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1521. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: Mavado V Noriega wrote: Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass f...
- by Mavado V Noriega - at 2013.03.05 20:45:00
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1522. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Mavado V Noriega wrote: I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal....
- by Mavado V Noriega - at 2013.03.05 19:59:00
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1523. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
slap26 wrote: Also it's hard to balance a Turret that no one is using, I will be testing missiles after I max Hybrid Turrets. Missiles do need their dmg lowered tho slap the numbers i calculated earlier was for 10% dmg mods and ur still doin...
- by Mavado V Noriega - at 2013.03.05 19:55:00
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1524. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Mav you are overlooking splash damage also. But if they decide to fix that **** they better overhaul shield tanks big time. Otherwise armor will own the game. Explain splash tbh ive never had a problem with how splash ...
- by Mavado V Noriega - at 2013.03.05 19:51:00
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1525. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: that concept of blasters being anti infantry tbh is bs a blaster should be effective against a vehicle within its optimal range. did u even READ my missile fixes and fixes in general for shiel...
- by Mavado V Noriega - at 2013.03.05 19:50:00
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1526. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass fit.... take it from me when i say ur wrong. u just h...
- by Mavado V Noriega - at 2013.03.05 19:46:00
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1527. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets practically obsolete compared to...
- by Mavado V Noriega - at 2013.03.05 14:50:00
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1528. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Kesi Raae Kaae wrote: The actual damage they do feels alright , but being able to apply that damage is really difficult. I'd like to see a buff to missile velocity and splash radius so you can apply damage against infantry a bit easier and hi...
- by Mavado V Noriega - at 2013.03.05 13:41:00
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1529. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Rachoi wrote: nah, leave the missle toys along, those are rarely used because of the fact they have travel time, meaning they dont usually hit often, so people opt more ofr instashot rails missiles are broken im an armor tanker and even i ad...
- by Mavado V Noriega - at 2013.03.05 12:56:00
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1530. Railguns on Tanks - in General Discussions [original thread]
Kesi Raae Kaae wrote: MassiveNine wrote: Icy Tiger wrote: MassiveNine wrote: I find it funny that a tanker who've I've seen several times call his tank on top of sniper hill on manus peak and railcamp the whole game up there started th...
- by Mavado V Noriega - at 2013.03.05 12:53:00
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1531. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
J Lav wrote: Agree with the above numbers, though have no idea how you've been able to collect some of them. If they're accurate, something's seriously broken. I think everyone agrees that the dropships are either terribly broken, or terrible ...
- by Mavado V Noriega - at 2013.03.05 12:38:00
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1532. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal. One extra mod slot, slightly higher CPU/PG/HP does no...
- by Mavado V Noriega - at 2013.03.05 12:17:00
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1533. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Part 3 on Fixing tanks. The Shield Hardeners Currently Shield tanks dominate Vehicle play because of the broken dmg mods but once those are fixed shields will be a bit ****** with broken missiles ( proposed fix ) and ****** hardeners. First off...
- by Mavado V Noriega - at 2013.03.05 12:05:00
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1534. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Part 2 of 4 of this feedback series on Tanks. Missiles both large and Small are broken. A hotfix ****** them over so this is a fix to un **** the ****** missiles. First off Missiles should come in 2 variants, a Long range low dmg one and a sho...
- by Mavado V Noriega - at 2013.03.05 11:57:00
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1535. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
ChromeBreaker wrote: pretty valid points... other things need fixing first tho (lol dropships) Dropships get partly fixed with this the reason dropships get 1 shotted so often is because of the broken dmg mods if u do the math a WELL fitted ...
- by Mavado V Noriega - at 2013.03.05 11:38:00
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1536. Railguns on Tanks - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=596272& ppl in this thread read and dont worry i pulled out the calculator for u since alot dont really see that the dmg output with dmg mods is severely broken atm
- by Mavado V Noriega - at 2013.03.05 09:41:00
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1537. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Been wanting to get this done for a while but been lazy and tbh im not seeing enough complaints on the forums about how broken this **** really is, maybe on IRC but needs to be stressed here as well so here goes. This is part 1 of my 3 part series...
- by Mavado V Noriega - at 2013.03.05 09:36:00
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1538. ALL-STAR VETS CORP MIXER - in The War Room [original thread]
Berserker007 wrote: JW v Weingarten wrote: Sy N ergy will think about it. Bunch-a-women, i know #s would be in for it. Just gota figure who is bringing what? I know we (kain) will have cookies. Kain will be giving them out (the guy in th...
- by Mavado V Noriega - at 2013.03.05 09:06:00
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1539. [..SYN] SyNergy Gaming recruiting talented mercs - in Corporation Recruitment [original thread]
RevoL Frog wrote: Friendly bump for an outstanding, and truly powerful Corporation, SyNergy Gaming. ...from a fellow member of the EoN alliance.
- by Mavado V Noriega - at 2013.03.05 08:52:00
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1540. Railguns on Tanks - in General Discussions [original thread]
Jaiden Longshot wrote: Wait...What???? A QQ thread about rails? First off that they trump Anti-Infantry tanks...Ummm yeah, working as intended. and QQ about redline tanking?? Are you new to Dust? Wait....No, IcyTiger, you've been here a while...
- by Mavado V Noriega - at 2013.03.05 00:21:00
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