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61. Equalized stats - in Feedback/Requests [original thread]
I can't remember where, but I heard that the reason why dropsuit health was equalized, is because CCP wanted modules to play a more important role than just straight up health. Okay, that's fine I say. But I feel like CCP is going about this the w...
- by MItt R0mney - at 2012.11.28 16:53:00
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62. Laser rifles/discussion - in General Discussions [original thread]
Django Quik wrote: I always thought LRs were supposed to be utter rubbish against armour but time and again my heavy suit is ripped to bits in seconds. Armour damage from LRs seems too high. Well, from my experience, when i'm shooting a heav...
- by MItt R0mney - at 2012.11.28 11:04:00
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63. Zero Point Software - in General Discussions [original thread]
The Black Jackal wrote: RHYTHMIK Designs wrote: Has CCP ever considered reaching out to these guys to help with the shooting gameplay? The content they've produced is really good so far. Why do this, when they've got Ex-DICE People workin...
- by MItt R0mney - at 2012.11.28 09:41:00
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64. Logibro weapons your thoughts ? - in General Discussions [original thread]
I'm a logi with a laser rifle and let me tell you, Do not skill into a laser rifle as a logi. The laser rifle is pretty terrible at close range so you need a side arm to fill that gap. If you don't then you'll be spending your time running away fr...
- by MItt R0mney - at 2012.11.28 06:24:00
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65. Laser rifles/discussion - in General Discussions [original thread]
DarkShadowFox wrote: MItt R0mney wrote: Laser rifle user here. I only have the advanced one, the ELM I believe. I really like how there is versatility between anti-infantry and anti-vehicle capabilities. Lasers can blap a clone in a second w...
- by MItt R0mney - at 2012.11.28 06:19:00
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66. [Feedback] Grenade Throwing - in Feedback/Requests [original thread]
It's pretty terrible. But I've sort of gotten used to the bad grenade mechanics.
- by MItt R0mney - at 2012.11.28 06:05:00
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67. FIX THE RADAR - in Feedback/Requests [original thread]
You are not the only one who is upset by the detection system, OP. I think it's pretty ridiculous that a tank can literally hide behind a bush and sneak up on you. Unless you have a Black OPS variant, I should be able to hear a tank coming around ...
- by MItt R0mney - at 2012.11.28 06:04:00
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68. Laser rifles/discussion - in General Discussions [original thread]
Laser rifle user here. I only have the advanced one, the ELM I believe. I really like how there is versatility between anti-infantry and anti-vehicle capabilities. Lasers can blap a clone in a second with a high enough charge at range but it takes...
- by MItt R0mney - at 2012.11.28 05:56:00
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69. {REQUEST} taking off armor and shield bars from hostile players(also mods that a... - in Feedback/Requests [original thread]
I like it. Maybe instead of a module, make it a built in passive skill for scout suits. Logis already get a built-in passive +10% to hacking speed. Also, I wonder if the health bars cause the frame rate to drop whenever they appear? It seems like...
- by MItt R0mney - at 2012.11.27 16:45:00
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70. General concern discussion thread - in General Discussions [original thread]
I've been here since April. I think we should wait and see what the new build brings us before we completely give up all hope. This is the build that is supposed to fix basic gameplay. I'm not getting my hopes up (It's been a long 8 months), but i...
- by MItt R0mney - at 2012.11.27 16:33:00
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71. Activate remote explosives from active scanner. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped? Not sure how well you thought this idea out - althou...
- by MItt R0mney - at 2012.11.27 14:22:00
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72. so...wheres the undo button? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I personally don't see any value in forcing someone to live with an uniformed decision, I don't think it adds to the game. But people seem to be against it for the sake of making things "hardcore". This man speak...
- by MItt R0mney - at 2012.11.24 13:58:00
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73. flux gernade/flashbang - in Feedback/Requests [original thread]
I think it would be cool if flux grenades had a pseudo flashbang effect where your HUD would glitch out for a second or two. Or maybe have a flux grenade that emits an AOE for a set amount of time (like 5 or 10 seconds). Anyone caught in this fiel...
- by MItt R0mney - at 2012.11.22 13:58:00
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74. looking for replication build gameplay videos - in General Discussions [original thread]
I really miss it and would appreciate it if someone could point me towards a video of some good old Replication gameplay.
- by MItt R0mney - at 2012.11.21 16:08:00
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75. Make the free LAVs passenger only - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I'm unsure on this one. When people have suggested it before, they've been saying to use the existing model and somehow make it work without the turret, and ignored the fact that doing so would require a new set of pos...
- by MItt R0mney - at 2012.11.20 13:47:00
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76. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
I understand how the tagging system works, but I dislike the passiveness of it. It makes it hard to tell if it's even working. Anyway, while having a auto-permanent tag for vehicles may be overkill, I still feel that whenever they are within aud...
- by MItt R0mney - at 2012.11.20 13:27:00
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77. Make the free LAVs passenger only - in Feedback/Requests [original thread]
Well then I suppose they wouldn't be called LAVs then, more like LTVs (light transport vehicles). So instead of a turret, the LTV would have 1 driver slot and 3 passenger slots.
- by MItt R0mney - at 2012.11.20 02:48:00
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78. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
So unless you have a black ops variant of a vehicle, I think that all vehicles should automatically be tagged on your radar once it is in range. There have been many times where I would hear a tank or dropship near by but would not know which dire...
- by MItt R0mney - at 2012.11.20 02:45:00
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79. [ REQUEST] Please add Mortars. - in Feedback/Requests [original thread]
I would have liked this idea except for the fact that we have precision strikes and mass launchers that already mimic that role. I don't see mortars as a fun gameplay addition (on both the firing and receiving end), but that's just my opinion.
- by MItt R0mney - at 2012.11.19 13:27:00
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80. Laser Rifles vs vehicles - in General Discussions [original thread]
They will rip apart shields when you are within the most optimal range, 24% efficiency. But in order to use the laser rifle as a AV weapon you HAVE to hold down the fire button or else you loose your damage build up (damage build up is required be...
- by MItt R0mney - at 2012.11.16 23:07:00
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