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![Mahal Daj Mahal Daj](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mahal Daj
Mahal Tactical Enterprises
104
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Posted - 2014.11.20 16:51:00 -
[31] - Quote
I think that Assaults should be given a class role that increases the clip size of their light weapon (as long as that weapon has more than 1 shot)
Unique twist, big advantage
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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![Ku Shala Ku Shala](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ku Shala
The Generals
1020
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Posted - 2014.11.20 17:36:00 -
[32] - Quote
remove logi make a subclass in all frame sizes for it ..... assault logi scout logi Heavy logi :D
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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![Bax Zanith Bax Zanith](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bax Zanith
Sinfonia1898
227
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Posted - 2014.11.20 17:43:00 -
[33] - Quote
Copharus Arkana wrote:Dust User wrote:Copharus Arkana wrote:Sentinels.
Because they are not a class, they are a skilless EZmode crutch and only scrubs use any kind of heavy. He typed this while cloaked up in his scout suit. A flimsy scout? Pass. I use something far more superior. Its a tank. You wouldn't las a second outside of one.
"You're either the cow or the butcher."
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![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Dead Man's Game RUST415
2053
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Posted - 2014.11.20 18:05:00 -
[34] - Quote
Sentinels. Any non-sentinel vs. non-sentinel firefight can be won by either side. But at close or even semi-close range a sentinel is guaranteed to win vs. a non-heavy. This is imbalanced and encourages cheap tactics like teleporting REs. |
![Midas Fool Midas Fool](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Midas Fool
Prophets of the Velocirapture
532
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Posted - 2014.11.20 18:18:00 -
[35] - Quote
I don't see a good purpose in this exercise.
This type of trolling is what creates divisionism.
[Ironically generic forum signature here]
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![Mahal Daj Mahal Daj](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mahal Daj
Mahal Tactical Enterprises
104
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Posted - 2014.11.20 18:44:00 -
[36] - Quote
Midas Fool wrote:I don't see a good purpose in this exercise.
This type of trolling is what creates divisionism.
I think they should just add a troll frame. with a 5/5/5 slot layout, strong ewar, 1000 base ehp, and 999 cpu and 999 pg.
Then the rest of us that play, practice, and specialize can qq when our OP suits go blap to their shotgun-railrifles that fire RE's.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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![Vitharr Foebane Vitharr Foebane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Vitharr Foebane
Terminal Courtesy Proficiency V.
1976
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Posted - 2014.11.20 18:53:00 -
[37] - Quote
Copharus Arkana wrote:Dust User wrote:Copharus Arkana wrote:Sentinels.
Because they are not a class, they are a skilless EZmode crutch and only scrubs use any kind of heavy. He typed this while cloaked up in his scout suit. A flimsy scout? Pass. I use something far more superior. So a brick tanked cal scout then?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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![robin williams' ghost robin williams' ghost](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
robin williams' ghost
Damaged Beyond Repair
78
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Posted - 2014.11.20 18:59:00 -
[38] - Quote
Mahal Daj wrote:I think that Assaults should be given a class role that increases the clip size of their light weapon (as long as that weapon has more than 1 shot)
Unique twist, big advantage Ummm... minmatar assault? 5 percent clip size to projectile weapons per level? Some s#!+ like that![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![G Felix G Felix](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
G Felix
Pure Evil. Capital Punishment.
190
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Posted - 2014.11.20 19:00:00 -
[39] - Quote
Mahal Daj wrote:Assaults, because they refuse to fit eWar, lose to eWar, and then act like Scouts have this insane advantage they don't have access to.
If the "Insane advantage" they're referring to is higher cpu/pg pools, more equipment slots, better shield regen, dramatically increased speed, smaller hitbox, and the ability to use cloaks efficiently, then I'm not sure they're too far off. Ewar is huge, yes, and scouts are decidedly the best at it, by design. But the issues with scout balance are much more varied and complex than you are willing to acknowledge.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. General Tso's Alliance
2230
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Posted - 2014.11.20 19:03:00 -
[40] - Quote
I don't think we need to remove any classes from the game. The variance in suits is one of the things that makes Dust the game that it is.
That said, I do think something needs to be done to stop the prevalence of scouts and heavies. They are simply too popular, IMO. Something needs to be done to bring the usage of the other suits more in line. |
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Kirkinen Risk Control Caldari State
2110
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Posted - 2014.11.20 19:54:00 -
[41] - Quote
Assaults or commandos, one of the two.
I would say... I love my assaults, but commies are unique.
Neither have a role besides Killy more things and make them deader. It's really quite **** in that regard.
Both need retooling towards the obby gameplay that DUST is based on. But if we were to just delete a suit just now, it's be assault for being so generic. The commies have something unique to the other classes
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
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