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2141. Lag so bad i was teleporting/shooting through enemies - in Technical Support/Bugs [original thread]
At 1:01 EVE time i was in a domination and it went like this: -Deploy and run into the city equipped with a plasma cannon -Reach the city and make it 45m away from the NULL cannon -Lag spike hits,instant teleport back to my spawn location over 10...
- by Meee One - at 2014.01.02 01:21:00
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2142. The brits have relied on the US for to long to give an opinion - in General Discussions [original thread]
Just in case anyone was wondering... I prefer green tea,more than earl grey... http://imgur.com/gallery/sklzWxd
- by Meee One - at 2014.01.01 20:50:00
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2143. [Highly Recommended] - Market Discussion Section - in Feedback/Requests [original thread]
CCP Eterne wrote: 21. Posting regarding RMT (Real Money Trading) is prohibited. Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real lif...
- by Meee One - at 2014.01.01 20:19:00
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2144. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
501st Headstrong wrote: I like it. How would this affect tanks however? They will simply camp at the edge of the redline until someone comes for them. Jist curious. If a tank weren't 100% out of the redline it couldn't fire. Other than that i...
- by Meee One - at 2014.01.01 19:37:00
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2145. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Meee One wrote: With the penalties for redline farming i have already suggested,this would work nicely. EDIT: #1 of that list being my preference If this was implemented, redlining a team would make them completely he...
- by Meee One - at 2014.01.01 19:32:00
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2146. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Timothy Reaper wrote: [quote=The Game]No, all we would get is people dancing at the redline waiting for each other to make the first move. Why do you keep coming up with these complicated fixes for a problem that can be solved by a Light frame ...
- by Meee One - at 2014.01.01 07:52:00
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2147. [feedback] - in Feedback/Requests [original thread]
Obviously anyone who disagrees with this suggestion,and counters with "fight their spam by spamming yourself"-or- "use A.V. because obviously the A.V.nerf/vehicle buff had 0 effect on it" Is a vehicle spammer. Or has never tried to kill a "fragile...
- by Meee One - at 2014.01.01 07:30:00
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2148. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Dunce Masterson wrote: ok then limit the lockout to sniper weapons only. No, the limitations would apply to all equally. If a sniper retreats because they don't want to get killed they shouldn't be penalised for it. Their weapons would still ...
- by Meee One - at 2014.01.01 07:10:00
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2149. {Suggestion} Isk Sink consumables - in Feedback/Requests [original thread]
"purchase orbital strikes-1/match/merc" There's no way that could be abused,except you know if a squad from the same corp. or even vet Dust players bought them. 6 OBs for 1 squad isn't OP,especially if you factor in earning a free one (or two). Es...
- by Meee One - at 2014.01.01 07:03:00
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2150. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
What if...stay with me on this...it isn't a bug? What if..it was intentionally designed to obscure long range sniping? I'm not a sniper,i'm a pure logi and ANY sniper rounds do CRAP TONS of damage to meee.(2 shots i die,even in proto) If this disr...
- by Meee One - at 2014.01.01 06:23:00
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2151. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Dunce Masterson wrote: "-Disable all weaponry inside the redline (vehicles' turrets included)" i would suggest a 2-5 minute timer for this and any one who goes past 5 minutes would have to die beffor the penalty is removed No,that would enco...
- by Meee One - at 2014.01.01 06:04:00
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2152. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I agree that this is a good idea...BUT only if you remove the pilots main cannon AND all turrets. For this particular idea letting a pilot shoot would be OP. Make a special model called 'Capacity Assault' it can: -hold 6 players that can shoot whi...
- by Meee One - at 2014.01.01 05:56:00
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2153. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
-Display 'you are in a safety zone' at the top middle of the HUD -Disable all weaponry inside the redline (vehicles' turrets included) This would eliminate redline sniping and rail gunning. It would force players to leave the redline to accumulate...
- by Meee One - at 2014.01.01 05:33:00
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2154. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
From all the responses i've read so far... "wahh let us farm noobs" "wahh let us drive them away" "wahh let us make the game MORE miserable by FORCING them to surrender" Not a mature balanced response among the lot of you. Judging from these respo...
- by Meee One - at 2014.01.01 05:00:00
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2155. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
As part of a contract the redline is placed to show where you are contractually NOT supposed to go. You endorse violating a contract. Violations should carry penalties. Clone outs are acceptable in the course of accomplishing your MAIN task. They ...
- by Meee One - at 2013.12.31 06:28:00
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2156. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
It would be like if you contracted meee to finish your bathroom,and in the middle i leave to go mow your grass. IRL i could be sued for that,i thought New Eden was essentially a bunch of mega corporations,one things all businesses have to read is ...
- by Meee One - at 2013.12.31 04:07:00
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2157. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
Thurak1 wrote: So your saying punish a team that is winning? Terrible idea. This is the standard 'herp derp bute weeree weening' In ambush winning this way would be fine. But not in domination/skirmish where you would be defying orders to do ...
- by Meee One - at 2013.12.31 03:47:00
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2158. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
Artificer Ghost wrote: Nope. I'm not a redline sniper, but this is way too extreme to even be THINKING about implementing. There is a reason i have them numbered. Using all at once would be overkill. 1. is the one i would prefer the most
- by Meee One - at 2013.12.31 03:37:00
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2159. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
1. -100 wp for every kill,-50 for every eq,-100 for every hack (vehicle kills and sniper kills excluded) 2. loss of 10 of the most expensive fitting you have per kill/hack (even if you aren't using it to kill/hack with) 3.Instant death upon succes...
- by Meee One - at 2013.12.31 03:28:00
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2160. Request: Battle bus - in Feedback/Requests [original thread]
-1 driver -0 turrets -6 seats inside the vehicle facing to holes/slits on the left and right sides of the inside -players with light weapons/sidearms sitting in the back could shoot out the holes while in transit. -8 back seats proto level
- by Meee One - at 2013.12.31 03:06:00
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