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21. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Mobius Wyvern wrote: Okay, this is looking like the aim assist issue. For instance, until this build, I had no aim-assist whatsoever, while some people had their cursors pulled 90 degrees by some guy running past them while they were shooting s...
- by Marwan2 - at 2012.08.16 14:35:00
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22. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
Iceyburnz wrote: Marwan2 wrote: Iceyburnz wrote: Marwan2 wrote: I think CCP should remove the laser 'vomit discharge' effect on weapons and actually use plain old hit markers (like in Killzone games for e.g.). I actually think h...
- by Marwan2 - at 2012.08.16 14:17:00
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23. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
Iceyburnz wrote: Marwan2 wrote: I think CCP should remove the laser 'vomit discharge' effect on weapons and actually use plain old hit markers (like in Killzone games for e.g.). I actually think hit detection is a lot better and I've ...
- by Marwan2 - at 2012.08.16 14:05:00
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24. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
testing
- by Marwan2 - at 2012.08.16 13:56:00
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25. Spend a build cycle on hit detection alone - in General Discussions [original thread]
Ourors wrote: seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch. i would not mind losing a w...
- by Marwan2 - at 2012.08.16 13:50:00
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26. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
I will wait till the "full update" to reserve comments but so far the shooting mechanics haven't improved an iota, the movement and frame rates have improved dramatically though. I think CCP should remove the laser 'vomit discharge' effect on we...
- by Marwan2 - at 2012.08.16 13:40:00
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27. Things I would Pay AUR for - in General Discussions [original thread]
William HBonney wrote: Skill booster, Unique armor/ weapons that are a one time buy, and the ability to change my skill loadouts, in MAG it was a respec....I think people want to try out new things and respecing is a way of doing that for a mar...
- by Marwan2 - at 2012.08.15 19:08:00
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28. Universal Voice Transmittters - in General Discussions [original thread]
Teamspeak!
- by Marwan2 - at 2012.08.15 19:00:00
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29. RE: FPS Mechanics - I will attempt to 'level up' my assault class and se... - in General Discussions [original thread]
Sephoran Griffith wrote: if you know it is a beta than you might also know that is is foolish to decide now if you are going to play the game after release. Also the "leveling up approach" isn't really an approach.....it's a core mechanic of t...
- by Marwan2 - at 2012.08.10 20:27:00
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30. RE: FPS Mechanics - I will attempt to 'level up' my assault class and se... - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Good luck! If you have background with shooters, you should have no problem taking people down with the creo. I think people (myself included) just want more consistant gun-play on the server side. (hopefully...
- by Marwan2 - at 2012.08.10 19:58:00
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31. RE: FPS Mechanics - I will attempt to 'level up' my assault class and se... - in General Discussions [original thread]
As you may or may not know I have complained about this game having poor FPS mechanics for a purpotedly AAA shooter before. But I have also said that this game holds a lot of promise with its metagame with EVE and the economic and political aspe...
- by Marwan2 - at 2012.08.10 19:53:00
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32. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
Nu11u5 wrote: The chat channels are cross platform between EVE and Dust (and Vita Neocom?). In EVE, chat channels support voice, so it's possible voice will be available in the August 21 release. The catch would be switching between the chat c...
- by Marwan2 - at 2012.08.10 18:47:00
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33. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
Raynor Ragna wrote: lus WHAT IS GOING ON WITH MY TEXTIm wondering if they are text chat channels only for now. P Edit. The textbox flipped and forced my text to the left. Weird. Anyways, "Plus many people in eve prefer TS, Vent, or other VoIP ...
- by Marwan2 - at 2012.08.10 18:32:00
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34. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown Why can't all FPS games do this? This should be a standard f...
- by Marwan2 - at 2012.08.10 18:24:00
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35. Precursor Patch Notes - in General Discussions [original thread]
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them . - Leaderboards: increased number of entries shown Why can't all FPS do this? This should be a standard featur...
- by Marwan2 - at 2012.08.10 18:23:00
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36. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
What notes? Link please?
- by Marwan2 - at 2012.08.10 17:52:00
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37. Trying to 'level' up my assault class, are there any guides on the best ... - in General Discussions [original thread]
ilafey wrote: I could always give you the fit I find works best for me Fire away, just don't kill me too fast, hehehehe
- by Marwan2 - at 2012.08.10 14:16:00
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38. Trying to 'level' up my assault class, are there any guides on the best ... - in General Discussions [original thread]
Marwan2 wrote: testguy242 wrote: Focus on your core skills first. That means things like the skills that increase your armor, shield, stamina, weapon damage, etc. Get those up to at least 4 before you work too hard at unlocking the better ge...
- by Marwan2 - at 2012.08.10 01:26:00
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39. Trying to 'level' up my assault class, are there any guides on the best ... - in General Discussions [original thread]
testguy242 wrote: Focus on your core skills first. That means things like the skills that increase your armor, shield, stamina, weapon damage, etc. Get those up to at least 4 before you work too hard at unlocking the better gear because they bo...
- by Marwan2 - at 2012.08.10 00:53:00
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40. Trying to 'level' up my assault class, are there any guides on the best ... - in General Discussions [original thread]
Other than this Dust 514 Guide is there a community guide that shows the best way to quickly 'level up' to the best dropsuit and weapons, for example for the assault class (the class I have mostly been using)? I want to experience the better w...
- by Marwan2 - at 2012.08.10 00:21:00
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