Pages: 1 2 [3] 4 5 |
41. [FEEDBACK] Unreal Engine 3 and Movement Speed - in Feedback/Requests [original thread]
Have you guys seen the red and black sky color? Looks pretty cool.
- by MItt R0mney - at 2012.12.02 16:41:00
|
42. Just to give you an idea how rich some of us Goons are: (AKA EVE/DUST ECONOMIC L... - in General Discussions [original thread]
Your epeen is showing. Good point about the economic balance of both games.
- by MItt R0mney - at 2012.12.02 00:21:00
|
43. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: MItt R0mney wrote: Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty...
- by MItt R0mney - at 2012.12.01 23:37:00
|
44. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Garrett Blacknova wrote: MItt R0mney wrote: Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ...
- by MItt R0mney - at 2012.12.01 22:38:00
|
45. Is Server Swarm Saturday Going on now? - in General Discussions [original thread]
I think we are going to light their servers on fire. Holy ****. Just got disconnected. Was able to immediately get into a match.
- by MItt R0mney - at 2012.12.01 19:26:00
|
46. Is Server Swarm Saturday Going on now? - in General Discussions [original thread]
Just finished my first match. Maintained a butter smooth 15 FPS.
- by MItt R0mney - at 2012.12.01 19:16:00
|
47. Is Server Swarm Saturday Going on now? - in General Discussions [original thread]
Haha, I should have rephrased my post. I just wanted to know if anyone else was experiencing the same thing I was.
- by MItt R0mney - at 2012.12.01 19:03:00
|
48. Is Server Swarm Saturday Going on now? - in General Discussions [original thread]
I've been disconnected 3 times already (I've never been disconnected during this build). I've noticed an increase in framerate drops and hit detection issues when in large firefights (especially with many explosions).
- by MItt R0mney - at 2012.12.01 18:54:00
|
49. New Mercenary Training - in Feedback/Requests [original thread]
Yes! +1 OP I can't imagine this would be too terribly difficult to implement. They are already working on PvE. So why not make a series of special PvE training missions? There could be ones for teaching weapon mechanics (like the very unique lase...
- by MItt R0mney - at 2012.12.01 17:52:00
|
50. I found water! - in General Discussions [original thread]
It's the same thing with the biomass installation. The part of the map where there is a breach in the wall and there are narrow walkways, that part of the map has a green liquid that you can fall in.
- by MItt R0mney - at 2012.12.01 16:20:00
|
51. Dust and TED: Cloaking - in General Discussions [original thread]
Bojo The Mighty wrote: Alright, so far, I've accumulated the impression that some dropsuits will be receiving cloaking abilities. However, I'd like to engage the community into discussing what kind of cloaking should be used. I think I can rel...
- by MItt R0mney - at 2012.12.01 16:09:00
|
52. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs. More importantly, there are no disembodied conscious...
- by MItt R0mney - at 2012.11.30 23:44:00
|
53. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from ar...
- by MItt R0mney - at 2012.11.30 23:36:00
|
54. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
On the topic of dying, perhaps the camera view could switch to third person. Then you would get to see your merc clench at his broken face and whatnot.
- by MItt R0mney - at 2012.11.30 21:56:00
|
55. [Request] Increase in logistics suit stamina and speed - in Feedback/Requests [original thread]
The type 2 suits have an insane amount of stamina, speed, and stamina recharge. In fact, your stamina will recharge about twice as fast as you consume it while sprinting. It's awesome.
- by MItt R0mney - at 2012.11.30 20:56:00
|
56. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
We should be able to activate our inertia dampeners sooner.
- by MItt R0mney - at 2012.11.30 14:03:00
|
57. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variant...
- by MItt R0mney - at 2012.11.30 14:01:00
|
58. Equalized stats - in Feedback/Requests [original thread]
Free Beers wrote: logi suits aren't not good at fighting b series or proto assault suits. the extra cpu/pg/slots is for equipment trying to fill them with direct combat iteams doesn't work Why doesn't it work? You don't HAVE to have those e...
- by MItt R0mney - at 2012.11.28 18:41:00
|
59. Laser rifles/discussion - in General Discussions [original thread]
Encharrion wrote: I have been using the basic laser at laser skill 1, and I never overheat, ever. Has anyone else noticed that the overheat on these weapons is nearly pointless? Ummm, the standard laser rifle does overheat. And when it does,...
- by MItt R0mney - at 2012.11.28 17:03:00
|
60. CCP WE WANT PATCH NOTES AND WE WANT THEM NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in General Discussions [original thread]
PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNOES PATCHNO...
- by MItt R0mney - at 2012.11.28 16:57:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |