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1501. armor tanks ftw? - in Rookie Training Grounds [original thread]
Shield Hardeners do need a buff tbh and passive regen on shields need to be looked at the guristas saga gets a decent amount and tbh a shield tank should get at least that or more
- by Mavado V Noriega - at 2013.03.08 03:01:00
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1502. Shield Tanks look like there getting nerfed off the game. - in General Discussions [original thread]
Caeli SineDeo wrote: Mavado V Noriega wrote: Caeli SineDeo wrote: I am sick of trying to play nice with CCP. so yes I will bypass the *LOVELY* filters. I have never had a single in fraction on this board I have been playing since the ...
- by Mavado V Noriega - at 2013.03.07 23:51:00
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1503. Heavies are now underpowered. - in General Discussions [original thread]
HMG needs better heat buildup and slightly less range The dropsuits themselves NEED more slots heavy slot layout is a joke atm
- by Mavado V Noriega - at 2013.03.07 20:44:00
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1504. OH the power of Logi - in General Discussions [original thread]
lol +1 iggy some lulzy stuff kinda amazed the randoms didnt even realise to take out the 2 logis 1st......but alas they are randoms and common sense and randoms dont usually go hand in hand lol still good job stayin alive
- by Mavado V Noriega - at 2013.03.07 20:40:00
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1505. Laser and sniper rifles are 99% useless. - in General Discussions [original thread]
Wicked Glory wrote: IRuby Heart wrote: lolwhat? Are you guys really going to take OP seriously? Laser Rifles are godlike and Wicked is comparing Snipers and laser Rifles to a tank. Tanks, lasers, and sniper all perform the overwatch ro...
- by Mavado V Noriega - at 2013.03.07 20:25:00
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1506. Shield Tanks look like there getting nerfed off the game. - in General Discussions [original thread]
Caeli SineDeo wrote: I am sick of trying to play nice with CCP. so yes I will bypass the *LOVELY* filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on ...
- by Mavado V Noriega - at 2013.03.07 20:16:00
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1507. Heavies are OP but Scout + Shotgun is fine right? - in General Discussions [original thread]
Re-FLeX wrote: Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits ...
- by Mavado V Noriega - at 2013.03.07 13:31:00
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1508. Limit to tanks please... - in General Discussions [original thread]
I wish a team spawned 5 tanks in my games :( last time if faced a tank spam in a pub was glorious basically ripped through each tank 1 by 1 with my maddy :)
- by Mavado V Noriega - at 2013.03.07 05:58:00
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1509. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets pract...
- by Mavado V Noriega - at 2013.03.07 03:55:00
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1510. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Sir Meode wrote: I have to agree that a tank should not be able to take 6-7 shots from a proto rail gun with 3 damage mods. Also you can't fit 3 damage mods on a Sagaris with proto rail gun and have high HP it's doesn't have enough power grid ...
- by Mavado V Noriega - at 2013.03.07 03:48:00
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1511. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
slap26 wrote: Mavado V Noriega wrote: Around 3K max dmg is fine with triple dmg mods and all skills yet this isnt the case at all u do 5-6K dmg per shot instead. 3k dmg is not fine, Team Aldin had a Surya with 20,000+ ehp last build. With...
- by Mavado V Noriega - at 2013.03.07 03:22:00
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1512. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Would like to know if CCP even read this series yet??? some communication, acknowledgement would be nice that these problems are being addressed
- by Mavado V Noriega - at 2013.03.06 13:08:00
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1513. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
Iron Wolf Saber wrote: Oh they're real, IA would kill though. im sure if i hit the crack pipe enough those dreams would seem real too
- by Mavado V Noriega - at 2013.03.06 07:06:00
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1514. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Rachoi wrote: i love how you're trying to deflect the idea of fixing the broken code for mods. These guys make solid points and i agree wholeheartedly, because all the damage mods are broken. there will never be a t...
- by Mavado V Noriega - at 2013.03.06 06:38:00
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1515. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
Iron Wolf Saber wrote: Necandi Brasil wrote: Iron Wolf Saber wrote: Necandi Brasil wrote: From my personal experience: I'm playing for the cap every week and that's it... Not going to buy more Merc packs until I really see some new stu...
- by Mavado V Noriega - at 2013.03.06 06:31:00
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1516. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Rachoi wrote: BulletSnitcheZ wrote: immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 ...
- by Mavado V Noriega - at 2013.03.06 04:08:00
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1517. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: ur not very good at fitting tanks are u? where did i ask my surya to be surviveable jesus ur special. Did u even take a look at the math before posting? also shield tanks dont give up defense f...
- by Mavado V Noriega - at 2013.03.05 23:58:00
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1518. Railguns on Tanks - in General Discussions [original thread]
lol ppl still continuing this argument? already posted the stats and the numbers dont add up nothing wrong with the rail range but the dmg it outputs doesnt add up
- by Mavado V Noriega - at 2013.03.05 23:50:00
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1519. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
WE LOVE ReGnUM wrote: In the GNN Live Stream, CCP stated that between each build we would have to wait approximately 3 to 6 months. Personally, I find this rather discouraging. I feel that if the next build is mediocre then I will have to come ...
- by Mavado V Noriega - at 2013.03.05 23:40:00
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1520. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: are u srsly stupid? where was i complaining about rails killing me within its optimal range? im showing u the numbers on how Rail dmg doesnt add up wtf cant u read????? Rails will always Be ki...
- by Mavado V Noriega - at 2013.03.05 21:54:00
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