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41. The number of tanks are too high - in General Discussions [original thread]
Alright guys as a tanker since open beta let me tell you what CCP did causing this problem. Prior to 1.7 vehicle modules had different efficiency ratings based on whether it was proto or basic. Say a basic damage mod did 10% more damage then a pro...
- by MRBH1997 - at 2014.03.21 23:44:00
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42. corporations yes or no ? - in General Discussions [original thread]
OG SMOKER wrote: Is it worth me joining a corporation as I am a relatively new player? If so any recomendations on a good Corp to join? I am on ps3 and dont use a mic. The benefit every one gets from a corporation is hopefully a group of pe...
- by MRBH1997 - at 2014.03.19 17:36:00
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43. Tank thoughts from a tanker. - in General Discussions [original thread]
I agree that there should be also efficiency differences between proto and militia mods. Though what efficiency numbers I am not sure on for I have done no math on them. +1 for seeing past the simple numerical damage dealt or HP available that maj...
- by MRBH1997 - at 2014.03.19 00:22:00
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44. tank tips and tricks - in General Discussions [original thread]
Yeah the average tank would rip through that. Without a hardener for the type of hp the vehicle tanks in its a goner in the long run. Gunnlogis need atleast 1 hardener and madrugars are the same. Only difference is if you can fit it a double rep a...
- by MRBH1997 - at 2014.03.18 06:08:00
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45. tank tips and tricks - in General Discussions [original thread]
Unfortunately a sica with nothing but militia mods can easily anti tank the average tanker because the average tanker is another militia or barely speced tanker. Just slap a shield and armor hardener with a plating and damage modded rail and now y...
- by MRBH1997 - at 2014.03.18 05:20:00
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46. why is it - in General Discussions [original thread]
Tank spam wouldn't be so common if it wasn't for CCP making militia tanks basically just as good as standard and proto. Only difference between militia and proto mods is how long it takes to recharge. If CCP fixed that so the only hard to kill tan...
- by MRBH1997 - at 2014.03.18 05:17:00
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47. TankBush - in General Discussions [original thread]
Echo 1991 wrote: So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it ...
- by MRBH1997 - at 2014.02.26 02:14:00
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48. Message To The HAV Community - in General Discussions [original thread]
I've always used all tanks but sadly never got to try out he Vayu. Really what you tried to fit for a specific situation dteined what vehicle and module combination you'd create.
- by MRBH1997 - at 2014.02.23 05:36:00
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49. Why use Madrugars? - in General Discussions [original thread]
BAD FURRY wrote: MRBH1997 wrote: Yes gunnlogis can take more damage because they are more reliant on active modules. And once those go down they are ******. Unlike madrugars they can't survive as easily without active mods so they are situat...
- by MRBH1997 - at 2014.02.19 01:28:00
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50. So just had a first few games. - in General Discussions [original thread]
I love it when snipers shoot my tank so I learn of their position. They seem to forget a railgun tank can counter snipe as good as a sniper. :D
- by MRBH1997 - at 2014.02.19 01:10:00
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51. Everyone needs to learn this about vehicles - in General Discussions [original thread]
I'll care once more than one vehicle is under that category within this game.
- by MRBH1997 - at 2014.02.19 01:08:00
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52. Why use Madrugars? - in General Discussions [original thread]
Yes gunnlogis can take more damage because they are more reliant on active modules. And once those go down they are ******. Unlike madrugars they can't survive as easily without active mods so they are situational. Gunnlogis are hit and run unless...
- by MRBH1997 - at 2014.02.19 01:03:00
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53. Tankers Please Read - in General Discussions [original thread]
Rinzler XVIII wrote: We saw the Tank near the point on Manus Peak point C so decided to go and make the most of having a Tank there to ninja hack the point and use it as cover and to provide surpressive fire whilst we hacked it .. When you see ...
- by MRBH1997 - at 2014.02.19 00:57:00
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54. Expansion on Dust Side for Corporations - in General Discussions [original thread]
In EVE there is a sort of construction on planets where you make your own mining base I believe it is. They choose how to lay it out for max production and efficiency then have a component in space where the player picks up the minerals. I believe...
- by MRBH1997 - at 2014.01.27 08:28:00
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55. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I like the idea of different forms of debuffs and such from AV weapons in some cases it makes sense like plasma it is just a shot of plasma and you'd think it'd have a kind of acidic damage effect. Also the force from forge guns knocking modules o...
- by MRBH1997 - at 2013.12.11 00:31:00
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56. What Do Most People Want In An Update? - in General Discussions [original thread]
I do agree content would be nice. They'd be better off dealing with balancing and tweaks when all racial vehicles suits and weapons are in the game. Doing them few at a time is less efficient and a waste in the long run.
- by MRBH1997 - at 2013.12.10 01:05:00
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57. What Do Most People Want In An Update? - in General Discussions [original thread]
I'm quite curious on what people would prefer to see in a dust update. Would you prefer a update bringing in new weapons and vehicles that will need tweaks and rebalances across the board over time? Or would you prefer improvements on core game me...
- by MRBH1997 - at 2013.12.10 00:30:00
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58. Anyone Else Think This? - in General Discussions [original thread]
JL3Eleven wrote: KAGEHOSHI Horned Wolf wrote: Most console shooters do this, and for GOOD REASON, it makes aiming so much more smooth. It bothered me about Dust that it didn't have it, and I asked for it. Also, I hate it when some idiot ap...
- by MRBH1997 - at 2013.12.09 06:51:00
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59. An Idea On Helping Blueberries Be Less Blueberry - in General Discussions [original thread]
Ok I know it's not ******* perfect but does that mean everything to you Jesus Christ. Just actually think about what was typed I don't give a **** about it not being in paragraphs if it wasn't a ***** to type on my phone cause my computer is buste...
- by MRBH1997 - at 2013.12.09 06:47:00
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60. Anyone Else Think This? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Most console shooters do this, and for GOOD REASON, it makes aiming so much more smooth. It bothered me about Dust that it didn't have it, and I asked for it. Also, I hate it when some idiot apposes a good idea si...
- by MRBH1997 - at 2013.12.09 06:42:00
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