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141. What happened to the old turret design? - in General Discussions [original thread]
The ones which had a kind of small bunker around it with walls and doors. They were back in skirmish 1.0. I really liked those things. Made them feel a little more tough and defendable. kinda miss them Anyone else remember them? Was there an issu...
- by Magpie Raven - at 2013.11.03 20:57:00
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142. New models for weapon variants - in Feedback/Requests [original thread]
I know there are much more important stuff for CCP to deal with. But one thing that always bother's me in games is how different items do very different things but all look the same. Could we eventually get different models for the variants of al...
- by Magpie Raven - at 2013.11.02 02:48:00
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143. Racial Sniper Rifles - in General Discussions [original thread]
I saw a thread earlier that got off topic and on discussing weapons for all the races. One thing I thought interesting was the talk of racial sniper rifles. People were wondering about how a Gallente short range blaster tech would work as a Sniper...
- by Magpie Raven - at 2013.11.02 02:35:00
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144. CCP Go fck yourselves - in General Discussions [original thread]
So did this guy just delete the game because of someone he doesn't like on the forums? Sounds reasonable...... Sort of...... Maybe....... Actually I'm worried he may have a cognitive disorder of some kind because I don't understand the thought p...
- by Magpie Raven - at 2013.10.31 14:54:00
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145. Scout gk0 Quafe suit - in General Discussions [original thread]
I too will be selling my Quafe and Black Eagle suits. 99 Quafe 98 Black Eagle I want to keep one Quafe and Black Eagle for the pretty colors and I was stupid enough to accidental use a Black Eagle suit in an Ambush.
- by Magpie Raven - at 2013.10.31 02:03:00
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146. Adding capacitors into Dust. specifically for vehicles - in General Discussions [original thread]
Takahiro Kashuken wrote: I would love it Problem is infantry would cry for ******* years if i could perma run my reps or resistance mods and it would get nerfed harmmered to the wall and be made useless I imagine it would be made so that r...
- by Magpie Raven - at 2013.10.27 17:47:00
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147. change the salvage we recieve to lower levels - in Feedback/Requests [original thread]
Can we change the salvage we recurve so we get more standard/advanced gear? Currently the majority of my salvage is junk I cant even use. I'm sure other people have the same problems
- by Magpie Raven - at 2013.10.27 17:42:00
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148. Adding capacitors into Dust. specifically for vehicles - in General Discussions [original thread]
Bump... This something that could really improve the whole dynamics of vehicles in dust
- by Magpie Raven - at 2013.10.27 17:21:00
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149. Adding capacitors into Dust. specifically for vehicles - in General Discussions [original thread]
I think it could totally work. Maybe give a way to balance things out and make things more interesting. Interesting idea for av. Instead of just pounding away at a tank. Better to trap, drain cap and destroy. Tank with all mods running would be ha...
- by Magpie Raven - at 2013.10.27 03:47:00
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150. [request] any data on if the hmg's range will change? - in Feedback/Requests [original thread]
Jrakraa5 wrote: the range is fine on it. its devastating at a close range like it should be. i agree with you on a new mid-range heavy gun but the hmg is fine the way it is. a real hmg does spray like crazy from the hip. maybe making a way to m...
- by Magpie Raven - at 2013.10.26 22:36:00
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151. Pub stomps by proto and squads will end. - in General Discussions [original thread]
Ghost Kaisar wrote: Magpie Raven wrote: Eventually... Something crossed my mind today. Eventually there will be alot of things to do in this game. PC, FW, PvE, industry, exploring, arenas, etc. in the future most players will be doing other ...
- by Magpie Raven - at 2013.10.26 04:03:00
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152. Pub stomps by proto and squads will end. - in General Discussions [original thread]
Eventually... Something crossed my mind today. Eventually there will be alot of things to do in this game. PC, FW, PvE, industry, exploring, arenas, etc. in the future most players will be doing other more serious activities. Pubs will probably be...
- by Magpie Raven - at 2013.10.26 03:58:00
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153. Balancing Cloaking devices - in Feedback/Requests [original thread]
Reserved
- by Magpie Raven - at 2013.10.26 03:20:00
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154. Balancing Cloaking devices - in Feedback/Requests [original thread]
Cloaking has the potential to be a really cool and tactical thing. But it can easily be OP and be abused. The trick is. How to make it effective without giving a cloaked person too much of an advantage but keep it interesting and worthwhile. Her...
- by Magpie Raven - at 2013.10.26 02:55:00
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155. Announcement:Weapon stats! - in General Discussions [original thread]
A lot of people are saying that the RR will be OP in cqb. I think it will actually be at a disadvantage. It probably has poor hipfire Low ROF Notice it has an ACOG sight. In my experience it can be difficult to follow a target when you are up clo...
- by Magpie Raven - at 2013.10.25 23:59:00
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156. Proper Tiericide - in General Discussions [original thread]
I think we need tiericide for dropsuits. But weaponry and modules maybe not so much.
- by Magpie Raven - at 2013.10.25 11:54:00
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157. Sustained Firefights will make this game great - in General Discussions [original thread]
Ludvig Enraga wrote: Sustained fights are dull trench warfare. Most ppl want dynamic play. Team combat was best executed in MAG where there were massive waves of ppl colliding giving you that sense of 'battle' around you, yet it was not two tre...
- by Magpie Raven - at 2013.10.24 18:29:00
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158. Sustained Firefights will make this game great - in General Discussions [original thread]
Raz Warsaw wrote: I hate to do it but firefights should look like planetside 2. What I mean is if I look are their should be **** flying everywhere Yes in a way that's what I want. The chaos. The adrenaline. Battles that last longer than a fe...
- by Magpie Raven - at 2013.10.24 04:41:00
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159. How do you all feel about capacitors? - in General Discussions [original thread]
Being used in vehicles instead of modules having run times. I think it could be interesting. An HAV could run a really powerful tank being able to do alot but only for a short time before running out of cap. Or it could use a more stable sustainab...
- by Magpie Raven - at 2013.10.24 04:37:00
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160. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
So weapons currently have fall off damage. This makes sense because most of our weapons are energy based. The further from the source they get the less powerful they get. Logical. But what about when we get rail and projectile weapons? Will they ...
- by Magpie Raven - at 2013.10.24 03:14:00
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