Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
221. [REQUEST] Solo Ambush - in Feedback/Requests [original thread]
Cody Sietz wrote: Malkai Inos wrote: Individual Q sincing into war barge. Guaranteed 4/6 squad before start. I'd take it over what we have now. Being killed match after by the same Cal/Logi with a Proto AR/ScR rifle is getting pretty old....
- by Malkai Inos - at 2013.12.09 19:05:00
|
222. [Request] Giving scanners defined niche and Scouts some love - in Feedback/Requests [original thread]
Sana Rayya wrote: Add a 10% buff to HP rep rate/HP revived when logis use repair tools and nanite injectors, and a 10% debuff when other classes use them, and we'll talk. I'd like to see things like this to be added for all classes. Blanket bo...
- by Malkai Inos - at 2013.12.09 19:04:00
|
223. [REQUEST] Solo Ambush - in Feedback/Requests [original thread]
Individual Q sincing into war barge. Guaranteed 4/6 squad before start.
- by Malkai Inos - at 2013.12.09 18:51:00
|
224. [Request] Melee should use name of item used in kill feed. - in Feedback/Requests [original thread]
The equipment had no play in the actual attack or death. Why change an unambiguous piece of information (melee= killed by R3) to something that, at best, provides the same information (any eq kill=killed by R3), introduces inconsistency (why not m...
- by Malkai Inos - at 2013.12.09 18:32:00
|
225. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: [...]also why do you think that ISK efficiency should be used in matchmaking? One thing that i could imagine would be PC funded players. They tend to use full proto regardless of the loss during a match compared to the pay...
- by Malkai Inos - at 2013.12.09 18:02:00
|
226. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Same basic objective. Totally different approach. Giving scanners a defined niche and Scouts some love They might even be compatible with each other.
- by Malkai Inos - at 2013.12.07 05:32:00
|
227. [Request] How to balance blueprints - in Feedback/Requests [original thread]
I'd propose a slight modification for the long run. It creates X amound of runs every week in the form of BPCs. These are then bought by industrialists EVE side, produced and the product resold. The player gets passive isk from the economy, not ...
- by Malkai Inos - at 2013.12.07 04:10:00
|
228. Now that Shields have been nerfed for no reason... - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Mobius Wyvern wrote: Stop knee-jerk reacting to things without considering their future implications. Devs haven't made a statement anywhere that TTK is going away. https://forums.dust514.com/default.aspx?g...
- by Malkai Inos - at 2013.12.06 14:41:00
|
229. I was doing my Planetary Interaction in EVE last night... - in Feedback/Requests [original thread]
Intriguing idea. Edit: I'm trying to think about ways to abuse this or other ways that could lead to unfun behavior. With FF on in FW people could destroy each others uplinks just to get the WP (for the team respawn). Stupid it would be, but non...
- by Malkai Inos - at 2013.12.06 14:20:00
|
230. Possible fair solution to proto stompees and proto stompers alike! - in Feedback/Requests [original thread]
Slick Saan wrote: Payouts could even be less or more based on your filter. This way, there is no point to pub stomping if it hardly pays for your suit. Pubstomping already doesn't pay for you suit. It's a waste of time and ISK from a purely fi...
- by Malkai Inos - at 2013.12.06 00:19:00
|
231. Possible fair solution to proto stompees and proto stompers alike! - in Feedback/Requests [original thread]
Talos Vagheitan wrote: So let me get this straight. You want a system where full squads of experienced corp players are able enter a matches where all the newest players are forced to go... and you think you are going to reduce pubstompi...
- by Malkai Inos - at 2013.12.06 00:17:00
|
232. Request - Shield Logi bonus change to be shield-focused - in Feedback/Requests [original thread]
I can see how that bonus is a vital part of a logis survival since he can rep/stab everyone bit himself. But bonuses that are essentially free PRO mods, independant on was is actually fitted make no sense. I have a crazy idea: "additional 5% of r...
- by Malkai Inos - at 2013.12.06 00:06:00
|
233. [Request] Giving scanners defined niche and Scouts some love - in Feedback/Requests [original thread]
Giving this a slight boost.
- by Malkai Inos - at 2013.12.05 23:38:00
|
234. Create "Gear Limited" games, and scale payouts/rewards - in Feedback/Requests [original thread]
Nightbird Aeon wrote: Malkai Inos wrote: Nightbird Aeon wrote: [...]Give lower-skilled (and lower geared)[...] This invoked equivalency is simply not true. Get a well organized squad to field only their BPO suits/vehicles and the res...
- by Malkai Inos - at 2013.12.05 22:57:00
|
235. Create "Gear Limited" games, and scale payouts/rewards - in Feedback/Requests [original thread]
Severus Smith wrote: I don't agree, gear does play a part. I explicitly said that it does. Severus Smith wrote: Many Complex mods are 3x more powerful than their Standard counterpart. Add in the fact that most Proto suits have 3x the amount...
- by Malkai Inos - at 2013.12.05 22:49:00
|
236. Create "Gear Limited" games, and scale payouts/rewards - in Feedback/Requests [original thread]
Nightbird Aeon wrote: [...]Give lower-skilled (and lower geared)[...] This invoked equivalency is simply not true. Get a well organized squad to field only their BPO suits/vehicles and the result will be largely the same. They will still u...
- by Malkai Inos - at 2013.12.05 18:33:00
|
237. [Request] Giving scanners defined niche and Scouts some love - in Feedback/Requests [original thread]
Boom! Using an active scanner temporarily multiplies your suits Signature Radius Using an active scanner should temporarily multiply your suits Signature Radius (after damps). The multiplier would generally depend on the type of scanner (high...
- by Malkai Inos - at 2013.12.05 02:48:00
|
238. fw greif defense - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: [...]doing anti-social acts (which is almost anti-New Eden). This part and the following statement is patently untrue . CCP has no intention, nor interest, in making this game and especially an advanced gamemode withi...
- by Malkai Inos - at 2013.12.04 19:15:00
|
239. fw greif defense - in Feedback/Requests [original thread]
Part one seems inconsequencial at that value with current TTK. Part two would allow deliberately scratching a friendlies firing cone, then killing him after being hit by as much as a single bullet. A threshold of ,say, 25-35% would help but allow...
- by Malkai Inos - at 2013.12.04 17:19:00
|
240. New fitting organization. - in Feedback/Requests [original thread]
A folder structure to organize our fits how ever we want has been suggested earlier and is still a good idea.
- by Malkai Inos - at 2013.12.03 23:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |