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iceyburnz
Crux Special Tasks Group Gallente Federation
607
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Posted - 2013.06.06 14:49:00 -
[31] - Quote
Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow?
Actually we have one terrain set, the maps are just different sections of the same terrain.
Technically we have one map. |
Malkai Inos
Opus Arcana Orion Empire
318
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Posted - 2013.06.06 15:00:00 -
[32] - Quote
iceyburnz wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Actually we have one terrain set, the maps are just different sections of the same terrain. Technically we have one map. Request an ambush variant without redlines and with free dropships. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
391
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Posted - 2013.06.06 15:00:00 -
[33] - Quote
Anybody ever notice that if you look off the southwest side of the Manus Peak map, Skim Junction is right there? This means that the sniper hill on Skim Junction and the sniper hill on Manus Peak are the exact same hill.
EDIT: Didn't see the following until after I'd posted:
iceyburnz wrote:Actually we have one terrain set, the maps are just different sections of the same terrain.
Technically we have one map. |
Aero Yassavi
Shining Flame Amarr Empire
58
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Posted - 2013.06.06 15:17:00 -
[34] - Quote
iceyburnz wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Actually we have one terrain set, the maps are just different sections of the same terrain. Technically we have one map. I'm aware of this, but in my own personal definition if it's all locked off behind the redzone then it's not really the same map. |
daniel philp
Algintal Core Gallente Federation
161
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Posted - 2013.06.06 15:42:00 -
[35] - Quote
We have 4 races, we rely should start to see different building types |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
10
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Posted - 2013.06.06 16:00:00 -
[36] - Quote
McFurious wrote:*monotony
And they haven't even added all the suits, modules, weapons or even fixed the basic mechanics of the game yet. Get all that other stuff sorted first, then worry about new maps. No monogamy learn your words the act of being with one sexual partner hence the one planet that looks like mars |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
10
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Posted - 2013.06.06 16:02:00 -
[37] - Quote
[quote=daniel philp]We have 4 races, we rely should start to see different building types [/ we need to wait on infrastructures they have thousands of them now |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
10
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Posted - 2013.06.06 16:05:00 -
[38] - Quote
Halador Osiris wrote:Anybody ever notice that if you look off the southwest side of the Manus Peak map, Skim Junction is right there? This means that the sniper hill on Skim Junction and the sniper hill on Manus Peak are the exact same hill. EDIT: Didn't see the following until after I'd posted: iceyburnz wrote:Actually we have one terrain set, the maps are just different sections of the same terrain.
Technically we have one map. thank you |
Iron Wolf Saber
Den of Swords
4930
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Posted - 2013.06.06 16:53:00 -
[39] - Quote
THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over
I am not a GM. |
Iron Wolf Saber
Den of Swords
4930
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Posted - 2013.06.06 16:55:00 -
[40] - Quote
KatanaPT wrote:Iron Wolf Saber wrote:More are on the way, much more.
Things start becoming more and more obvious are more options are added to all sorts of things from the sky box, weather/mood, to the ground, to the small medium and large sockets and battlefield outlines + game types.
There are about currently 12k combinations overall which is very hard to notice because the options are few between each of them but as they keep adding more and more of each option it become more and more obvious.
For uprising they had to redo just about everything current because none of the old tech was up to par or the future needs of the game. We're getting a new research lab outpost or possibly two according to the blog in the next code deployment and with it is bound to be other things that have been completed since then.
Things start to get mind boggling more complex when CCP Logic Loop started talking about sockets having sockets in IRC yesterday. ETA on that?
I wouldn't know unfortunately I would use the S word but its not my place to do so. |
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Vethosis
Purgatorium of the Damned League of Infamy
191
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Posted - 2013.06.06 16:55:00 -
[41] - Quote
Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over I am not a GM.
yes u are ur a gay man |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
11
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Posted - 2013.06.07 03:09:00 -
[42] - Quote
Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over I am not a GM. Whats cpm stand for |
Malkai Inos
Opus Arcana Orion Empire
326
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Posted - 2013.06.07 03:11:00 -
[43] - Quote
THEDRiZZLE Aqua teen wrote:Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over I am not a GM. Whats cpm stand for Council of Planetary Managment.
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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
11
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Posted - 2013.06.07 03:12:00 -
[44] - Quote
Malkai Inos wrote:THEDRiZZLE Aqua teen wrote:Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over I am not a GM. Whats cpm stand for Council of Planetary Managment. So what doss that meen you handle the forums like a moderator |
Iron Wolf Saber
Den of Swords
4945
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Posted - 2013.06.07 03:14:00 -
[45] - Quote
THEDRiZZLE Aqua teen wrote:Malkai Inos wrote:THEDRiZZLE Aqua teen wrote:Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote:Well that gm said something about the old system not being up to par with uprising so they had to stary over I am not a GM. Whats cpm stand for Council of Planetary Managment. So what doss that meen you handle the forums like a moderator
Nope I have absolutely 0 power in that regard, I cannot lock, move or do anything to the forums. |
Mobius Wyvern
BetaMax. CRONOS.
1842
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Posted - 2013.06.07 03:22:00 -
[46] - Quote
Iron Wolf Saber wrote:THEDRiZZLE Aqua teen wrote: So what doss that meen you handle the forums like a moderator
Nope I have absolutely 0 power in that regard, I cannot lock, move or do anything to the forums. The CPM is intended to act as our representatives to the Developers.
In response to the OP, there will always be a limited number of terrains in Dust 514, at least for the foreseeable future. The structures, lighting, time of day, and even weather conditions will change, but the actual physical terrain will be selected from a small set.
The idea is that they don't want to make the client excessively huge, and they don't want to have the game based off of streaming map content in over the PSN, as that just has too much potential to cause problems.
They said at FanFest that they will continue to add more terrain maps, but don't expect to see hundreds of different ones. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
11
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Posted - 2013.06.07 03:34:00 -
[47] - Quote
Ok im not just more then one thats all |
Mobius Wyvern
BetaMax. CRONOS.
1842
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Posted - 2013.06.07 03:36:00 -
[48] - Quote
THEDRiZZLE Aqua teen wrote:Ok im not just more then one thats all Well we already have 5 or 6, if I recall correctly. We'll probably have at least 10 or 12 by the end of this year, and a few of our CPM member have hinted that we might be seeing more planet types before PC expands beyond Molden Heath. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
12
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Posted - 2013.06.07 03:43:00 -
[49] - Quote
Nice thats good to hear im looking forward to it |
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