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541. Frustration514 - in General Discussions [original thread]
PlanetsideTwo F2PonPS4 wrote: HTFU WEelcome to New Eden Adapt or Die Three generic responses, and I get it. I have learned what I need to do to make my vehicle 'sturdy' but there is just little enjoyment in the mechanics at the moment. I do...
- by Mary Sedillo - at 2013.06.22 00:06:00
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542. Frustration514 - in General Discussions [original thread]
I want to like this game so much. I feel like I log in to try to make it enjoyable. I try to wear the rose-colored glasses while I play and tell myself "It'll get better soon, I bet", but I just don't feel it. ISK, ISK, ISK I understand its a p...
- by Mary Sedillo - at 2013.06.21 23:54:00
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543. Vehicle deployment delay for HAV/Dropships - in Feedback/Requests [original thread]
Mike Poole wrote: It's one thing to have a LAV pop out of the sky in 15 seconds but it's a bit much for dropships and tanks. Being able to quickly deploy these vehicles is a bit overpowering given the vast advantages they can give especially a...
- by Mary Sedillo - at 2013.06.14 09:19:00
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544. Well CCP wont refund my SP's, even though the LAV tree is broken - in Feedback/Requests [original thread]
OMFG dude wants to fit a CRU on his LAV??? Do you know those really go on tanks/non-logistics dropships??? Go play another game. We are already at saturation point for dumbasses.
- by Mary Sedillo - at 2013.06.14 09:18:00
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545. shield tanks need a big buff - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Tankin Tarkus wrote: what about changes to both armor and shield hardeners/passives as well as shield boosters and possibly armor reppers limiting both sides to 1 of each item shield hardeners +5 second duration same...
- by Mary Sedillo - at 2013.06.14 09:16:00
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546. Devs - Are you even looking at the major HAV imbalance??? - in General Discussions [original thread]
Harpyja wrote: Says it in the title. All over the forums. Armor tankers don't want to lose their king-of-the-hill position. Devs, just a few responses from you on these topics so that we know that it's being looked at. This imbalance is st...
- by Mary Sedillo - at 2013.06.14 09:12:00
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547. [Feedback] Something SERIOUSLY wrong here: - in Feedback/Requests [original thread]
The game feels too rushed out. I wouldn't have minded actually waiting for the full release... to have been more full. Oh well... my well of patience is deep but not infinite.
- by Mary Sedillo - at 2013.06.14 09:03:00
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548. 'Gomorrah' 80GJ Particle Cannon - in Feedback/Requests [original thread]
Its still on the market last I checked.
- by Mary Sedillo - at 2013.06.14 09:01:00
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549. The Dropship situation. - in General Discussions [original thread]
Foxhound Elite wrote: Scheneighnay McBob wrote: Mary Sedillo wrote: Scheneighnay McBob wrote: Another thing: you try actually playing transport in the godawful thing, but the enemy team (for no good reason) perceives your militia drops...
- by Mary Sedillo - at 2013.06.14 02:48:00
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550. The Dropship situation. - in General Discussions [original thread]
Charlotte O'Dell wrote: Avid railgun user here and i don't think i've met a dropship that lasted more than 2-3 shots once he wandered into a space where I could shoot him. Make them faster or tankier because it isn't even fun at this point. ...
- by Mary Sedillo - at 2013.06.14 02:47:00
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551. The Assault and the transport dropships have many uses but are disclosed by fool... - in General Discussions [original thread]
GATQS wrote: I dont understand to this day how so many pilots continue complaing about how all dropships are useless, i found out the A/S and other dropships have some good uses. -Distraction for the Forge gunners Swarmers (tanks need to get t...
- by Mary Sedillo - at 2013.06.14 00:08:00
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552. The Dropship situation. - in General Discussions [original thread]
I do agree that the Standard and Logistics dropships move VERY SLOWLY, even with boosters which allows them to be hit hard many times. Even so, the Gallente fairs better than Caldari in that aspect, but I won't call out my Logistics Dropship unles...
- by Mary Sedillo - at 2013.06.14 00:03:00
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553. The Dropship situation. - in General Discussions [original thread]
Foxhound Elite wrote: 9 times out of 10 I bug out in my Python and yes, there are times where I do survive because of it but alot of the time I simply get shot down before my attempts to survive, because the reaction on the dropship, especia...
- by Mary Sedillo - at 2013.06.14 00:01:00
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554. The Dropship situation. - in General Discussions [original thread]
Scheneighnay McBob wrote: Another thing: you try actually playing transport in the godawful thing, but the enemy team (for no good reason) perceives your militia dropship as a threat and calls an orbital on you. 0 WPs gained overall, but you lo...
- by Mary Sedillo - at 2013.06.13 23:52:00
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555. The Dropship situation. - in General Discussions [original thread]
2-Ton Twenty-One wrote: We fought against a betamax ADS today, he was very well built and skilled dropship. We had a hard time brining him down and he was def a factor on the battlefield. So clearly they can be built and that can have high surv...
- by Mary Sedillo - at 2013.06.13 23:47:00
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556. The Dropship situation. - in General Discussions [original thread]
Moochie Cricket wrote: gbghg wrote: Moochie Cricket wrote: Hell, I would accept a big nerf to small turret damage if they would buff the dropship's hp or damage resistance. Small turrets are crap enough already, and we already received ...
- by Mary Sedillo - at 2013.06.13 23:44:00
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557. The Dropship situation. - in General Discussions [original thread]
Foxhound Elite wrote: Poplo Furuya wrote: More importantly dropships do not have a role that validifies their existance. This is a major problem with the heart of Dust, the game modes are awful at promoting diverse strategies, gambits and p...
- by Mary Sedillo - at 2013.06.13 23:43:00
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558. The Dropship situation. - in General Discussions [original thread]
Poplo Furuya wrote: Forge Gunner here, can attest to them being too deadly against dropships. Usually kills outright, sometimes they get away, either way you deny them access to a good portion of the map in a rough 600m circle around where they...
- by Mary Sedillo - at 2013.06.13 23:41:00
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559. The Dropship situation. - in General Discussions [original thread]
Foxhound Elite wrote: Picture this: You're flying along in your 1.2 Million ISK Assault Dropship from your base over to your squad mates, in hopes of aiding them from the sky. Finally, after a long and dangerous flight of blowing up installatio...
- by Mary Sedillo - at 2013.06.13 23:34:00
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560. shield tanks need a big buff - in Feedback/Requests [original thread]
How do we know that you just don't know how to build a damn tank? Want your Sica to be "God-Mode"? More details, or this post is just another know-nothing tanker that will serve as fodder for my cannons.
- by Mary Sedillo - at 2013.06.13 23:24:00
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