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1601. OPTIONAL RESPEC - in General Discussions [original thread]
Cross Atu wrote: Sam Tektzby wrote: Through whole that nerfs etc. Iam DEFO for implementation of optional respec for some cost, like cca 10 000 000 ingame curency. I think its only fair way how playerbase can overcome whole that nerfs and "b...
- by Malkai Inos - at 2013.06.06 21:45:00
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1602. I'm begging you CCP. Please stop the nerfings - in General Discussions [original thread]
Zeravla Hsoj wrote: Aero Yassavi wrote: Zeravla Hsoj wrote: 99% Of anyone requesting a nerf is whining. Or realize it's too powerful and understand Dust isn't suppose to be a game where we kill people simply by looking at them. Obvi...
- by Malkai Inos - at 2013.06.06 18:20:00
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1603. Before you request a nerf - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: How about countering with buffs on other weapons instead? Balance is relative term. "Nerf one" and "Buff everything else" are functionally identical with the former breaking only one gun at worst and the latter havi...
- by Malkai Inos - at 2013.06.06 18:16:00
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1604. I'm begging you CCP. Please stop the nerfings - in General Discussions [original thread]
Zeravla Hsoj wrote: Damn you amarr!!!! No idea how that happened but this was the intended post. Whiners I beg of you, get over the phrase "OP" and stop requesting nerf after nerf after nerf. At this rate, we are all going to be watergun wie...
- by Malkai Inos - at 2013.06.06 18:05:00
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1605. Before you request a nerf - in General Discussions [original thread]
You can be good with a gun and have millions of SP dumped into it and still be completely clueless about it (we've seen this yesterday...). You can have no relation whatsoever to a gun while still having a valid opinion on it.
- by Malkai Inos - at 2013.06.06 18:04:00
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1606. terrain problems - in General Discussions [original thread]
They already know. Refer to map feedback and provide more specific info to help them get this fixed.
- by Malkai Inos - at 2013.06.06 16:45:00
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1607. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Rei Shepard wrote: Quote: Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of ju...
- by Malkai Inos - at 2013.06.06 16:11:00
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1608. Scripts/plugins for weapons - in General Discussions [original thread]
Jin Robot wrote: People would find a way to create imbalance. Probably people planning out how after seeing this thread, just incase. Put two guns in a game and people will find out wich one's better. That's always to be expected.
- by Malkai Inos - at 2013.06.06 16:02:00
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1609. Scripts/plugins for weapons - in General Discussions [original thread]
Nightbird Aeon wrote: Malkai Inos wrote: On paper i like it very much. Makes balancing much more complex though and actual weapon customization would have a similar effect with the bonus of visible changes. Anyways +1 Yeah..... I just w...
- by Malkai Inos - at 2013.06.06 15:58:00
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1610. Scripts/plugins for weapons - in General Discussions [original thread]
On paper i like it very much. Makes balancing much more complex though and actual weapon customization would have a similar effect with the bonus of visible changes. Anyways +1
- by Malkai Inos - at 2013.06.06 15:31:00
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1611. ccp bring on the new maps not the same ones all mashed together - in General Discussions [original thread]
iceyburnz wrote: Aero Yassavi wrote: The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and onl...
- by Malkai Inos - at 2013.06.06 15:00:00
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1612. CCP Please HTFU - in General Discussions [original thread]
Pure Classic.
- by Malkai Inos - at 2013.06.06 14:54:00
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1613. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Mike Poole wrote: Knightshade Belladonna wrote: Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mo...
- by Malkai Inos - at 2013.06.06 14:47:00
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1614. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
I wanted to add another datapoint to the discussion in case it helps Using this application and a ds3 connected to the pc with L1 mapped to the left mouse button i managed to register 221strokes over 30 on average with an average frequency of a...
- by Malkai Inos - at 2013.06.06 14:34:00
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1615. Fun fact on the scram rifle. - in General Discussions [original thread]
Cruor Abominare wrote: Oh no it is, you back test this by monitoring heat bybfiring slower the speeding up. It doesn't change, at let they're honest when you look at the stat page it lists heat in seconds which when the gun came out I misread a...
- by Malkai Inos - at 2013.06.06 06:00:00
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1616. Fun fact on the scram rifle. - in General Discussions [original thread]
Cruor Abominare wrote: True Adamance wrote: Cruor Abominare wrote: I'll throw this out here for visibility. You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam. However, either fro...
- by Malkai Inos - at 2013.06.06 05:36:00
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1617. Fun fact on the scram rifle. - in General Discussions [original thread]
Cruor Abominare wrote: Malkai Inos wrote: Cruor Abominare wrote: I'll throw this out here for visibility. You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam. However, either from ...
- by Malkai Inos - at 2013.06.06 05:21:00
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1618. Fun fact on the scram rifle. - in General Discussions [original thread]
Cruor Abominare wrote: I'll throw this out here for visibility. You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam. However, either from being lazy or crunched for time, some ccp dev co...
- by Malkai Inos - at 2013.06.06 05:14:00
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1619. Time to lol at the Tac rifle Patch. - in General Discussions [original thread]
EVEry DUSTOID wrote: TheReaper545 wrote: The only thing that got changed is the clip size and that delay in between shots. Hip fire is still pretty good and the gun is still pretty nice in CQC. Just went 23/2 with the Codewish Tac Duvolle. A...
- by Malkai Inos - at 2013.06.06 05:06:00
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1620. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Delenne Arran wrote: Gunner Nightingale wrote: Nope You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge...
- by Malkai Inos - at 2013.06.06 04:37:00
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