 can do 1592 with a single RE to a Heavy with full shields and maxed suit skill? I thought only the Minmitar got a bonus to RE damage.
- by Megaman Trigger - at 2014.06.07 20:38:00
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99. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
bogeyman m wrote: Fox Gaden wrote: WARNING! Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wal...
- by Megaman Trigger - at 2014.06.07 00:09:00
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100. Killing Vehicles - in Rookie Training Grounds [original thread]
Apothecary Za'ki wrote: MINA Longstrike wrote: Breach forge is really good, most vehicles also have a weak spot in their back they do? i was under the impression they didnt have weakspots. Soma/Madruger (armour base) and Sica/Gunnlogi ...
- by Megaman Trigger - at 2014.06.04 22:50:00
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