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1421. Wha-wha-what would you do? - in General Discussions [original thread]
Arkena Wyrnspire wrote: If I were CCP... I would add racial variants of every weapon, dropsuit, and vehicle. I would fix shields vs armour, buffing armour on infantry and buffing shields on tanks. I would remove contact grenades, nerf flaylocks...
- by Master Jaraiya - at 2013.06.26 06:45:00
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1422. Why the QQ over Commando? - in General Discussions [original thread]
SoTa PoP wrote: We say we want content - then cry when we get it - why is that? Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally. Now l...
- by Master Jaraiya - at 2013.06.26 05:59:00
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1423. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Ten-Sidhe wrote: Commando is heavy frame, so we will only get amarr commando unless we get the missing heavy and sentinel suits for other races too. That said, the Commando is simply the Amarr Heavy Model recolored with different stats, layou...
- by Master Jaraiya - at 2013.06.26 04:21:00
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1424. Placeholder models for missing racial varients. - in General Discussions [original thread]
Tallen Ellecon wrote: With a post this big, the lack of dev response IMO is more good news than bad. They haven't shot it down yet. I guess that is what's keeping hope alive. There are two more DEV blogs coming this week, but so far they have ...
- by Master Jaraiya - at 2013.06.26 03:08:00
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1425. Placeholder models for missing racial varients. - in General Discussions [original thread]
Still only utter silence coming from CCP on this. EDIT: although I did find out we won't be getting the actual Racial Variants that are missing in 1.2 or any of the rapid fire updates that follow. No word on placeholders. I'm continuing to hold...
- by Master Jaraiya - at 2013.06.26 02:42:00
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1426. Heavies: The Bastard Child of DUST | Scout: The Step Child - in General Discussions [original thread]
Sloth9230 wrote: Terra Thesis wrote: they did mediums first because those are the basic suits everyone is supposed to start with. That 's not how it was in chromosome, there's supposed to be 4 basic classes, there's now 3, with logi's bei...
- by Master Jaraiya - at 2013.06.25 21:35:00
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1427. Heavies: The Bastard Child of DUST | Scout: The Step Child - in General Discussions [original thread]
Terra Thesis wrote: they did mediums first because those are the basic suits everyone is supposed to start with. - all the starter suits are medium - mediums require the least sp - mediums are the most all-around useful lights and heavies are...
- by Master Jaraiya - at 2013.06.25 21:10:00
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1428. If the Commando suit is the biggest thing in 1.2 - in General Discussions [original thread]
Jin Robot wrote: People moan about poor mechanics, so the devs say "okay we will focus on fixes before new content" in with the QQ about lack of content. Ridiculous. Says all of the players who have their full range of suits. I doubt "poor me...
- by Master Jaraiya - at 2013.06.25 21:05:00
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1429. Heavies: The Bastard Child of DUST | Scout: The Step Child - in General Discussions [original thread]
Master Jaraiya wrote: CCP Eterne wrote: For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces...
- by Master Jaraiya - at 2013.06.25 20:02:00
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1430. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
CCP Eterne wrote: There will be teams that are still working on the other dropsuits, don't worry. However, they aren't coming out in the immediate point releases that the dev blog is talking about. Don't get me wrong, I greatly appreciate ...
- by Master Jaraiya - at 2013.06.25 18:56:00
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1431. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
CCP Eterne wrote: Master Jaraiya wrote: Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to fillin...
- by Master Jaraiya - at 2013.06.25 18:20:00
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1432. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
ZDub 303 wrote: Nobody will ever be evenly matched... there will always be a wide spetrum of skill disparity in any fps game. Gear disparity right now is bad, mostly because the difference between standard gear with standard modules and no pas...
- by Master Jaraiya - at 2013.06.25 18:11:00
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1433. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
ZDub 303 wrote: Isn't that the point of this game though? The RPG aspect of SP = power. You will become more and more powerful over time. I would agree with this as it applies to FW and PC. ZDub 303 wrote: But you can't force the player...
- by Master Jaraiya - at 2013.06.25 17:59:00
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1434. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Nothing about the missing Racial Variants for existing classes and roles?
- by Master Jaraiya - at 2013.06.25 17:51:00
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1435. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
ZDub 303 wrote: You're not accounting for modules, and new players can get 3 levels of armor and shield upgrades relatively quick to close that disparity. Yes but the vets would be equipping the same modules on the same suits thus the SP d...
- by Master Jaraiya - at 2013.06.25 17:38:00
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1436. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
ZDub 303 wrote: First thing... people need to get out of militia fits... seriously. Its garbage gear and I still don't understand everyone's hard on for it. Second... you are technically correct that armor/shield upgrades and electronics/engin...
- by Master Jaraiya - at 2013.06.25 17:37:00
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1437. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Liara Kaiba wrote: I agree, the separation is more about gear than SP. A Standard HMG does 18 base damage a Boundless does 19.8 this is a 10% damage increase from Standard to Proto Weapon Proficiency gives 15% more damage SP give 5% damage...
- by Master Jaraiya - at 2013.06.25 17:32:00
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1438. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
ZDub 303 wrote: I don't like this idea at all. The idea of excluding your playerbase from eachother will not work with so few players. You're also going to end up in a situation where people quit once they hit 4 or 6 million SP as they are p...
- by Master Jaraiya - at 2013.06.25 17:17:00
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1439. My respec saved this game for me! - in General Discussions [original thread]
In my proposition I outlined many things that would both add depth to the game and help to remedy some balance issues. Among these are different, perhaps more suitable Role oriented bonuses and Race oriented bonuses. Here's a preview: The Logi...
- by Master Jaraiya - at 2013.06.25 16:15:00
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1440. New game mode for next update anounced - in Feedback/Requests [original thread]
This would be the best solution to matchmaking imho.
- by Master Jaraiya - at 2013.06.25 16:03:00
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